wine: improve Darwin support
- Add a setup hook to allow Darwin to build PE DLLs using MinGW; - Add a postConfigure script to fix preloader brekage on Apple Silicon Macs running under Rosetta 2; - Disable linking against X11 libraries (pulled in by ffmpeg); and - Allow building Wine 7.0 using the 10.12 SDK on x86_64-darwin.
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3 changed files with 101 additions and 4 deletions
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@ -1,4 +1,4 @@
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{ stdenv, lib, pkgArches, callPackage,
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{ stdenv, lib, pkgArches, callPackage, makeSetupHook,
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name, version, src, mingwGccs, monos, geckos, platforms,
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bison, flex, fontforge, makeWrapper, pkg-config,
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autoconf, hexdump, perl, nixosTests,
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@ -15,9 +15,31 @@ let
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prevName = name;
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prevPlatforms = platforms;
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prevConfigFlags = configureFlags;
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setupHookDarwin = makeSetupHook {
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name = "darwin-mingw-hook";
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substitutions = {
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darwinSuffixSalt = stdenv.cc.suffixSalt;
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mingwGccsSuffixSalts = map (gcc: gcc.suffixSalt) mingwGccs;
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};
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} ./setup-hook-darwin.sh;
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in
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stdenv.mkDerivation ((lib.optionalAttrs (buildScript != null) {
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builder = buildScript;
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}) // (lib.optionalAttrs stdenv.isDarwin {
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postConfigure = ''
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# dynamic fallback, so this shouldn’t cause problems for older versions of macOS and will
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# provide additional functionality on newer ones. This can be removed once the x86_64-darwin
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# SDK is updated.
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sed 's|/\* #undef HAVE_MTLDEVICE_REGISTRYID \*/|#define HAVE_MTLDEVICE_REGISTRYID 1|' \
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-i include/config.h
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'';
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postBuild = ''
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# The Wine preloader must _not_ be linked to any system libraries, but `NIX_LDFLAGS` will link
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# to libintl, libiconv, and CoreFoundation no matter what. Delete the one that was built and
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# rebuild it with empty NIX_LDFLAGS.
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rm loader/wine64-preloader
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make loader/wine64-preloader NIX_LDFLAGS="" NIX_LDFLAGS_${stdenv.cc.suffixSalt}=""
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'';
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}) // rec {
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inherit src;
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@ -38,11 +60,13 @@ stdenv.mkDerivation ((lib.optionalAttrs (buildScript != null) {
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hexdump
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perl
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]
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++ lib.optionals supportFlags.mingwSupport mingwGccs;
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++ lib.optionals supportFlags.mingwSupport (mingwGccs
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++ lib.optional stdenv.isDarwin setupHookDarwin);
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buildInputs = toBuildInputs pkgArches (with supportFlags; (pkgs:
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[ pkgs.freetype pkgs.perl pkgs.libunwind ]
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++ lib.optional stdenv.isLinux pkgs.libcap
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++ lib.optional stdenv.isDarwin pkgs.libinotify-kqueue
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++ lib.optional cupsSupport pkgs.cups
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++ lib.optional gettextSupport pkgs.gettext
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++ lib.optional dbusSupport pkgs.dbus
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@ -85,12 +109,17 @@ stdenv.mkDerivation ((lib.optionalAttrs (buildScript != null) {
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wayland libxkbcommon wayland-protocols wayland.dev libxkbcommon.dev
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])));
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patches = [ ] ++ patches';
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patches = [ ]
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# Wine requires `MTLDevice.registryID` for `winemac.drv`, but that property is not available
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# in the 10.12 SDK (current SDK on x86_64-darwin). Work around that by using selector syntax.
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++ lib.optional stdenv.isDarwin ./darwin-metal-compat.patch
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++ patches';
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configureFlags = prevConfigFlags
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++ lib.optionals supportFlags.waylandSupport [ "--with-wayland" ]
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++ lib.optionals supportFlags.vulkanSupport [ "--with-vulkan" ]
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++ lib.optionals supportFlags.vkd3dSupport [ "--with-vkd3d" ];
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++ lib.optionals supportFlags.vkd3dSupport [ "--with-vkd3d" ]
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++ lib.optionals (stdenv.isDarwin && !supportFlags.xineramaSupport) [ "--without-x" ];
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# Wine locates a lot of libraries dynamically through dlopen(). Add
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# them to the RPATH so that the user doesn't have to set them in
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31
pkgs/applications/emulators/wine/darwin-metal-compat.patch
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31
pkgs/applications/emulators/wine/darwin-metal-compat.patch
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@ -0,0 +1,31 @@
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diff --git a/dlls/winemac.drv/cocoa_display.m b/dlls/winemac.drv/cocoa_display.m
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index f64a6c0f6ad..6da0391e3fa 100644
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--- a/dlls/winemac.drv/cocoa_display.m
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+++ b/dlls/winemac.drv/cocoa_display.m
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@@ -289,7 +289,7 @@ static int macdrv_get_gpus_from_metal(struct macdrv_gpu** new_gpus, int* count)
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* the primary GPU because we need to hide the integrated GPU for an automatic graphic switching pair to avoid apps
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* using the integrated GPU. This is the behavior of Windows on a Mac. */
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primary_device = [MTLCreateSystemDefaultDevice() autorelease];
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- if (macdrv_get_gpu_info_from_registry_id(&primary_gpu, primary_device.registryID))
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+ if (macdrv_get_gpu_info_from_registry_id(&primary_gpu, (uint64_t)[primary_device registryID]))
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goto done;
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/* Hide the integrated GPU if the system default device is a dedicated GPU */
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@@ -301,7 +301,7 @@ static int macdrv_get_gpus_from_metal(struct macdrv_gpu** new_gpus, int* count)
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for (i = 0; i < devices.count; i++)
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{
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- if (macdrv_get_gpu_info_from_registry_id(&gpus[gpu_count], devices[i].registryID))
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+ if (macdrv_get_gpu_info_from_registry_id(&gpus[gpu_count], (uint64_t)[devices[i] registryID]))
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goto done;
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if (hide_integrated && devices[i].isLowPower)
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@@ -354,7 +354,7 @@ static int macdrv_get_gpu_info_from_display_id_using_metal(struct macdrv_gpu* gp
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device = [CGDirectDisplayCopyCurrentMetalDevice(display_id) autorelease];
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if (device && [device respondsToSelector:@selector(registryID)])
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- ret = macdrv_get_gpu_info_from_registry_id(gpu, device.registryID);
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+ ret = macdrv_get_gpu_info_from_registry_id(gpu, (uint64_t)[device registryID]);
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done:
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[pool release];
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37
pkgs/applications/emulators/wine/setup-hook-darwin.sh
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37
pkgs/applications/emulators/wine/setup-hook-darwin.sh
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@ -0,0 +1,37 @@
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fixupCFlagsForDarwin() {
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# Because it’s getting called from a Darwin stdenv, MinGW will pick up on Darwin-specific
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# flags, and the ./configure tests will fail to consider it a working cross-compiler.
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# Strip them out, so Wine can use MinGW to build its DLLs instead of trying to use Clang.
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# Ideally, it would be possible to build the DLLs on Windows (i.e., as part of `pkgsCross``),
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# but that is not the case currently with Wine’s build system.
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cflagsFilter='s|-F[^ ]*||g;s|-iframework [^ ]*||g;s|-isystem [^ ]*||g;s| *| |g'
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# libiconv and libintl aren’t needed by Wine, and having them causes linking to fail.
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# The `CoreFoundation` reference is added by `linkSystemCoreFoundationFramework` in the
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# Apple SDK’s setup hook. Remove that because MingW will fail due to file not found.
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ldFlagsFilter='s|-lintl||g;s|-liconv||g;s|/nix/store/[^-]*-apple-framework-CoreFoundation[^ ]*||g'
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# `cc-wrapper.sh`` supports getting flags from a system-specific salt. While it is currently a
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# tuple, that’s not considered a stable interface, so the Wine derivation will provide them:
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# - for Darwin: The source is `stdenv.cc.suffixSalt`; and
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# - for MinGW: The source is the `suffixSalt`` attribute of each of the `mingwGccs`.
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export NIX_CFLAGS_COMPILE_@darwinSuffixSalt@=${NIX_CFLAGS_COMPILE-}
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export NIX_LDFLAGS_@darwinSuffixSalt@=${NIX_LDFLAGS-}
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for mingwSalt in @mingwGccsSuffixSalts@; do
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echo removing @darwinSuffixSalt@-specific flags from NIX_CFLAGS_COMPILE for $mingwSalt
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export NIX_CFLAGS_COMPILE_$mingwSalt+="$(sed "$cflagsFilter" <<< "$NIX_CFLAGS_COMPILE")"
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echo removing @darwinSuffixSalt@-specific flags from NIX_LDFLAGS for $mingwSalt
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export NIX_LDFLAGS_$mingwSalt+="$(sed "$ldFlagsFilter;$cflagsFilter" <<< "$NIX_LDFLAGS")"
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done
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# Make sure the global flags aren’t accidentally influencing the platform-specific flags.
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export NIX_CFLAGS_COMPILE=""
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export NIX_LDFLAGS=""
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}
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# This is pretty hacky, but this hook _must_ run after `linkSystemCoreFoundationFramework`.
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function runFixupCFlagsForDarwinLast() {
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preConfigureHooks+=(fixupCFlagsForDarwin)
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}
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postUnpackHooks+=(runFixupCFlagsForDarwinLast)
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