assaultcube: init at official master branch , rev = "9f537b0876a39d7686e773040469fbb1417de18b" (#34623)
* assaultcube: init at official git master branch
This commit is contained in:
parent
a16ccacb91
commit
65f90f9c67
5 changed files with 116 additions and 0 deletions
|
@ -258,6 +258,7 @@
|
|||
gavin = "Gavin Rogers <gavin@praxeology.co.uk>";
|
||||
gebner = "Gabriel Ebner <gebner@gebner.org>";
|
||||
geistesk = "Alvar Penning <post@0x21.biz>";
|
||||
genesis = "Ronan Bignaux <ronan@aimao.org>";
|
||||
georgewhewell = "George Whewell <georgerw@gmail.com>";
|
||||
gilligan = "Tobias Pflug <tobias.pflug@gmail.com>";
|
||||
giogadi = "Luis G. Torres <lgtorres42@gmail.com>";
|
||||
|
|
11
pkgs/games/assaultcube/assaultcube-next.patch
Normal file
11
pkgs/games/assaultcube/assaultcube-next.patch
Normal file
|
@ -0,0 +1,11 @@
|
|||
--- 1.1.0.4/source/src/Makefile
|
||||
+++ 1.1.0.4/source/src/Makefile
|
||||
@@ -6,7 +6,7 @@
|
||||
# found to have been caused by the g++ compiler in the past. This seems to have
|
||||
# been fixed now by relaxing the optimization that g++ does, so although we'll
|
||||
# continue using clang++ (just in case), you can use g++ if you prefer.
|
||||
-CXX=clang++
|
||||
+#CXX=clang++
|
||||
|
||||
# Changing this to ACDEBUG=yes will compile a debug version of AssaultCube.
|
||||
ACDEBUG=no
|
82
pkgs/games/assaultcube/default.nix
Normal file
82
pkgs/games/assaultcube/default.nix
Normal file
|
@ -0,0 +1,82 @@
|
|||
{ fetchFromGitHub, stdenv, makeDesktopItem, openal, pkgconfig, libogg,
|
||||
libvorbis, SDL, SDL_image, makeWrapper, zlib,
|
||||
client ? true, server ? true }:
|
||||
|
||||
with stdenv.lib;
|
||||
|
||||
stdenv.mkDerivation rec {
|
||||
|
||||
# master branch has legacy (1.2.0.2) protocol 1201 and gcc 6 fix.
|
||||
pname = "assaultcube";
|
||||
version = "01052017";
|
||||
name = "${pname}-${version}";
|
||||
|
||||
meta = {
|
||||
description = "Fast and fun first-person-shooter based on the Cube fps";
|
||||
homepage = http://assault.cubers.net;
|
||||
maintainers = [ maintainers.genesis ];
|
||||
platforms = platforms.linux; # should work on darwin with a little effort.
|
||||
license = stdenv.lib.licenses.zlib;
|
||||
};
|
||||
|
||||
src = fetchFromGitHub {
|
||||
owner = "assaultcube";
|
||||
repo = "AC";
|
||||
rev = "9f537b0876a39d7686e773040469fbb1417de18b";
|
||||
sha256 = "0nvckn67mmfaa7x3j41xyxjllxqzfx1dxg8pnqsaak3kkzds34pl";
|
||||
};
|
||||
|
||||
# ${branch} not accepted as a value ?
|
||||
# TODO: write a functional BUNDLED_ENET option and restore it in deps.
|
||||
patches = [ ./assaultcube-next.patch ];
|
||||
|
||||
nativeBuildInputs = [ pkgconfig ];
|
||||
|
||||
# add optional for server only ?
|
||||
buildInputs = [ makeWrapper openal SDL SDL_image libogg libvorbis zlib ];
|
||||
|
||||
#makeFlags = [ "CXX=g++" ];
|
||||
|
||||
targets = (optionalString server "server") + (optionalString client " client");
|
||||
buildPhase = ''
|
||||
make -C source/src ${targets}
|
||||
'';
|
||||
|
||||
desktop = makeDesktopItem {
|
||||
name = "AssaultCube";
|
||||
desktopName = "AssaultCube";
|
||||
comment = "A multiplayer, first-person shooter game, based on the CUBE engine. Fast, arcade gameplay.";
|
||||
genericName = "First-person shooter";
|
||||
categories = "Application;Game;ActionGame;Shooter";
|
||||
icon = "assaultcube.png";
|
||||
exec = "${pname}";
|
||||
};
|
||||
|
||||
gamedatadir = "/share/games/${pname}";
|
||||
|
||||
installPhase = ''
|
||||
|
||||
bindir=$out/bin
|
||||
|
||||
mkdir -p $bindir $out/$gamedatadir
|
||||
|
||||
cp -r config packages $out/$gamedatadir
|
||||
|
||||
# install custom script
|
||||
substituteAll ${./launcher.sh} $bindir/assaultcube
|
||||
chmod +x $bindir/assaultcube
|
||||
|
||||
if (test -e source/src/ac_client) then
|
||||
cp source/src/ac_client $bindir
|
||||
mkdir -p $out/share/applications
|
||||
cp ${desktop}/share/applications/* $out/share/applications
|
||||
install -Dpm644 packages/misc/icon.png $out/share/icons/assaultcube.png
|
||||
install -Dpm644 packages/misc/icon.png $out/share/pixmaps/assaultcube.png
|
||||
fi
|
||||
|
||||
if (test -e source/src/ac_server) then
|
||||
cp source/src/ac_server $bindir
|
||||
ln -s $bindir/${pname} $bindir/${pname}-server
|
||||
fi
|
||||
'';
|
||||
}
|
20
pkgs/games/assaultcube/launcher.sh
Normal file
20
pkgs/games/assaultcube/launcher.sh
Normal file
|
@ -0,0 +1,20 @@
|
|||
#!@shell@
|
||||
# original scripts are very awful
|
||||
|
||||
CUBE_DIR=@out@@gamedatadir@
|
||||
|
||||
case $(basename "$0") in
|
||||
assaultcube-server)
|
||||
CUBE_OPTIONS="-Cconfig/servercmdline.txt"
|
||||
BINARYPATH=@out@/bin/ac_server
|
||||
;;
|
||||
assaultcube)
|
||||
CUBE_OPTIONS="--home=${HOME}/.assaultcube/v1.2next --init"
|
||||
BINARYPATH=@out@/bin/ac_client
|
||||
;;
|
||||
*) echo "$0" is not supported.
|
||||
exit 1
|
||||
esac
|
||||
|
||||
cd $CUBE_DIR
|
||||
exec "${BINARYPATH}" ${CUBE_OPTIONS} "$@"
|
|
@ -18195,6 +18195,8 @@ with pkgs;
|
|||
physfs = physfs_2;
|
||||
};
|
||||
|
||||
assaultcube = callPackage ../games/assaultcube { };
|
||||
|
||||
astromenace = callPackage ../games/astromenace { };
|
||||
|
||||
atanks = callPackage ../games/atanks {};
|
||||
|
|
Loading…
Reference in a new issue