ltris: 1.0.19 -> 1.2.4
This commit is contained in:
parent
fd1492cdf7
commit
edc25332f4
2 changed files with 12 additions and 307 deletions
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@ -2,21 +2,25 @@
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stdenv.mkDerivation rec {
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stdenv.mkDerivation rec {
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pname = "ltris";
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pname = "ltris";
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version = "1.0.19";
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version = "1.2.4";
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buildInputs = [ SDL SDL_mixer ];
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src = fetchurl {
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src = fetchurl {
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url = "mirror://sourceforge/lgames/${pname}-${version}.tar.gz";
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url = "mirror://sourceforge/lgames/${pname}-${version}.tar.gz";
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sha256 = "1895wv1fqklrj4apkz47rnkcfhfav7zjknskw6p0886j35vrwslg";
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hash = "sha256-1ut7MBAjJ4YE2SkqkvL9L1ED7kEqdaEm0lUOLsI2j4M=";
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};
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};
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patchPhase = "patch -p0 < ${./gcc5_compliance.diff}";
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buildInputs = [
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SDL
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SDL_mixer
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];
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hardeningDisable = [ "format" ];
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meta = with lib; {
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meta = with lib; {
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homepage = "https://lgames.sourceforge.io/LTris/";
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description = "Tetris clone from the LGames series";
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description = "Tetris clone from the LGames series";
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homepage = "http://lgames.sourceforge.net/LBreakout2/";
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license = licenses.gpl2Plus;
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license = licenses.gpl2;
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maintainers = with maintainers; [ AndersonTorres ciil ];
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maintainers = [ maintainers.ciil ];
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inherit (SDL.meta) platforms;
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platforms = platforms.linux;
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};
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};
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}
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}
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@ -1,299 +0,0 @@
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Index: ChangeLog
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===================================================================
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--- ChangeLog (revision 163)
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+++ ChangeLog (revision 164)
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@@ -1,3 +1,5 @@
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+- removed all inline keywords to work with GCC 5 (2015/05/16 MS)
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+
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1.0.19:
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- removed link to lib math as not needed (2013/10/29 MS)
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- reset key states when unpausing to prevent unwanted movement (2013/10/29 MS)
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Index: src/bowl.c
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===================================================================
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--- src/bowl.c (revision 163)
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+++ src/bowl.c (revision 164)
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@@ -333,7 +333,7 @@
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Set a tile contents and pixel contents.
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====================================================================
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*/
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-inline void bowl_set_tile( Bowl *bowl, int x, int y, int tile_id )
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+void bowl_set_tile( Bowl *bowl, int x, int y, int tile_id )
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{
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int i, j = y * bowl->block_size;
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bowl->contents[x][y] = tile_id;
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Index: src/sdl.c
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===================================================================
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--- src/sdl.c (revision 163)
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+++ src/sdl.c (revision 164)
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@@ -244,7 +244,7 @@
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#endif
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/* return full path of bitmap */
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-inline void get_full_bmp_path( char *full_path, char *file_name )
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+void get_full_bmp_path( char *full_path, char *file_name )
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{
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sprintf(full_path, "%s/gfx/%s", SRC_DIR, file_name );
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}
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@@ -330,7 +330,7 @@
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/*
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lock surface
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*/
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-inline void lock_surf(SDL_Surface *sur)
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+void lock_surf(SDL_Surface *sur)
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{
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if (SDL_MUSTLOCK(sur))
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SDL_LockSurface(sur);
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@@ -339,7 +339,7 @@
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/*
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unlock surface
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*/
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-inline void unlock_surf(SDL_Surface *sur)
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+void unlock_surf(SDL_Surface *sur)
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{
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if (SDL_MUSTLOCK(sur))
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SDL_UnlockSurface(sur);
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@@ -666,7 +666,7 @@
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/*
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lock font surface
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*/
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-inline void lock_font(Font *fnt)
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+void lock_font(Font *fnt)
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{
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if (SDL_MUSTLOCK(fnt->pic))
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SDL_LockSurface(fnt->pic);
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@@ -675,7 +675,7 @@
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/*
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unlock font surface
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*/
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-inline void unlock_font(Font *fnt)
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+void unlock_font(Font *fnt)
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{
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if (SDL_MUSTLOCK(fnt->pic))
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SDL_UnlockSurface(fnt->pic);
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@@ -905,7 +905,7 @@
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/*
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update rectangle (0,0,0,0)->fullscreen
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*/
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-inline void refresh_screen(int x, int y, int w, int h)
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+void refresh_screen(int x, int y, int w, int h)
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{
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SDL_UpdateRect(sdl.screen, x, y, w, h);
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}
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@@ -1055,7 +1055,7 @@
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/*
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lock surface
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*/
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-inline void lock_screen()
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+void lock_screen()
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{
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if (SDL_MUSTLOCK(sdl.screen))
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SDL_LockSurface(sdl.screen);
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@@ -1064,7 +1064,7 @@
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/*
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unlock surface
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*/
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-inline void unlock_screen()
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+void unlock_screen()
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{
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if (SDL_MUSTLOCK(sdl.screen))
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SDL_UnlockSurface(sdl.screen);
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@@ -1073,7 +1073,7 @@
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/*
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flip hardware screens (double buffer)
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*/
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-inline void flip_screen()
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+void flip_screen()
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{
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SDL_Flip(sdl.screen);
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}
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@@ -1132,7 +1132,7 @@
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/*
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get milliseconds since last call
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*/
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-inline int get_time()
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+int get_time()
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{
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int ms;
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cur_time = SDL_GetTicks();
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@@ -1148,7 +1148,7 @@
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/*
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reset timer
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*/
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-inline void reset_timer()
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+void reset_timer()
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{
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last_time = SDL_GetTicks();
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}
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Index: src/sdl.h
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===================================================================
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--- src/sdl.h (revision 163)
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+++ src/sdl.h (revision 164)
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@@ -41,8 +41,8 @@
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SDL_Surface* load_surf(char *fname, int f);
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SDL_Surface* create_surf(int w, int h, int f);
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void free_surf( SDL_Surface **surf );
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-inline void lock_surf(SDL_Surface *sur);
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-inline void unlock_surf(SDL_Surface *sur);
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+void lock_surf(SDL_Surface *sur);
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+void unlock_surf(SDL_Surface *sur);
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void blit_surf(void);
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void alpha_blit_surf(int alpha);
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void fill_surf(int c);
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@@ -86,8 +86,8 @@
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Font* load_fixed_font(char *fname, int off, int len, int w);
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void free_font(Font **sfnt);
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int write_text(Font *sfnt, SDL_Surface *dest, int x, int y, char *str, int alpha);
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-inline void lock_font(Font *sfnt);
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-inline void unlock_font(Font *sfnt);
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+void lock_font(Font *sfnt);
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+void unlock_font(Font *sfnt);
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SDL_Rect last_write_rect(Font *fnt);
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int text_width(Font *fnt, char *str);
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@@ -132,14 +132,14 @@
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char** get_mode_names( int *count );
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int set_video_mode( Video_Mode mode );
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void hardware_cap();
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-inline void refresh_screen( int x, int y, int w, int h );
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+void refresh_screen( int x, int y, int w, int h );
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void refresh_rects();
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void add_refresh_rect(int x, int y, int w, int h);
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int wait_for_key();
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void wait_for_click();
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-inline void lock_screen();
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-inline void unlock_screen();
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-inline void flip_screen();
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+void lock_screen();
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+void unlock_screen();
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+void flip_screen();
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void fade_screen( int type, int ms );
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void take_screenshot( int i );
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@@ -148,8 +148,8 @@
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SDL_Cursor* create_cursor( int width, int height, int hot_x, int hot_y, char *source );
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/* timer */
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-inline int get_time();
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-inline void reset_timer();
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+int get_time();
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+void reset_timer();
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#ifdef __cplusplus
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};
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Index: src/tools.c
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===================================================================
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--- src/tools.c (revision 163)
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+++ src/tools.c (revision 164)
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@@ -23,7 +23,7 @@
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#include "ltris.h"
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/* compares to strings and returns true if their first strlen(str1) chars are equal */
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-inline int strequal( char *str1, char *str2 )
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+int strequal( char *str1, char *str2 )
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{
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if ( strlen( str1 ) != strlen( str2 ) ) return 0;
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return ( !strncmp( str1, str2, strlen( str1 ) ) );
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@@ -30,7 +30,7 @@
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}
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/* set delay to ms milliseconds */
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-inline void delay_set( Delay *delay, int ms )
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+void delay_set( Delay *delay, int ms )
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{
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delay->limit = ms;
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delay->cur = 0;
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@@ -37,13 +37,13 @@
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}
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/* reset delay ( cur = 0 )*/
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-inline void delay_reset( Delay *delay )
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+void delay_reset( Delay *delay )
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{
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delay->cur = 0;
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}
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/* check if times out and reset */
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-inline int delay_timed_out( Delay *delay, int ms )
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+int delay_timed_out( Delay *delay, int ms )
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{
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delay->cur += ms;
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if ( delay->cur >= delay->limit ) {
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@@ -56,12 +56,12 @@
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}
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/* set timer so that we have a time out next call of delay_timed_out() */
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-inline void delay_force_time_out( Delay *delay )
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+void delay_force_time_out( Delay *delay )
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{
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delay->cur = delay->limit;
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}
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-inline void goto_tile( int *x, int *y, int d )
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+void goto_tile( int *x, int *y, int d )
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{
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/* 0 -up, clockwise, 5 - left up */
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switch ( d ) {
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@@ -326,24 +326,24 @@
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the target value until reached when counter_update() is called.
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====================================================================
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*/
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-inline void counter_set( Counter *counter, double value )
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+void counter_set( Counter *counter, double value )
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{
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counter->value = value;
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counter->approach = value;
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}
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-inline void counter_add( Counter *counter, double add )
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+void counter_add( Counter *counter, double add )
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{
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counter->value += add;
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}
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-inline double counter_get_approach( Counter counter )
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+double counter_get_approach( Counter counter )
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{
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return counter.approach;
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}
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-inline double counter_get( Counter counter )
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+double counter_get( Counter counter )
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{
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return counter.value;
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}
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-inline void counter_update( Counter *counter, int ms )
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+void counter_update( Counter *counter, int ms )
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{
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double change;
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if ( counter->approach == counter->value ) return;
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Index: src/tools.h
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===================================================================
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--- src/tools.h (revision 163)
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+++ src/tools.h (revision 164)
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@@ -33,7 +33,7 @@
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#define VEC_DIST( vec1, vec2 ) ( sqrt( ( vec1.x - vec2.x ) * ( vec1.x - vec2.x ) + ( vec1.y - vec2.y ) * ( vec1.y - vec2.y ) ) )
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/* compares to strings and returns true if their first strlen(str1) chars are equal */
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-inline int strequal( char *str1, char *str2 );
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+int strequal( char *str1, char *str2 );
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/* delete lines */
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void delete_lines( char **lines, int line_number );
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@@ -45,16 +45,16 @@
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} Delay;
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/* set delay to ms milliseconds */
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-inline void delay_set( Delay *delay, int ms );
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+void delay_set( Delay *delay, int ms );
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/* reset delay ( cur = 0 )*/
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-inline void delay_reset( Delay *delay );
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+void delay_reset( Delay *delay );
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/* check if time's out ( add ms milliseconds )and reset */
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-inline int delay_timed_out( Delay *delay, int ms );
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+int delay_timed_out( Delay *delay, int ms );
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/* set timer so that we have a time out next call of delay_timed_out() */
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-inline void delay_force_time_out( Delay *delay );
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+void delay_force_time_out( Delay *delay );
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/* return distance betwteen to map positions */
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int get_dist( int x1, int y1, int x2, int y2 );
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