SDL2_{gfx,image,net}: Broken on Darwin
Last successful Darwin build was 11 months ago, presumably nobody cares. http://hydra.nixos.org/build/38317749 http://hydra.nixos.org/build/38318268 http://hydra.nixos.org/build/38322306
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22281009b7
commit
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3 changed files with 19 additions and 19 deletions
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@ -1,4 +1,4 @@
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{stdenv, fetchsvn, SDL2} :
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{stdenv, fetchsvn, SDL2}:
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let rev = 5; in
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stdenv.mkDerivation rec {
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@ -17,7 +17,7 @@ stdenv.mkDerivation rec {
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postInstall = ''
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sed -i -e 's,"SDL.h",<SDL2/SDL.h>,' \
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$out/include/SDL2/*.h
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ln -s $out/include/SDL2/SDL2_framerate.h $out/include/SDL2/SDL_framerate.h;
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ln -s $out/include/SDL2/SDL2_gfxPrimitives.h $out/include/SDL2/SDL_gfxPrimitives.h;
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ln -s $out/include/SDL2/SDL2_rotozoom.h $out/include/SDL2/SDL_rotozoom.h;
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@ -27,28 +27,28 @@ stdenv.mkDerivation rec {
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meta = {
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description = "SDL graphics drawing primitives and support functions";
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longDescription =
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'' The SDL_gfx library evolved out of the SDL_gfxPrimitives code
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which provided basic drawing routines such as lines, circles or
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polygons and SDL_rotozoom which implemented a interpolating
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rotozoomer for SDL surfaces.
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longDescription = ''
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The SDL_gfx library evolved out of the SDL_gfxPrimitives code
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which provided basic drawing routines such as lines, circles or
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polygons and SDL_rotozoom which implemented a interpolating
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rotozoomer for SDL surfaces.
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The current components of the SDL_gfx library are:
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The current components of the SDL_gfx library are:
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* Graphic Primitives (SDL_gfxPrimitves.h)
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* Rotozoomer (SDL_rotozoom.h)
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* Framerate control (SDL_framerate.h)
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* MMX image filters (SDL_imageFilter.h)
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* Custom Blit functions (SDL_gfxBlitFunc.h)
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* Graphic Primitives (SDL_gfxPrimitves.h)
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* Rotozoomer (SDL_rotozoom.h)
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* Framerate control (SDL_framerate.h)
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* MMX image filters (SDL_imageFilter.h)
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* Custom Blit functions (SDL_gfxBlitFunc.h)
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The library is backwards compatible to the above mentioned
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code. Its is written in plain C and can be used in C++ code.
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'';
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The library is backwards compatible to the above mentioned
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code. Its is written in plain C and can be used in C++ code.
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'';
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homepage = https://sourceforge.net/projects/sdlgfx/;
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license = stdenv.lib.licenses.lgpl2Plus;
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maintainers = [ stdenv.lib.maintainers.bjg ];
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platforms = stdenv.lib.platforms.unix;
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platforms = stdenv.lib.platforms.linux;
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};
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}
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@ -22,6 +22,6 @@ stdenv.mkDerivation rec {
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meta = {
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description = "SDL image library";
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homepage = "http://www.libsdl.org/projects/SDL_image/";
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platforms = stdenv.lib.platforms.unix;
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platforms = stdenv.lib.platforms.linux;
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};
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}
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@ -17,6 +17,6 @@ stdenv.mkDerivation rec {
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homepage = https://www.libsdl.org/projects/SDL_net;
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license = licenses.zlib;
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maintainers = [ maintainers.MP2E ];
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platforms = platforms.all;
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platforms = platforms.linux;
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};
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}
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