Currently it is only possible to add upstream _system_ units. The option
systemd.additionalUpstreamSystemUnits can be used for this.
However, this was not yet possible for systemd.user. In a similar
fashion this was added to systemd-user.nix.
This is intended to have other modules add upstream units.
Use a quoted heredoc to inject installBootLoader safely into the script,
and restore the previous invocation of `system` with a single argument so
that shell commands keep working.
This bug is so obscure and unlikely that I was honestly not able to
properly write a test for it. What happens is that we are calling
handleModifiedUnit() with $unitsToStart=\%unitsToRestart. We do this to
make sure that the unit is stopped before it's started again which is
not possible by regular means because the stop phase is already done
when calling the activation script.
recordUnit() still gets $startListFile, however which is the wrong file.
The bug would be triggered if an activation script requests a service
restart for a service that has `stopIfChanged = true` and
switch-to-configuration is killed before the restart phase was run. If
the script is run again, but the activation script is not requesting
more restarts, the unit would be started instead of restarted.
systemd needs this so special characters (like the ones in wireguard
units that appear because they are part of base64) can be escaped using
the \x syntax.
Root of the issue is that `glob()` handles the backslash internally
which is obviously not what we want here.
Also add a test case and fix some perlcritic issues in the subroutine.
wtmp and btmp are created by systemd, so the rules are more appropriate there.
They can be disabled explicitly with something like
services.ogrotate.paths = {
"/var/log/btmp".enable = false;
"/var/log/wtmp".enable = false;
};
if required.
This is accomplished by comparing the hashes that the unit files
contain. By filtering for a special key `X-Reload-Triggers` in the
`[Unit]` section, we can differentiate between reloads and restarts.
Since activation scripts can request reloads of units as well, more
checking of this behaviour is implemented. If a unit is to be restarted,
it's never reloaded as well which would make no sense.
Also removes a useless subroutine and perl dependencies that are
nowadays handled by the propagated build inputs feature of
`perl.withPackages`.