Merge pull request #43080 from mnacamura/cdda

cataclysm-dda{,-git}: move common attributes to common.nix
This commit is contained in:
Matthew Bauer 2018-08-01 21:45:26 -04:00 committed by GitHub
commit 8fe1620513
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3 changed files with 143 additions and 152 deletions

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@ -0,0 +1,97 @@
{ stdenv, fetchFromGitHub, pkgconfig, gettext, lua, ncurses
, tiles, SDL2, SDL2_image, SDL2_mixer, SDL2_ttf, freetype, Cocoa
, debug
}:
let
inherit (stdenv.lib) optionals;
cursesDeps = [ gettext lua ncurses ];
tilesDeps = [ SDL2 SDL2_image SDL2_mixer SDL2_ttf freetype ]
++ optionals stdenv.isDarwin [ Cocoa ];
common = {
nativeBuildInputs = [ pkgconfig ];
buildInputs = cursesDeps ++ optionals tiles tilesDeps;
postPatch = ''
patchShebangs .
'';
makeFlags = [
"PREFIX=$(out)" "LUA=1" "USE_HOME_DIR=1" "LANGUAGES=all"
] ++ optionals (!debug) [
"RELEASE=1"
] ++ optionals tiles [
"TILES=1" "SOUND=1"
] ++ optionals stdenv.isDarwin [
"NATIVE=osx" "CLANG=1"
];
dontStrip = debug;
meta = with stdenv.lib; {
description = "A free, post apocalyptic, zombie infested rogue-like";
longDescription = ''
Cataclysm: Dark Days Ahead is a roguelike set in a post-apocalyptic world.
Surviving is difficult: you have been thrown, ill-equipped, into a
landscape now riddled with monstrosities of which flesh eating zombies are
neither the strangest nor the deadliest.
Yet with care and a little luck, many things are possible. You may try to
eke out an existence in the forests silently executing threats and
providing sustenance with your longbow. You can ride into town in a
jerry-rigged vehicle, all guns blazing, to settle matters in a fug of
smoke from your molotovs. You could take a more measured approach and
construct an impregnable fortress, surrounded by traps to protect you from
the horrors without. The longer you survive, the more skilled and adapted
you will get and the better equipped and armed to deal with the threats
you are presented with.
In the course of your ordeal there will be opportunities and temptations
to improve or change your very nature. There are tales of survivors fitted
with extraordinary cybernetics giving great power and stories too of
gravely mutated survivors who, warped by their ingestion of exotic
substances or radiation, now more closely resemble insects, birds or fish
than their original form.
'';
homepage = https://cataclysmdda.org/;
license = licenses.cc-by-sa-30;
maintainers = with maintainers; [ mnacamura ];
platforms = platforms.unix;
};
};
utils = {
fetchFromCleverRaven = { rev, sha256 }:
fetchFromGitHub {
owner = "CleverRaven";
repo = "Cataclysm-DDA";
inherit rev sha256;
};
installXDGAppLauncher = ''
launcher="$out/share/applications/cataclysm-dda.desktop"
install -D -m 444 data/xdg/com.cataclysmdda.cataclysm-dda.desktop -T "$launcher"
sed -i "$launcher" -e "s,\(Exec=\)\(cataclysm-tiles\),\1$out/bin/\2,"
install -D -m 444 data/xdg/cataclysm-dda.svg -t $out/share/icons/hicolor/scalable/apps
'';
installMacOSAppLauncher = ''
app=$out/Applications/Cataclysm.app
install -D -m 444 data/osx/Info.plist -t $app/Contents
install -D -m 444 data/osx/AppIcon.icns -t $app/Contents/Resources
mkdir $app/Contents/MacOS
launcher=$app/Contents/MacOS/Cataclysm.sh
cat << EOF > $launcher
#!${stdenv.shell}
$out/bin/cataclysm-tiles
EOF
chmod 555 $launcher
'';
};
in
{ inherit common utils; }

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@ -1,43 +1,30 @@
{ fetchFromGitHub, stdenv, pkgconfig, ncurses, lua, SDL2, SDL2_image, SDL2_ttf,
SDL2_mixer, freetype, gettext, Cocoa, libicns,
tiles ? true }:
{ stdenv, callPackage, ncurses
, tiles ? true, Cocoa, libicns
, debug ? false
}:
stdenv.mkDerivation rec {
let
inherit (stdenv.lib) optionals optionalString;
inherit (callPackage ./common.nix { inherit tiles Cocoa debug; }) common utils;
inherit (utils) fetchFromCleverRaven installMacOSAppLauncher;
in
stdenv.mkDerivation (common // rec {
version = "0.C";
name = "cataclysm-dda-${version}";
src = fetchFromGitHub {
owner = "CleverRaven";
repo = "Cataclysm-DDA";
src = fetchFromCleverRaven {
rev = "${version}";
sha256 = "03sdzsk4qdq99qckq0axbsvg1apn6xizscd8pwp5w6kq2fyj5xkv";
};
nativeBuildInputs = [ pkgconfig ]
++ stdenv.lib.optionals (tiles && stdenv.isDarwin) [ libicns ];
buildInputs = with stdenv.lib; [ ncurses lua gettext ]
++ optionals tiles [ SDL2 SDL2_image SDL2_ttf SDL2_mixer freetype ]
++ optionals (tiles && stdenv.isDarwin) [ Cocoa ];
nativeBuildInputs = common.nativeBuildInputs
++ optionals (tiles && stdenv.isDarwin) [ libicns ];
patches = [ ./patches/fix_locale_dir.patch ];
postPatch = ''
patchShebangs .
'';
makeFlags = with stdenv.lib; [
"PREFIX=$(out)"
"LUA=1"
"RELEASE=1"
"USE_HOME_DIR=1"
# "LANGUAGES=all" # vanilla C:DDA installs all translations even without this flag!
] ++ optionals tiles [
"TILES=1"
"SOUND=1"
] ++ optionals stdenv.isDarwin [
"NATIVE=osx"
"CLANG=1"
makeFlags = common.makeFlags
++ optionals stdenv.isDarwin [
"OSX_MIN=10.6" # SDL for macOS only supports deploying on 10.6 and above
] ++ optionals stdenv.cc.isGNU [
"WARNINGS+=-Wno-deprecated-declarations"
@ -46,57 +33,20 @@ stdenv.mkDerivation rec {
"WARNINGS+=-Wno-inconsistent-missing-override"
];
NIX_CFLAGS_COMPILE = stdenv.lib.optionalString stdenv.cc.isClang "-Wno-user-defined-warnings";
NIX_CFLAGS_COMPILE = optionalString stdenv.cc.isClang "-Wno-user-defined-warnings";
postBuild = stdenv.lib.optionalString (tiles && stdenv.isDarwin) ''
postBuild = optionalString (tiles && stdenv.isDarwin) ''
# iconutil on macOS is not available in nixpkgs
png2icns data/osx/AppIcon.icns data/osx/AppIcon.iconset/*
'';
postInstall = stdenv.lib.optionalString (tiles && stdenv.isDarwin) ''
app=$out/Applications/Cataclysm.app
install -D -m 444 data/osx/Info.plist -t $app/Contents
install -D -m 444 data/osx/AppIcon.icns -t $app/Contents/Resources
mkdir $app/Contents/MacOS
launcher=$app/Contents/MacOS/Cataclysm.sh
cat << SCRIPT > $launcher
#!/bin/sh
$out/bin/cataclysm-tiles
SCRIPT
chmod 555 $launcher
'';
postInstall = optionalString (tiles && stdenv.isDarwin)
installMacOSAppLauncher;
# Disable, possible problems with hydra
#enableParallelBuilding = true;
meta = with stdenv.lib; {
description = "A free, post apocalyptic, zombie infested rogue-like";
longDescription = ''
Cataclysm: Dark Days Ahead is a roguelike set in a post-apocalyptic world.
Surviving is difficult: you have been thrown, ill-equipped, into a
landscape now riddled with monstrosities of which flesh eating zombies are
neither the strangest nor the deadliest.
Yet with care and a little luck, many things are possible. You may try to
eke out an existence in the forests silently executing threats and
providing sustenance with your longbow. You can ride into town in a
jerry-rigged vehicle, all guns blazing, to settle matters in a fug of
smoke from your molotovs. You could take a more measured approach and
construct an impregnable fortress, surrounded by traps to protect you from
the horrors without. The longer you survive, the more skilled and adapted
you will get and the better equipped and armed to deal with the threats
you are presented with.
In the course of your ordeal there will be opportunities and temptations
to improve or change your very nature. There are tales of survivors fitted
with extraordinary cybernetics giving great power and stories too of
gravely mutated survivors who, warped by their ingestion of exotic
substances or radiation, now more closely resemble insects, birds or fish
than their original form.
'';
homepage = https://cataclysmdda.org/;
license = licenses.cc-by-sa-30;
maintainers = [ maintainers.skeidel ];
platforms = platforms.unix;
meta = with stdenv.lib.maintainers; common.meta // {
maintainers = common.meta.maintainers ++ [ skeidel ];
};
}
})

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@ -1,100 +1,44 @@
{ fetchFromGitHub, stdenv, pkgconfig, ncurses, lua, SDL2, SDL2_image, SDL2_ttf,
SDL2_mixer, freetype, gettext, CoreFoundation, Cocoa,
tiles ? true, debug ? false }:
{ stdenv, callPackage
, tiles ? true, Cocoa, CoreFoundation
, debug ? false
}:
stdenv.mkDerivation rec {
let
inherit (stdenv.lib) optionals optionalString substring;
inherit (callPackage ./common.nix { inherit tiles Cocoa debug; }) common utils;
inherit (utils) fetchFromCleverRaven installXDGAppLauncher installMacOSAppLauncher;
in
stdenv.mkDerivation (common // rec {
version = "2018-07-15";
name = "cataclysm-dda-git-${version}";
src = fetchFromGitHub {
owner = "CleverRaven";
repo = "Cataclysm-DDA";
src = fetchFromCleverRaven {
rev = "e1e5d81";
sha256 = "198wfj8l1p8xlwicj92cq237pzv2ha9pcf240y7ijhjpmlc9jkr1";
};
nativeBuildInputs = [ pkgconfig ];
buildInputs = with stdenv.lib; [ ncurses lua gettext ]
++ optionals stdenv.isDarwin [ CoreFoundation ]
++ optionals tiles [ SDL2 SDL2_image SDL2_ttf SDL2_mixer freetype ]
++ optionals (tiles && stdenv.isDarwin) [ Cocoa ];
buildInputs = common.buildInputs
++ optionals stdenv.isDarwin [ CoreFoundation ];
patches = [ ./patches/fix_locale_dir_git.patch ];
postPatch = ''
patchShebangs .
sed -i data/xdg/com.cataclysmdda.cataclysm-dda.desktop \
-e "s,\(Exec=\)\(cataclysm-tiles\),\1$out/bin/\2,"
'';
makeFlags = with stdenv.lib; [
"PREFIX=$(out)"
"LUA=1"
"USE_HOME_DIR=1"
"LANGUAGES=all"
makeFlags = common.makeFlags ++ [
"VERSION=git-${version}-${substring 0 8 src.rev}"
] ++ optionals tiles [
"TILES=1"
"SOUND=1"
] ++ optionals stdenv.isDarwin [
"NATIVE=osx"
"CLANG=1"
] ++ optionals (! debug) [
"RELEASE=1"
];
postInstall = with stdenv.lib; optionalString (tiles && !stdenv.isDarwin) ''
install -D -m 444 data/xdg/com.cataclysmdda.cataclysm-dda.desktop -T $out/share/applications/cataclysm-dda.desktop
install -D -m 444 data/xdg/cataclysm-dda.svg -t $out/share/icons/hicolor/scalable/apps
'' + optionalString (tiles && stdenv.isDarwin) ''
app=$out/Applications/Cataclysm.app
install -D -m 444 data/osx/Info.plist -t $app/Contents
install -D -m 444 data/osx/AppIcon.icns -t $app/Contents/Resources
mkdir $app/Contents/MacOS
launcher=$app/Contents/MacOS/Cataclysm.sh
cat << SCRIPT > $launcher
#!/bin/sh
$out/bin/cataclysm-tiles
SCRIPT
chmod 555 $launcher
'';
postInstall = optionalString tiles
( if !stdenv.isDarwin
then installXDGAppLauncher
else installMacOSAppLauncher
);
# https://hydra.nixos.org/build/65193254
# src/weather_data.cpp:203:1: fatal error: opening dependency file obj/tiles/weather_data.d: No such file or directory
# make: *** [Makefile:687: obj/tiles/weather_data.o] Error 1
enableParallelBuilding = false;
dontStrip = debug;
meta = with stdenv.lib; {
description = "A free, post apocalyptic, zombie infested rogue-like";
longDescription = ''
Cataclysm: Dark Days Ahead is a roguelike set in a post-apocalyptic world.
Surviving is difficult: you have been thrown, ill-equipped, into a
landscape now riddled with monstrosities of which flesh eating zombies are
neither the strangest nor the deadliest.
Yet with care and a little luck, many things are possible. You may try to
eke out an existence in the forests silently executing threats and
providing sustenance with your longbow. You can ride into town in a
jerry-rigged vehicle, all guns blazing, to settle matters in a fug of
smoke from your molotovs. You could take a more measured approach and
construct an impregnable fortress, surrounded by traps to protect you from
the horrors without. The longer you survive, the more skilled and adapted
you will get and the better equipped and armed to deal with the threats
you are presented with.
In the course of your ordeal there will be opportunities and temptations
to improve or change your very nature. There are tales of survivors fitted
with extraordinary cybernetics giving great power and stories too of
gravely mutated survivors who, warped by their ingestion of exotic
substances or radiation, now more closely resemble insects, birds or fish
than their original form.
'';
maintainers = with maintainers; [ rardiol ];
homepage = https://cataclysmdda.org/;
license = licenses.cc-by-sa-30;
platforms = platforms.unix;
meta = with stdenv.lib.maintainers; common.meta // {
maintainers = common.meta.maintainers ++ [ rardiol ];
};
}
})