assaultcube: init at official master branch , rev = "9f537b0876a39d7686e773040469fbb1417de18b" (#34623)

* assaultcube: init at official git master branch
This commit is contained in:
Bignaux Ronan 2018-02-05 16:06:49 +01:00 committed by Sarah Brofeldt
parent a16ccacb91
commit 65f90f9c67
5 changed files with 116 additions and 0 deletions

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@ -258,6 +258,7 @@
gavin = "Gavin Rogers <gavin@praxeology.co.uk>";
gebner = "Gabriel Ebner <gebner@gebner.org>";
geistesk = "Alvar Penning <post@0x21.biz>";
genesis = "Ronan Bignaux <ronan@aimao.org>";
georgewhewell = "George Whewell <georgerw@gmail.com>";
gilligan = "Tobias Pflug <tobias.pflug@gmail.com>";
giogadi = "Luis G. Torres <lgtorres42@gmail.com>";

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@ -0,0 +1,11 @@
--- 1.1.0.4/source/src/Makefile
+++ 1.1.0.4/source/src/Makefile
@@ -6,7 +6,7 @@
# found to have been caused by the g++ compiler in the past. This seems to have
# been fixed now by relaxing the optimization that g++ does, so although we'll
# continue using clang++ (just in case), you can use g++ if you prefer.
-CXX=clang++
+#CXX=clang++
# Changing this to ACDEBUG=yes will compile a debug version of AssaultCube.
ACDEBUG=no

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@ -0,0 +1,82 @@
{ fetchFromGitHub, stdenv, makeDesktopItem, openal, pkgconfig, libogg,
libvorbis, SDL, SDL_image, makeWrapper, zlib,
client ? true, server ? true }:
with stdenv.lib;
stdenv.mkDerivation rec {
# master branch has legacy (1.2.0.2) protocol 1201 and gcc 6 fix.
pname = "assaultcube";
version = "01052017";
name = "${pname}-${version}";
meta = {
description = "Fast and fun first-person-shooter based on the Cube fps";
homepage = http://assault.cubers.net;
maintainers = [ maintainers.genesis ];
platforms = platforms.linux; # should work on darwin with a little effort.
license = stdenv.lib.licenses.zlib;
};
src = fetchFromGitHub {
owner = "assaultcube";
repo = "AC";
rev = "9f537b0876a39d7686e773040469fbb1417de18b";
sha256 = "0nvckn67mmfaa7x3j41xyxjllxqzfx1dxg8pnqsaak3kkzds34pl";
};
# ${branch} not accepted as a value ?
# TODO: write a functional BUNDLED_ENET option and restore it in deps.
patches = [ ./assaultcube-next.patch ];
nativeBuildInputs = [ pkgconfig ];
# add optional for server only ?
buildInputs = [ makeWrapper openal SDL SDL_image libogg libvorbis zlib ];
#makeFlags = [ "CXX=g++" ];
targets = (optionalString server "server") + (optionalString client " client");
buildPhase = ''
make -C source/src ${targets}
'';
desktop = makeDesktopItem {
name = "AssaultCube";
desktopName = "AssaultCube";
comment = "A multiplayer, first-person shooter game, based on the CUBE engine. Fast, arcade gameplay.";
genericName = "First-person shooter";
categories = "Application;Game;ActionGame;Shooter";
icon = "assaultcube.png";
exec = "${pname}";
};
gamedatadir = "/share/games/${pname}";
installPhase = ''
bindir=$out/bin
mkdir -p $bindir $out/$gamedatadir
cp -r config packages $out/$gamedatadir
# install custom script
substituteAll ${./launcher.sh} $bindir/assaultcube
chmod +x $bindir/assaultcube
if (test -e source/src/ac_client) then
cp source/src/ac_client $bindir
mkdir -p $out/share/applications
cp ${desktop}/share/applications/* $out/share/applications
install -Dpm644 packages/misc/icon.png $out/share/icons/assaultcube.png
install -Dpm644 packages/misc/icon.png $out/share/pixmaps/assaultcube.png
fi
if (test -e source/src/ac_server) then
cp source/src/ac_server $bindir
ln -s $bindir/${pname} $bindir/${pname}-server
fi
'';
}

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@ -0,0 +1,20 @@
#!@shell@
# original scripts are very awful
CUBE_DIR=@out@@gamedatadir@
case $(basename "$0") in
assaultcube-server)
CUBE_OPTIONS="-Cconfig/servercmdline.txt"
BINARYPATH=@out@/bin/ac_server
;;
assaultcube)
CUBE_OPTIONS="--home=${HOME}/.assaultcube/v1.2next --init"
BINARYPATH=@out@/bin/ac_client
;;
*) echo "$0" is not supported.
exit 1
esac
cd $CUBE_DIR
exec "${BINARYPATH}" ${CUBE_OPTIONS} "$@"

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@ -18195,6 +18195,8 @@ with pkgs;
physfs = physfs_2;
};
assaultcube = callPackage ../games/assaultcube { };
astromenace = callPackage ../games/astromenace { };
atanks = callPackage ../games/atanks {};