games/tremulous: New nixpkg.

svn path=/nixpkgs/trunk/; revision=22413
This commit is contained in:
Alexander Tsamutali 2010-06-25 15:09:53 +00:00
parent 029299e710
commit cb8eb249e0
2 changed files with 75 additions and 0 deletions

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@ -0,0 +1,70 @@
{ stdenv, fetchurl, unzip, mesa, libX11, SDL, openal }:
stdenv.mkDerivation rec {
name = "tremulous-${version}";
version = "1.1.0";
src1 = fetchurl {
url = "mirror://sourceforge/tremulous/${name}.zip";
sha256 = "11w96y7ggm2sn5ncyaffsbg0vy9pblz2av71vqp9725wbbsndfy7";
};
# http://tremulous.net/wiki/Client_versions
src2 = fetchurl {
url = "http://releases.mercenariesguild.net/client/mgclient_source_Release_1.011.tar.gz";
sha256 = "1vrsi7va7hdp8k824663s1pyw9zpsd4bwwr50j7i1nn72b0v9a26";
};
src3 = fetchurl {
url = "http://releases.mercenariesguild.net/tremded/mg_tremded_source_1.01.tar.gz";
sha256 = "1njrqlhzjvy9myddzkagszwdcf3m4h08wip888w2rmbshs6kz6ql";
};
buildInputs = [ unzip mesa libX11 SDL openal ];
unpackPhase = ''
unzip $src1
cd tremulous
tar xvf $src2
mkdir mg_tremded_source
cd mg_tremded_source
tar xvf $src3
cd ..
'';
buildPhase = ''
cd Release_1.011
make
cd ..
cd mg_tremded_source
make
cd ..
'';
installPhase = ''
arch=$(uname -m | sed -e s/i.86/x86/)
ensureDir $out/opt/tremulous
cp -v Release_1.011/build/release-linux-$arch/tremulous.$arch $out/opt/tremulous/
cp -v mg_tremded_source/build/release-linux-$arch/tremded.$arch $out/opt/tremulous/
cp -rv base $out/opt/tremulous
ensureDir $out/bin
for b in tremulous tremded
do
cat << EOF > $out/bin/$b
#!/bin/sh
cd $out/opt/tremulous
./$b.$arch "$@"
EOF
chmod +x $out/bin/$b
done
'';
meta = {
description = "A game that blends a team based FPS with elements of an RTS";
longDescription = ''
Tremulous is a free, open source game that blends a team based FPS with
elements of an RTS. Players can choose from 2 unique races, aliens and
humans. Players on both teams are able to build working structures
in-game like an RTS. These structures provide many functions, the most
important being spawning. The designated builders must ensure there are
spawn structures or other players will not be able to rejoin the game
after death. Other structures provide automated base defense (to some
degree), healing functions and much more...
'';
homepage = http://www.tremulous.net;
license = [ "GPLv2" ]; # media under cc by-sa 2.5
maintainers = with stdenv.lib.maintainers; [ astsmtl ];
platforms = with stdenv.lib.platforms; linux;
};
}

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@ -9273,6 +9273,11 @@ let
python24 = python;
};*/
tremulous = import ../games/tremulous {
inherit stdenv fetchurl unzip mesa SDL openal;
inherit (xlibs) libX11;
};
ultimatestunts = import ../games/ultimatestunts {
inherit stdenv fetchurl SDL mesa SDL_image freealut;
};