Merge pull request #156360 from astro/yquake2

yquake2: migrate from cmake to gnumake
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Lassulus 2022-05-03 18:30:39 +02:00 committed by GitHub
commit af887d87f1
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2 changed files with 20 additions and 30 deletions

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@ -1,63 +1,55 @@
{ stdenv, lib, fetchFromGitHub, buildEnv, cmake, makeWrapper
{ stdenv, lib, fetchFromGitHub, buildEnv, makeWrapper
, SDL2, libGL, curl
, oggSupport ? true, libogg, libvorbis
, openalSupport ? true, openal
, zipSupport ? true, zlib
, Cocoa, OpenAL
}:
let
mkFlag = b: if b then "ON" else "OFF";
mkFlag = b: if b then "yes" else "no";
games = import ./games.nix { inherit stdenv lib fetchFromGitHub cmake; };
games = import ./games.nix { inherit stdenv lib fetchFromGitHub; };
wrapper = import ./wrapper.nix { inherit stdenv lib buildEnv makeWrapper yquake2; };
yquake2 = stdenv.mkDerivation rec {
pname = "yquake2";
version = "8.00";
version = "8.01";
src = fetchFromGitHub {
owner = "yquake2";
repo = "yquake2";
rev = "QUAKE2_${builtins.replaceStrings ["."] ["_"] version}";
sha256 = "0xnpmh0pl1095dykhc76rp242x587yh9zh6wayqzaam6cn3xlz3w";
sha256 = "1dll5lx4bnls5w5f2zwjhwpcpxa97rjn6ymb2v3vrjm19jbd16yd";
};
postPatch = ''
substituteInPlace src/common/filesystem.c \
--replace /usr/share/games/quake2 $out/share/games/quake2
substituteInPlace src/client/curl/qcurl.c \
--replace "\"libcurl.so.3\", \"libcurl.so.4\"" "\"${curl.out}/lib/libcurl.so\", \"libcurl.so.3\", \"libcurl.so.4\""
'' + lib.optionalString (openalSupport && !stdenv.isDarwin) ''
substituteInPlace Makefile \
--replace "\"libopenal.so.1\"" "\"${openal}/lib/libopenal.so.1\""
'';
nativeBuildInputs = [ cmake ];
buildInputs = [ SDL2 libGL curl ]
++ lib.optionals stdenv.isDarwin [ Cocoa OpenAL ]
++ lib.optionals oggSupport [ libogg libvorbis ]
++ lib.optional openalSupport openal
++ lib.optional zipSupport zlib;
++ lib.optional openalSupport openal;
cmakeFlags = [
"-DCMAKE_BUILD_TYPE=Release"
"-DOGG_SUPPORT=${mkFlag oggSupport}"
"-DOPENAL_SUPPORT=${mkFlag openalSupport}"
"-DZIP_SUPPORT=${mkFlag zipSupport}"
"-DSYSTEMWIDE_SUPPORT=ON"
makeFlags = [
"WITH_OPENAL=${mkFlag openalSupport}"
"WITH_SYSTEMWIDE=yes"
"WITH_SYSTEMDIR=$\{out}/share/games/quake2"
];
preConfigure = ''
# Since we can't expand $out in `cmakeFlags`
cmakeFlags="$cmakeFlags -DSYSTEMDIR=$out/share/games/quake2"
'';
enableParallelBuilding = true;
installPhase = ''
# Yamagi Quake II expects all binaries (executables and libs) to be in the
# same directory.
mkdir -p $out/bin $out/lib/yquake2 $out/share/games/quake2
mkdir -p $out/bin $out/lib/yquake2 $out/share/games/quake2/baseq2
cp -r release/* $out/lib/yquake2
ln -s $out/lib/yquake2/quake2 $out/bin/yquake2
ln -s $out/lib/yquake2/q2ded $out/bin/yq2ded
cp $src/stuff/yq2.cfg $out/share/games/quake2
cp $src/stuff/yq2.cfg $out/share/games/quake2/baseq2
'';
meta = with lib; {

View file

@ -1,4 +1,4 @@
{ stdenv, lib, fetchFromGitHub, cmake }:
{ stdenv, lib, fetchFromGitHub }:
let
games = {
@ -37,11 +37,9 @@ let
rev = "${lib.toUpper id}_${builtins.replaceStrings ["."] ["_"] version}";
};
nativeBuildInputs = [ cmake ];
installPhase = ''
mkdir -p $out/lib/yquake2/${id}
cp Release/* $out/lib/yquake2/${id}
cp release/* $out/lib/yquake2/${id}
'';
meta = with lib; {