SDL2_mixer: add "dev" output
`SDL2_mixer` is a a popular game dependency. Split it's `dev` output to separate store path to reduce runtime closure size. While at it amend a few games's include paths.
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5 changed files with 8 additions and 6 deletions
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@ -47,6 +47,8 @@ stdenv.mkDerivation rec {
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timidity
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];
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outputs = [ "out" "dev" ];
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# fix default path to timidity.cfg so MIDI files could be played
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postPatch = ''
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substituteInPlace timidity/options.h \
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@ -58,7 +58,7 @@ in stdenv.mkDerivation rec {
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done
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'';
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NIX_CFLAGS_COMPILE = "-I${SDL2.dev}/include/SDL2 -I${SDL2_mixer}/include/SDL2";
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NIX_CFLAGS_COMPILE = "-I${lib.getDev SDL2}/include/SDL2 -I${lib.getDev SDL2_mixer}/include/SDL2";
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makeFlags = [
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"SDLCONFIG=${SDL2}/bin/sdl2-config"
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@ -23,7 +23,7 @@ stdenv.mkDerivation rec {
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cmakeFlags = ["-DCMAKE_CXX_FLAGS=-DWIZARD"];
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# Help CMake find SDL_mixer.h
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NIX_CFLAGS_COMPILE = "-I${SDL2_mixer}/include/SDL2";
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NIX_CFLAGS_COMPILE = "-I${lib.getDev SDL2_mixer}/include/SDL2";
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# Create "ivan.desktop" file
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ivanDesktop = makeDesktopItem {
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@ -60,8 +60,8 @@ in stdenv.mkDerivation rec {
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"-DSRB2_ASSET_DIRECTORY=/build/source/assets"
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"-DGME_INCLUDE_DIR=${game-music-emu}/include"
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"-DOPENMPT_INCLUDE_DIR=${libopenmpt.dev}/include"
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"-DSDL2_MIXER_INCLUDE_DIR=${SDL2_mixer}/include/SDL2"
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"-DSDL2_INCLUDE_DIR=${SDL2.dev}/include/SDL2"
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"-DSDL2_MIXER_INCLUDE_DIR=${lib.getDev SDL2_mixer}/include/SDL2"
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"-DSDL2_INCLUDE_DIR=${lib.getDev SDL2}/include/SDL2"
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];
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patches = [
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@ -52,8 +52,8 @@ in stdenv.mkDerivation rec {
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cmakeFlags = [
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#"-DSRB2_ASSET_DIRECTORY=/build/source/assets"
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"-DGME_INCLUDE_DIR=${game-music-emu}/include"
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"-DSDL2_MIXER_INCLUDE_DIR=${SDL2_mixer}/include/SDL2"
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"-DSDL2_INCLUDE_DIR=${SDL2.dev}/include/SDL2"
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"-DSDL2_MIXER_INCLUDE_DIR=${lib.getDev SDL2_mixer}/include/SDL2"
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"-DSDL2_INCLUDE_DIR=${lib.getDev SDL2}/include/SDL2"
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];
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patches = [
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