Merge pull request #7468 from Balletie/master
Bump SFML to version 2.2, and update MARS game
This commit is contained in:
commit
c8f9a2d76c
4 changed files with 41 additions and 23 deletions
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@ -1,26 +1,22 @@
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{ stdenv, fetchgit, cmake, mesa, libX11, freetype, libjpeg, openal, libsndfile
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, glew, libXrandr, libXrender
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{ stdenv, fetchurl, cmake, libX11, freetype, libjpeg, openal, libsndfile
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, glew, libXrandr, libXrender, udev
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}:
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stdenv.mkDerivation rec {
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name = "sfml-git-20110428";
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src = fetchgit {
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url = "http://github.com/LaurentGomila/SFML.git";
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rev = "6eac4256f3be353f51ee";
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sha256 = "1b4f1901e0e482dbc0ad60e2821af766fb8ce093de51d678918ac2a0fb6e8587";
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name = "sfml-2.2";
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src = fetchurl {
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url = "https://github.com/LaurentGomila/SFML/archive/2.2.tar.gz";
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sha256 = "1xbpzkqwgbsjdda7n3c2z5m16bhppz1z9rbhmhb8r1im7s95hd2l";
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};
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buildInputs = [ cmake mesa libX11 freetype libjpeg openal libsndfile glew
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libXrandr libXrender
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buildInputs = [ cmake libX11 freetype libjpeg openal libsndfile glew
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libXrandr libXrender udev
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];
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patchPhase = "
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substituteInPlace CMakeLists.txt --replace '\${CMAKE_ROOT}/Modules' 'share/cmake-2.8/Modules'
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";
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meta = with stdenv.lib; {
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homepage = http://www.sfml-dev.org/;
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description = "Simple and fast multimedia library";
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longDescription = ''
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SFML provides a simple interface to the various components of your PC, to
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ease the development of games and multimedia applications. It is composed
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of five modules: system, window, graphics, audio and network.
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SFML is a simple, fast, cross-platform and object-oriented multimedia API.
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It provides access to windowing, graphics, audio and network.
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It is written in C++, and has bindings for various languages such as C, .Net, Ruby, Python.
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'';
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license = licenses.zlib;
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maintainers = [ maintainers.astsmtl ];
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@ -1,12 +1,15 @@
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{ stdenv, fetchurl, cmake, mesa, sfml_git, fribidi, taglib }:
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{ stdenv, fetchgit, cmake, mesa, sfml, fribidi, taglib }:
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stdenv.mkDerivation rec {
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name = "mars-${version}";
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version = "0.7.2";
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src = fetchurl {
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url = "mirror://sourceforge/mars-game/mars_source_${version}.tar.gz";
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sha256 = "092y0y1dghkvs0syjg9cv8iq0w29hkin8bznqc8sqm21v0swk451";
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name = "mars-${version}-${rev}";
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version = "0.7.5";
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rev = "c855d04409";
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src = fetchgit {
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url = "https://github.com/thelaui/M.A.R.S..git";
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inherit rev;
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sha256 = "70fc4b5823f2efb03e0bcd3fe82dee88ee93ddfd81d53de0d7eb3fe02793d65e";
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};
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buildInputs = [ cmake mesa sfml_git fribidi taglib ];
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buildInputs = [ cmake mesa sfml fribidi taglib ];
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patches = [ ./unbind_fix.patch ];
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installPhase = ''
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cd ..
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find -name '*.svn' -exec rm -rf {} \;
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19
pkgs/games/mars/unbind_fix.patch
Normal file
19
pkgs/games/mars/unbind_fix.patch
Normal file
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@ -0,0 +1,19 @@
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diff --git a/src/System/window.cpp b/src/System/window.cpp
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index e9a099a..e3f6de9 100644
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--- a/src/System/window.cpp
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+++ b/src/System/window.cpp
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@@ -308,12 +308,12 @@ namespace window {
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glEnable(GL_TEXTURE_2D);
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if (shader)
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- shader->bind();
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+ sf::Shader::bind(shader);
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window_.draw(toBeDrawn, states);
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if (shader)
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- shader->unbind();
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+ sf::Shader::bind(NULL);
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window_.popGLStates();
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glPopMatrix();
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@ -7527,7 +7527,7 @@ let
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simgear = callPackage ../development/libraries/simgear { };
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sfml_git = callPackage ../development/libraries/sfml { };
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sfml = callPackage ../development/libraries/sfml { };
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skalibs = callPackage ../development/libraries/skalibs { };
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