Merge pull request #164741 from SuperSamus/pcsx2

pcsx2: 1.7.2105 -> 1.7.2731, support Vulkan
This commit is contained in:
ajs124 2022-05-11 09:40:16 +01:00 committed by GitHub
commit 6936329cf2
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23

View file

@ -12,7 +12,9 @@
, libpng
, libpulseaudio
, libsamplerate
, libxml2
, libXdmcp
, openssl
, pcre
, perl
, pkg-config
, portaudio
@ -20,6 +22,8 @@
, soundtouch
, stdenv
, udev
, vulkan-headers
, vulkan-loader
, wrapGAppsHook
, wxGTK
, zlib
@ -28,14 +32,14 @@
stdenv.mkDerivation rec {
pname = "pcsx2";
version = "1.7.2105";
version = "1.7.2731";
src = fetchFromGitHub {
owner = "PCSX2";
repo = "pcsx2";
fetchSubmodules = true;
rev = "v${version}";
hash = "sha256-/A8u7oDIVs0Zmne0ebaXxOeIQbM9pr62KEH6FJR2umk=";
hash = "sha256-b3cK3ly9J44YMy/cNprlDCSsu8+DrlhRSLXv5xMouWo=";
};
cmakeFlags = [
@ -44,9 +48,10 @@ stdenv.mkDerivation rec {
"-DPACKAGE_MODE=TRUE"
"-DWAYLAND_API=TRUE"
"-DXDG_STD=TRUE"
"-DUSE_VULKAN=TRUE"
];
nativeBuildInputs = [ cmake perl pkg-config wrapGAppsHook ];
nativeBuildInputs = [ cmake perl pkg-config vulkan-headers wrapGAppsHook ];
buildInputs = [
alsa-lib
@ -60,16 +65,29 @@ stdenv.mkDerivation rec {
libpng
libpulseaudio
libsamplerate
libxml2
libXdmcp
openssl
pcre
portaudio
SDL2
soundtouch
udev
vulkan-loader
wayland
wxGTK
zlib
];
# Wayland doesn't seem to work right now (crashes when booting a game).
# Try removing `--prefix GDK_BACKEND : x11` on the next update.
# (This may be solved when the project finshes migrating to Qt)
preFixup = ''
gappsWrapperArgs+=(
--prefix LD_LIBRARY_PATH : ${lib.makeLibraryPath [ vulkan-loader ]}
--prefix GDK_BACKEND : x11
)
'';
meta = with lib; {
description = "Playstation 2 emulator";
longDescription = ''
@ -81,13 +99,12 @@ stdenv.mkDerivation rec {
'';
homepage = "https://pcsx2.net";
maintainers = with maintainers; [ hrdinka govanify ];
mainProgram = "PCSX2";
# PCSX2's source code is released under LGPLv3+. It However ships
# additional data files and code that are licensed differently.
# This might be solved in future, for now we should stick with
# license.free
license = licenses.free;
platforms = platforms.x86;
platforms = platforms.x86_64;
};
}