Merge pull request #177578 from Rotaerk/godot-mono

godot3: refactor, rename from godot, and add mono builds
This commit is contained in:
Lily Foster 2023-08-18 17:09:31 -04:00 committed by GitHub
commit 3effe8ee68
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
25 changed files with 593 additions and 172 deletions

View file

@ -14659,6 +14659,12 @@
github = "RossComputerGuy";
githubId = 19699320;
};
rotaerk = {
name = "Matthew Stewart";
email = "m.scott.stewart@gmail.com";
github = "rotaerk";
githubId = 17690823;
};
rowanG077 = {
email = "goemansrowan@gmail.com";
github = "rowanG077";

View file

@ -1,4 +1,21 @@
{ lib, stdenv, fetchFromGitHub, godot-headless, godot-export-templates, nix-update-script }:
{ lib
, stdenv
, alsa-lib
, autoPatchelfHook
, fetchFromGitHub
, godot3-headless
, godot3-export-templates
, libGLU
, libpulseaudio
, libX11
, libXcursor
, libXi
, libXinerama
, libXrandr
, libXrender
, nix-update-script
, udev
}:
let
preset =
@ -19,7 +36,18 @@ in stdenv.mkDerivation (finalAttrs: {
};
nativeBuildInputs = [
godot-headless
autoPatchelfHook
godot3-headless
];
buildInputs = [
libGLU
libX11
libXcursor
libXi
libXinerama
libXrandr
libXrender
];
buildPhase = ''
@ -27,10 +55,10 @@ in stdenv.mkDerivation (finalAttrs: {
export HOME=$(mktemp -d)
mkdir -p $HOME/.local/share/godot/
ln -s "${godot-export-templates}/share/godot/templates" "$HOME/.local/share/godot/templates"
ln -s "${godot3-export-templates}/share/godot/templates" "$HOME/.local/share/godot/templates"
mkdir -p build
godot-headless -v --export "${preset}" ./build/pixelorama
godot-headless -v --export-pack "${preset}" ./build/pixelorama.pck
godot3-headless -v --export "${preset}" ./build/pixelorama
godot3-headless -v --export-pack "${preset}" ./build/pixelorama.pck
runHook postBuild
'';
@ -47,6 +75,12 @@ in stdenv.mkDerivation (finalAttrs: {
runHook postInstall
'';
runtimeDependencies = map lib.getLib [
alsa-lib
libpulseaudio
udev
];
passthru.updateScript = nix-update-script { };
meta = with lib; {

View file

@ -2,15 +2,17 @@
, stdenv
, fetchFromGitHub
, autoPatchelfHook
, copyDesktopItems
, makeDesktopItem
, godot-export-templates
, godot-headless
, godot3-export-templates
, godot3-headless
, alsa-lib
, libGL
, libGLU
, libpulseaudio
, libX11
, libXcursor
, libXext
@ -41,8 +43,9 @@ stdenv.mkDerivation rec {
};
nativeBuildInputs = [
autoPatchelfHook
copyDesktopItems
godot-headless
godot3-headless
];
buildInputs = [
@ -83,11 +86,11 @@ stdenv.mkDerivation rec {
# Link the export-templates to the expected location. The --export commands
# expects the template-file at .../templates/{godot-version}.stable/linux_x11_64_release
mkdir -p $HOME/.local/share/godot
ln -s ${godot-export-templates}/share/godot/templates $HOME/.local/share/godot
ln -s ${godot3-export-templates}/share/godot/templates $HOME/.local/share/godot
mkdir -p $out/share/lorien
godot-headless --path lorien --export "${preset}" $out/share/lorien/lorien
godot3-headless --path lorien --export "${preset}" $out/share/lorien/lorien
runHook postBuild
'';
@ -110,6 +113,12 @@ stdenv.mkDerivation rec {
runHook postInstall
'';
runtimeDependencies = map lib.getLib [
alsa-lib
libpulseaudio
udev
];
meta = with lib; {
homepage = "https://github.com/mbrlabs/Lorien";
description = "An infinite canvas drawing/note-taking app";

View file

@ -1,7 +1,7 @@
{ lib
, python3Packages
, fetchFromGitHub
, godot-server
, godot3-server
}:
let lark080 = python3Packages.lark.overrideAttrs (old: rec {
@ -43,12 +43,12 @@ python3Packages.buildPythonApplication rec {
nativeCheckInputs = with python3Packages; [
pytestCheckHook
hypothesis
godot-server
godot3-server
];
preCheck =
let
godotServerMajorVersion = lib.versions.major godot-server.version;
godotServerMajorVersion = lib.versions.major godot3-server.version;
gdtoolkitMajorVersion = lib.versions.major version;
msg = ''
gdtoolkit major version ${gdtoolkitMajorVersion} does not match godot-server major version ${godotServerMajorVersion}!

View file

@ -0,0 +1,7 @@
{ godot3-headless }:
godot3-headless.overrideAttrs (self: base: {
pname = "godot3-debug-server";
godotBuildDescription = "debug server";
shouldBuildTools = false;
})

View file

@ -1,109 +1,166 @@
{ stdenv
, lib
{ lib
, stdenv
, alsa-lib
, alsa-plugins
, autoPatchelfHook
, fetchFromGitHub
, scons
, pkg-config
, udev
, freetype
, installShellFiles
, libGLU
, libpulseaudio
, libX11
, libXcursor
, libXext
, libXfixes
, libXi
, libXinerama
, libXrandr
, libXrender
, libpulseaudio
, libXi
, libXext
, libXfixes
, freetype
, openssl
, alsa-lib
, alsa-plugins
, makeWrapper
, libGLU
, zlib
, openssl
, pkg-config
, scons
, udev
, yasm
, withUdev ? true
, zlib
}:
let
options = {
touch = libXi != null;
pulseaudio = false;
udev = withUdev;
};
in
stdenv.mkDerivation rec {
pname = "godot";
stdenv.mkDerivation (self: {
pname = "godot3";
version = "3.5.2";
godotBuildDescription = "X11 tools";
src = fetchFromGitHub {
owner = "godotengine";
repo = "godot";
rev = "${version}-stable";
rev = "${self.version}-stable";
sha256 = "sha256-C+1J5N0ETL1qKust+2xP9uB4x9NwrMqIm8aFAivVYQw=";
};
nativeBuildInputs = [ pkg-config makeWrapper ];
buildInputs = [
nativeBuildInputs = [
autoPatchelfHook
installShellFiles
makeWrapper
pkg-config
scons
udev
];
buildInputs = [
alsa-lib
freetype
libGLU
libpulseaudio
libX11
libXcursor
libXext
libXfixes
libXi
libXinerama
libXrandr
libXrender
libXi
libXext
libXfixes
freetype
openssl
alsa-lib
libpulseaudio
libGLU
zlib
udev
yasm
zlib
];
patches = [ ./pkg_config_additions.patch ./dont_clobber_environment.patch ];
shouldAddLinkFlagsToPulse = true;
patches = map (rp: ./patches + rp) [
# The version of SConstruct in the godot source appends the OS's PATH to the Scons PATH,
# but because it is an append, the Scons PATH takes precedence. The Scons PATH contains a
# bunch of standard Linux paths like /usr/bin, so if they happen to contain versions of any
# build-time dependencies of Godot, they will be used instead of the Nix version of them.
#
# This patch simply replaces the entire Scons environment (including the PATH) with that
# of the OS. This isn't as surgical as just fixing the PATH, but it seems to work, and
# seems to be the Nix community's current strategy when using Scons.
/SConstruct/dontClobberEnvironment.patch
];
enableParallelBuilding = true;
godotBuildPlatform = "x11";
shouldBuildTools = true;
godotBuildTarget = "release_debug";
sconsFlags = [ "target=release_debug" "platform=x11" ];
preConfigure = ''
sconsFlags+=" ${
lib.concatStringsSep " "
(lib.mapAttrsToList (k: v: "${k}=${builtins.toJSON v}") options)
}"
'';
shouldUseLinkTimeOptimization = self.godotBuildTarget == "release";
outputs = [ "out" "dev" "man" ];
sconsFlags = [
"arch=${stdenv.hostPlatform.linuxArch}"
"platform=${self.godotBuildPlatform}"
"tools=${lib.boolToString self.shouldBuildTools}"
"target=${self.godotBuildTarget}"
"bits=${toString stdenv.hostPlatform.parsed.cpu.bits}"
"use_lto=${lib.boolToString self.shouldUseLinkTimeOptimization}"
];
shouldWrapBinary = self.shouldBuildTools;
shouldInstallManual = self.shouldBuildTools;
shouldPatchBinary = self.shouldBuildTools;
shouldInstallHeaders = self.shouldBuildTools;
shouldInstallShortcut = self.shouldBuildTools && self.godotBuildPlatform != "server";
outputs = ["out"] ++ lib.optional self.shouldInstallManual "man" ++ lib.optional self.shouldBuildTools "dev";
builtGodotBinNamePattern = if self.godotBuildPlatform == "server" then "godot_server.*" else "godot.*";
godotBinInstallPath = "bin";
installedGodotBinName = self.pname;
installedGodotShortcutFileName = "org.godotengine.Godot3.desktop";
installedGodotShortcutDisplayName = "Godot Engine 3";
installPhase = ''
mkdir -p "$out/bin"
cp bin/godot.* $out/bin/godot3
runHook preInstall
wrapProgram "$out/bin/godot3" \
--set ALSA_PLUGIN_DIR ${alsa-plugins}/lib/alsa-lib
echo "Installing godot binaries."
outbin="$out/$godotBinInstallPath"
mkdir -p "$outbin"
cp -R bin/. "$outbin"
mv "$outbin"/$builtGodotBinNamePattern "$outbin/$installedGodotBinName"
mkdir "$dev"
cp -r modules/gdnative/include $dev
if [ -n "$shouldWrapBinary" ]; then
wrapProgram "$outbin/$installedGodotBinName" \
--set ALSA_PLUGIN_DIR ${alsa-plugins}/lib/alsa-lib
fi
mkdir -p "$man/share/man/man6"
cp misc/dist/linux/godot.6 "$man/share/man/man6/"
if [ -n "$shouldInstallManual" ]; then
echo "Installing godot manual."
mansrc=misc/dist/linux
mv "$mansrc"/godot.6 "$mansrc"/godot3.6
installManPage "$mansrc"/godot3.6
fi
mkdir -p "$out"/share/{applications,icons/hicolor/scalable/apps}
cp misc/dist/linux/org.godotengine.Godot.desktop "$out/share/applications/org.godotengine.Godot3.desktop"
cp icon.svg "$out/share/icons/hicolor/scalable/apps/godot.svg"
cp icon.png "$out/share/icons/godot.png"
substituteInPlace "$out/share/applications/org.godotengine.Godot3.desktop" \
--replace "Exec=godot" "Exec=$out/bin/godot3" \
--replace "Godot Engine" "Godot Engine 3"
if [ -n "$shouldInstallHeaders" ]; then
echo "Installing godot headers."
mkdir -p "$dev"
cp -R modules/gdnative/include "$dev"
fi
if [ -n "$shouldInstallShortcut" ]; then
echo "Installing godot shortcut."
mkdir -p "$out"/share/{applications,icons/hicolor/scalable/apps}
cp misc/dist/linux/org.godotengine.Godot.desktop "$out"/share/applications/$installedGodotShortcutFileName
cp icon.svg "$out"/share/icons/hicolor/scalable/apps/godot.svg
cp icon.png "$out"/share/icons/godot.png
substituteInPlace "$out"/share/applications/$installedGodotShortcutFileName \
--replace "Exec=godot" "Exec=\"$outbin/$installedGodotBinName\"" \
--replace "Name=Godot Engine" "Name=$installedGodotShortcutDisplayName"
fi
runHook postInstall
'';
runtimeDependencies = lib.optionals self.shouldPatchBinary (map lib.getLib [
alsa-lib
libpulseaudio
udev
]);
meta = with lib; {
homepage = "https://godotengine.org";
description = "Free and Open Source 2D and 3D game engine";
description = "Free and Open Source 2D and 3D game engine (" + self.godotBuildDescription + ")";
license = licenses.mit;
platforms = [ "i686-linux" "x86_64-linux" "aarch64-linux" ];
maintainers = with maintainers; [ twey ];
maintainers = with maintainers; [ rotaerk twey ];
};
}
})

View file

@ -1,25 +1,28 @@
{ godot, lib }:
{ godot3 }:
# https://docs.godotengine.org/en/stable/development/compiling/compiling_for_x11.html#building-export-templates
godot.overrideAttrs (oldAttrs: rec {
pname = "godot-export-templates";
sconsFlags = [ "target=release" "platform=x11" "tools=no" ];
installPhase = ''
# The godot export command expects the export templates at
# .../share/godot/templates/3.2.3.stable with 3.2.3 being the godot version.
mkdir -p "$out/share/godot/templates/${oldAttrs.version}.stable"
cp bin/godot.x11.opt.64 $out/share/godot/templates/${oldAttrs.version}.stable/linux_x11_64_release
'';
godot3.overrideAttrs (self: base: {
pname = "godot3-export-templates";
godotBuildDescription = "nix export templates";
# As described in default.nix, adding the link flags to pulseaudio in detect.py was necessary to
# allow the dlopen calls to succeed in Nix builds of godot. However, it seems that this *breaks*
# the export templates, resulting in programs exported from godot using these export templates to
# be unable to load this library.
shouldAddLinkFlagsToPulse = false;
shouldBuildTools = false;
godotBuildTarget = "release";
godotBinInstallPath = "share/godot/templates/${self.version}.stable";
installedGodotBinName = "linux_${self.godotBuildPlatform}_64_${self.godotBuildTarget}";
# https://docs.godotengine.org/en/stable/development/compiling/optimizing_for_size.html
# Stripping reduces the template size from around 500MB to 40MB for Linux.
# This also impacts the size of the exported games.
# This is added explicitly here because mkDerivation does not automatically
# strip binaries in the template directory.
stripAllList = (oldAttrs.stripAllList or []) ++ [ "share/godot/templates" ];
stripAllList = (base.stripAllList or []) ++ [ "share/godot/templates" ];
outputs = [ "out" ];
meta.description =
"Free and Open Source 2D and 3D game engine (export templates)";
meta.maintainers = with lib.maintainers; [ twey jojosch ];
meta = base.meta // {
homepage = "https://docs.godotengine.org/en/stable/development/compiling/compiling_for_x11.html#building-export-templates";
};
})

View file

@ -1,18 +1,7 @@
{ godot, lib }:
godot.overrideAttrs (oldAttrs: rec {
pname = "godot-headless";
sconsFlags = [ "target=release_debug" "platform=server" "tools=yes" ];
installPhase = ''
mkdir -p "$out/bin"
cp bin/godot_server.* $out/bin/godot-headless
{ godot3 }:
mkdir "$dev"
cp -r modules/gdnative/include $dev
mkdir -p "$man/share/man/man6"
cp misc/dist/linux/godot.6 "$man/share/man/man6/"
'';
meta.description =
"Free and Open Source 2D and 3D game engine (headless build)";
meta.maintainers = with lib.maintainers; [ twey yusdacra ];
godot3.overrideAttrs (self: base: {
pname = "godot3-headless";
godotBuildDescription = "headless";
godotBuildPlatform = "server";
})

View file

@ -0,0 +1,7 @@
{ godot3-mono-headless }:
godot3-mono-headless.overrideAttrs (self: base: {
pname = "godot3-mono-debug-server";
godotBuildDescription = "mono debug server";
shouldBuildTools = false;
})

View file

@ -0,0 +1,65 @@
{ godot3
, callPackage
, mkNugetDeps
, mkNugetSource
, mono
, dotnet-sdk
, writeText
}:
godot3.overrideAttrs (self: base: {
pname = "godot3-mono";
godotBuildDescription = "mono build";
nativeBuildInputs = base.nativeBuildInputs ++ [ mono dotnet-sdk ];
glue = callPackage ./glue.nix {};
nugetDeps = mkNugetDeps { name = "deps"; nugetDeps = import ./deps.nix; };
nugetSource =
mkNugetSource {
name = "${self.pname}-nuget-source";
description = "A Nuget source with dependencies for ${self.pname}";
deps = [ self.nugetDeps ];
};
nugetConfig = writeText "NuGet.Config" ''
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<packageSources>
<add key="${self.pname}-deps" value="${self.nugetSource}/lib" />
</packageSources>
</configuration>
'';
sconsFlags = base.sconsFlags ++ [
"module_mono_enabled=true"
"mono_prefix=${mono}"
];
shouldConfigureNuget = true;
postConfigure = ''
echo "Setting up buildhome."
mkdir buildhome
export HOME="$PWD"/buildhome
echo "Overlaying godot glue."
cp -R --no-preserve=mode "$glue"/. .
if [ -n "$shouldConfigureNuget" ]; then
echo "Configuring NuGet."
mkdir -p ~/.nuget/NuGet
ln -s "$nugetConfig" ~/.nuget/NuGet/NuGet.Config
fi
'';
installedGodotShortcutFileName = "org.godotengine.GodotMono3.desktop";
installedGodotShortcutDisplayName = "Godot Engine (Mono) 3";
passthru = {
make-deps = callPackage ./make-deps.nix {};
};
})

View file

@ -0,0 +1,34 @@
{ fetchNuGet }: [
(fetchNuGet { pname = "EnvDTE"; version = "8.0.2"; sha256 = "1wdvjzdmqbqyqlaijpjc959vvdic12vqr3c5sffhbxi7m1si5k63"; })
(fetchNuGet { pname = "GodotTools.IdeMessaging"; version = "1.1.1"; sha256 = "0v70acpw2yq9mx05jy2gmkqqdbpgj8rb29ny2f3bgvmw9g5qmq94"; })
(fetchNuGet { pname = "JetBrains.Annotations"; version = "2019.1.3"; sha256 = "188b0qw6lih0k3ddnmimadzr3y1y6vh6ramgkjnyskqd43prjzc2"; })
(fetchNuGet { pname = "Microsoft.Build"; version = "16.5.0"; sha256 = "0baihvnzanqhk125g0ass9hhsqgp55h770pjjmsxdvprv0aqq22i"; })
(fetchNuGet { pname = "Microsoft.Build.Framework"; version = "16.5.0"; sha256 = "1xgr02r7s9i6s70n237hss4yi9zicssia3zd2ny6s8vyxb7jpdyb"; })
(fetchNuGet { pname = "Microsoft.NETCore.Platforms"; version = "1.0.1"; sha256 = "01al6cfxp68dscl15z7rxfw9zvhm64dncsw09a1vmdkacsa2v6lr"; })
(fetchNuGet { pname = "Microsoft.NETCore.Platforms"; version = "1.1.0"; sha256 = "08vh1r12g6ykjygq5d3vq09zylgb84l63k49jc4v8faw9g93iqqm"; })
(fetchNuGet { pname = "Microsoft.NETCore.Targets"; version = "1.0.1"; sha256 = "0ppdkwy6s9p7x9jix3v4402wb171cdiibq7js7i13nxpdky7074p"; })
(fetchNuGet { pname = "Microsoft.NETFramework.ReferenceAssemblies"; version = "1.0.0"; sha256 = "0na724xhvqm63vq9y18fl9jw9q2v99bdwr353378s5fsi11qzxp9"; })
(fetchNuGet { pname = "Microsoft.NETFramework.ReferenceAssemblies.net472"; version = "1.0.0"; sha256 = "1bqinq2nxnpqxziypg1sqy3ly0nymxxjpn8fwkn3rl4vl6gdg3rc"; })
(fetchNuGet { pname = "Microsoft.VisualStudio.Setup.Configuration.Interop"; version = "1.16.30"; sha256 = "14022lx03vdcqlvbbdmbsxg5pqfx1rfq2jywxlyaz9v68cvsb0g4"; })
(fetchNuGet { pname = "Mono.Cecil"; version = "0.11.3"; sha256 = "0xcx7pk9y2n1hr15c0l1balzi69kw5gy8dk7sb8jwqyyvm35q4j3"; })
(fetchNuGet { pname = "NETStandard.Library"; version = "2.0.3"; sha256 = "1fn9fxppfcg4jgypp2pmrpr6awl3qz1xmnri0cygpkwvyx27df1y"; })
(fetchNuGet { pname = "Newtonsoft.Json"; version = "13.0.1"; sha256 = "0fijg0w6iwap8gvzyjnndds0q4b8anwxxvik7y8vgq97dram4srb"; })
(fetchNuGet { pname = "Semver"; version = "2.0.6"; sha256 = "136sd6d3ys49dipvc1h3ivmp8ryd4p7fdmdrr28521cqpvkw5f1k"; })
(fetchNuGet { pname = "stdole"; version = "7.0.3302"; sha256 = "1n8vbzlgyklazriwvb6kjyw5w0m9a1b3xsa0f0v29j03z23fx69p"; })
(fetchNuGet { pname = "System.Buffers"; version = "4.4.0"; sha256 = "183f8063w8zqn99pv0ni0nnwh7fgx46qzxamwnans55hhs2l0g19"; })
(fetchNuGet { pname = "System.Collections.Immutable"; version = "1.5.0"; sha256 = "1d5gjn5afnrf461jlxzawcvihz195gayqpcfbv6dd7pxa9ialn06"; })
(fetchNuGet { pname = "System.Globalization"; version = "4.0.11"; sha256 = "070c5jbas2v7smm660zaf1gh0489xanjqymkvafcs4f8cdrs1d5d"; })
(fetchNuGet { pname = "System.IO"; version = "4.1.0"; sha256 = "1g0yb8p11vfd0kbkyzlfsbsp5z44lwsvyc0h3dpw6vqnbi035ajp"; })
(fetchNuGet { pname = "System.Memory"; version = "4.5.3"; sha256 = "0naqahm3wljxb5a911d37mwjqjdxv9l0b49p5dmfyijvni2ppy8a"; })
(fetchNuGet { pname = "System.Numerics.Vectors"; version = "4.4.0"; sha256 = "0rdvma399070b0i46c4qq1h2yvjj3k013sqzkilz4bz5cwmx1rba"; })
(fetchNuGet { pname = "System.Reflection"; version = "4.1.0"; sha256 = "1js89429pfw79mxvbzp8p3q93il6rdff332hddhzi5wqglc4gml9"; })
(fetchNuGet { pname = "System.Reflection.Primitives"; version = "4.0.1"; sha256 = "1bangaabhsl4k9fg8khn83wm6yial8ik1sza7401621jc6jrym28"; })
(fetchNuGet { pname = "System.Resources.ResourceManager"; version = "4.0.1"; sha256 = "0b4i7mncaf8cnai85jv3wnw6hps140cxz8vylv2bik6wyzgvz7bi"; })
(fetchNuGet { pname = "System.Runtime"; version = "4.1.0"; sha256 = "02hdkgk13rvsd6r9yafbwzss8kr55wnj8d5c7xjnp8gqrwc8sn0m"; })
(fetchNuGet { pname = "System.Runtime.CompilerServices.Unsafe"; version = "4.5.2"; sha256 = "1vz4275fjij8inf31np78hw50al8nqkngk04p3xv5n4fcmf1grgi"; })
(fetchNuGet { pname = "System.Runtime.Serialization.Primitives"; version = "4.1.1"; sha256 = "042rfjixknlr6r10vx2pgf56yming8lkjikamg3g4v29ikk78h7k"; })
(fetchNuGet { pname = "System.Text.Encoding"; version = "4.0.11"; sha256 = "1dyqv0hijg265dwxg6l7aiv74102d6xjiwplh2ar1ly6xfaa4iiw"; })
(fetchNuGet { pname = "System.Threading.Tasks"; version = "4.0.11"; sha256 = "0nr1r41rak82qfa5m0lhk9mp0k93bvfd7bbd9sdzwx9mb36g28p5"; })
(fetchNuGet { pname = "System.Threading.Tasks.Dataflow"; version = "4.9.0"; sha256 = "1g6s9pjg4z8iy98df60y9a01imdqy59zd767vz74rrng78jl2dk5"; })
(fetchNuGet { pname = "System.Threading.Thread"; version = "4.0.0"; sha256 = "1gxxm5fl36pjjpnx1k688dcw8m9l7nmf802nxis6swdaw8k54jzc"; })
]

View file

@ -0,0 +1,28 @@
{ godot3-mono }:
godot3-mono.overrideAttrs (self: base: {
pname = "godot3-mono-export-templates";
godotBuildDescription = "nix mono export templates";
# As described in default.nix, adding the link flags to pulseaudio in detect.py was necessary to
# allow the dlopen calls to succeed in Nix builds of godot. However, it seems that this *breaks*
# the export templates, resulting in programs exported from godot using these export templates to
# be unable to load this library.
shouldAddLinkFlagsToPulse = false;
shouldBuildTools = false;
godotBuildTarget = "release";
godotBinInstallPath = "share/godot/templates/${self.version}.stable.mono";
installedGodotBinName = "linux_${self.godotBuildPlatform}_64_${self.godotBuildTarget}";
# https://docs.godotengine.org/en/stable/development/compiling/optimizing_for_size.html
# Stripping reduces the template size from around 500MB to 40MB for Linux.
# This also impacts the size of the exported games.
# This is added explicitly here because mkDerivation does not automatically
# strip binaries in the template directory.
stripAllList = (base.stripAllList or []) ++ [ "share/godot/templates" ];
meta = base.meta // {
homepage = "https://docs.godotengine.org/en/stable/development/compiling/compiling_with_mono.html#export-templates";
};
})

View file

@ -0,0 +1,66 @@
{ godot3, mono }:
godot3.overrideAttrs (self: base: {
pname = "godot3-mono-glue";
godotBuildDescription = "mono glue";
godotBuildPlatform = "server";
sconsFlags = base.sconsFlags ++ [
"module_mono_enabled=true"
"mono_glue=false" # Indicates not to expect already existing glue.
"mono_prefix=${mono}"
];
nativeBuildInputs = base.nativeBuildInputs ++ [ mono ];
patches =
base.patches ++
map (rp: ./patches + rp) (
[
# When building godot mono, a "glue version" gets baked into it, and into the mono glue code
# generated by it. Godot mono export templates are also get a glue version baked in. If you
# export a godot mono project using an export template for which the glue version doesn't
# match that of the godot mono tool itself, then the resulting game will fail with an error
# saying "The assembly 'GodotSharp' is out of sync." Thus, if we want our build of godot mono
# to be compatible with the official export templates, we need to ensure it is built with the
# same glue version as the official build.
#
# A python script in the godot source, i.e. modules/mono/build_scripts/gen_cs_glue_version.py,
# is used by the build process to generate the glue version number. The official version of it
# does so based on the latest modified time of all the C# files in the GodotSharp solution. This
# is problematic because it is difficult to reproduce the exact timestamps that the files had
# when the official build was created. This is further complicated by the fact that nix clears
# the timestamps on the source files when they're unpacked. Thus, we can't simply regenerate the
# official glue version by building from the official source.
#
# To address this, we are patching the python script with a hard-coded glue version number. This
# patch file needs to be updated for every new version of godot, so to enforce this, the godot
# version is baked in to the file name, causing the build to fail until the patch is updated.
#
# The correct glue version number for a given godot version is obtained by running the official
# build of that version of godot with the --generate-mono-glue flag. This generates the mono
# glue files. One of those files, mono_glue.gen.cpp, has a function called get_cs_glue_version()
# which contains a hard-coded number. This is the glue version to put in the patch file.
#
# For convenience, the accompanying update-glue-version.sh script automates this work. Run it by
# passing the godot version as an argument, e.g. "3.5.2".
"/gen_cs_glue_version.py/hardcodeGlueVersion_${self.version}.patch"
]
);
outputs = [ "out" ];
installPhase = ''
runHook preInstall
glue="$out"/modules/mono/glue
mkdir -p "$glue"
bin/godot_server.x11.opt.tools.*.mono --generate-mono-glue "$glue"
runHook postInstall
'';
meta = base.meta // {
homepage = "https://docs.godotengine.org/en/stable/development/compiling/compiling_with_mono.html#generate-the-glue";
};
})

View file

@ -0,0 +1,7 @@
{ godot3-mono }:
godot3-mono.overrideAttrs (self: base: {
pname = "godot3-mono-headless";
godotBuildDescription = "mono headless";
godotBuildPlatform = "server";
})

View file

@ -0,0 +1,59 @@
{ godot3-mono, nuget-to-nix }:
godot3-mono.overrideAttrs (self: base: {
pname = "godot3-mono-make-deps";
nativeBuildInputs = base.nativeBuildInputs ++ [ nuget-to-nix ];
nugetDeps = null;
nugetSource = null;
nugetConfig = null;
shouldConfigureNuget = false;
outputs = [ "out" ];
buildPhase = " ";
installPhase = ''echo "No output intended. Run make-deps.sh instead." > $out'';
# This script is used to update the accompanying deps.nix file, a nix expression listing the
# nuget packages that the godot-mono code depends on, along with their sha256 hashes. This
# file is referenced by the godot-mono derivation and needs to be updated every time the
# godot version is updated. The way it works is:
#
# 1) Creates and navigates to a temporary directory and then explicitly runs the unpack,
# patch, and configure phases from the godot-mono derivation.
# 2) Instead of building at this point, a nuget restore is performed, downloading all the
# nuget dependencies of godot-mono into a local folder.
# 3) Once these have been downloaded, the nuget-to-nix tool is used to generate a nix
# expression listing the locally obtained nuget packages, along with their sha256 hashes.
# 4) This nix expression is saved as deps.nix in the PWD.
#
# This process is impure, because it entails downloading files with unknown hashes, so it
# is run manually by the maintainer within a nix-shell environment. Running the accompanying
# make-deps.sh instead simplifies this.
makeDeps = ''
set -e
outdir="$(pwd)"
wrkdir="$(mktemp -d)"
trap 'rm -rf -- "$wrkdir"' EXIT
pushd "$wrkdir" > /dev/null
unpackPhase
cd source
patchPhase
configurePhase
# Without RestorePackagesPath set, it restores packages to a temp directory. Specifying
# a path ensures we have a place to run nuget-to-nix.
nugetRestore() { dotnet msbuild -t:Restore -p:RestorePackagesPath=nugetPackages $1; }
nugetRestore modules/mono/glue/GodotSharp/GodotSharp.sln
nugetRestore modules/mono/editor/GodotTools/GodotTools.sln
nuget-to-nix nugetPackages > "$outdir"/deps.nix
popd > /dev/null
'';
meta = base.meta // {
description = "Derivation with no output that exists to provide an environment for make-deps.sh";
};
})

View file

@ -0,0 +1,2 @@
#!/usr/bin/env bash
nix-shell "$(git rev-parse --show-toplevel)" -A godot3-mono.make-deps --run 'eval "$makeDeps"'

View file

@ -0,0 +1,22 @@
diff --git a/modules/mono/build_scripts/gen_cs_glue_version.py b/modules/mono/build_scripts/gen_cs_glue_version.py
index 98bbb4d9be..5189f2551b 100644
--- a/modules/mono/build_scripts/gen_cs_glue_version.py
+++ b/modules/mono/build_scripts/gen_cs_glue_version.py
@@ -1,16 +1,5 @@
def generate_header(solution_dir, version_header_dst):
- import os
-
- latest_mtime = 0
- for root, dirs, files in os.walk(solution_dir, topdown=True):
- dirs[:] = [d for d in dirs if d not in ["Generated"]] # Ignored generated files
- files = [f for f in files if f.endswith(".cs")]
- for file in files:
- filepath = os.path.join(root, file)
- mtime = os.path.getmtime(filepath)
- latest_mtime = mtime if mtime > latest_mtime else latest_mtime
-
- glue_version = int(latest_mtime) # The latest modified time will do for now
+ glue_version = 1678112021
with open(version_header_dst, "w") as version_header:
version_header.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")

View file

@ -0,0 +1,7 @@
{ godot3-mono-debug-server }:
godot3-mono-debug-server.overrideAttrs (self: base: {
pname = "godot3-mono-server";
godotBuildDescription = "mono server";
godotBuildTarget = "release";
})

View file

@ -0,0 +1,39 @@
#! /usr/bin/env nix-shell
#! nix-shell -i bash -p steam-run unzip wget
# This script updates the hard-coded glue_version in:
#
# patches/gen_cs_glue_version.py/hardcodeGlueVersionFor{version}.patch
#
# It does so by pulling it from the official build.
set -e
[ -z "$1" ] && echo "Godot version not specified. Exiting." && exit 1
gdversion=$1
# Download and extract the official stable 64-bit X11 mono build of Godot.
gddir="$(mktemp -d)"
trap 'rm -rf -- "$gddir"' EXIT
wget -P "$gddir" https://downloads.tuxfamily.org/godotengine/$gdversion/mono/Godot_v$gdversion-stable_mono_x11_64.zip
unzip "$gddir"/Godot_v$gdversion-stable_mono_x11_64.zip -d "$gddir"
# Generate the mono glue from the official build.
gluedir="$(mktemp -d)"
trap 'rm -rf -- "$gluedir"' EXIT
steam-run "$gddir"/Godot_v$gdversion-stable_mono_x11_64/Godot_v$gdversion-stable_mono_x11.64 --generate-mono-glue "$gluedir"
# Extract the glue version.
glueversion=$(grep -Po '(?<=get_cs_glue_version\(\) \{ return )[0-9]+(?=; \})' "$gluedir"/mono_glue.gen.cpp)
patchdir=./patches/gen_cs_glue_version.py/
patchprefix=hardcodeGlueVersion_
newpatchname=$patchprefix$gdversion.patch
# Update the patch with the obtained glue version.
sed -i "s/^+ glue_version = [0-9]\+$/+ glue_version = $glueversion/" $patchdir/$patchprefix*.patch
mv $patchdir/$patchprefix*.patch $patchdir/$patchprefix$gdversion.patch
echo "Updated $patchdir/$patchprefix$gdversion.patch with glue_version: $glueversion"

View file

@ -1,8 +1,5 @@
scons does not use os environment by default:
https://scons.org/doc/2.1.0/HTML/scons-user/x1750.html
nixpkgs' cc-wrapper on the other hand relies on various NIX_* variables
to be passed through like NIX_CFLAGS_COMPILE_BEFORE.
diff --git a/SConstruct b/SConstruct
index 057ec7628c..760be89fff 100644
--- a/SConstruct
+++ b/SConstruct
@@ -67,14 +67,7 @@ elif platform_arg == "javascript":

View file

@ -1,33 +0,0 @@
diff --git a/platform/x11/detect.py b/platform/x11/detect.py
index 98c9ddb..0cc2bff 100644
--- a/platform/x11/detect.py
+++ b/platform/x11/detect.py
@@ -255,6 +255,10 @@ def configure(env):
env.ParseConfig("pkg-config xrender --cflags --libs")
env.ParseConfig("pkg-config xi --cflags --libs")
+ env.ParseConfig("pkg-config xfixes --cflags --libs")
+ env.ParseConfig("pkg-config glu --cflags --libs")
+ env.ParseConfig("pkg-config zlib --cflags --libs")
+
if env["touch"]:
env.Append(CPPDEFINES=["TOUCH_ENABLED"])
@@ -359,7 +363,7 @@ def configure(env):
if os.system("pkg-config --exists alsa") == 0: # 0 means found
env["alsa"] = True
env.Append(CPPDEFINES=["ALSA_ENABLED", "ALSAMIDI_ENABLED"])
- env.ParseConfig("pkg-config alsa --cflags") # Only cflags, we dlopen the library.
+ env.ParseConfig("pkg-config alsa --cflags --libs")
else:
print("Warning: ALSA libraries not found. Disabling the ALSA audio driver.")
@@ -375,7 +379,7 @@ def configure(env):
if env["udev"]:
if os.system("pkg-config --exists libudev") == 0: # 0 means found
env.Append(CPPDEFINES=["UDEV_ENABLED"])
- env.ParseConfig("pkg-config libudev --cflags") # Only cflags, we dlopen the library.
+ env.ParseConfig("pkg-config libudev --cflags --libs")
else:
print("Warning: libudev development libraries not found. Disabling controller hotplugging support.")
else:

View file

@ -1,18 +1,7 @@
{ godot, lib }:
godot.overrideAttrs (oldAttrs: rec {
pname = "godot-server";
sconsFlags = [ "target=release" "platform=server" "tools=no" ];
installPhase = ''
mkdir -p "$out/bin"
cp bin/godot_server.* $out/bin/godot-server
{ godot3-debug-server }:
mkdir "$dev"
cp -r modules/gdnative/include $dev
mkdir -p "$man/share/man/man6"
cp misc/dist/linux/godot.6 "$man/share/man/man6/"
'';
meta.description =
"Free and Open Source 2D and 3D game engine (server build)";
meta.maintainers = with lib.maintainers; [ twey yusdacra ];
godot3-debug-server.overrideAttrs (self: base: {
pname = "godot3-server";
godotBuildDescription = "server";
godotBuildTarget = "release";
})

View file

@ -1,4 +1,5 @@
{ lib
, autoPatchelfHook
, copyDesktopItems
, fetchFromGitHub
, makeDesktopItem
@ -6,8 +7,8 @@
, alsa-lib
, gcc-unwrapped
, git
, godot-export-templates
, godot-headless
, godot3-export-templates
, godot3-headless
, libGLU
, libX11
, libXcursor
@ -36,8 +37,9 @@ stdenv.mkDerivation rec {
};
nativeBuildInputs = [
autoPatchelfHook
copyDesktopItems
godot-headless
godot3-headless
];
buildInputs = [
@ -89,10 +91,10 @@ stdenv.mkDerivation rec {
# expects the template-file at .../templates/3.2.3.stable/linux_x11_64_release
# with 3.2.3 being the version of godot.
mkdir -p $HOME/.local/share/godot
ln -s ${godot-export-templates}/share/godot/templates $HOME/.local/share/godot
ln -s ${godot3-export-templates}/share/godot/templates $HOME/.local/share/godot
mkdir -p $out/share/oh-my-git
godot-headless --export "Linux" $out/share/oh-my-git/oh-my-git
godot3-headless --export "Linux" $out/share/oh-my-git/oh-my-git
runHook postBuild
'';
@ -116,6 +118,12 @@ stdenv.mkDerivation rec {
runHook postInstall
'';
runtimeDependencies = map lib.getLib [
alsa-lib
libpulseaudio
udev
];
meta = with lib; {
homepage = "https://ohmygit.org/";
description = "An interactive Git learning game";

View file

@ -640,6 +640,13 @@ mapAliases ({
gnuvd = throw "gnuvd was removed because the backend service is missing"; # Added 2020-01-14
gobby5 = gobby; # Added 2021-02-01
gobjectIntrospection = throw "'gobjectIntrospection' has been renamed to/replaced by 'gobject-introspection'"; # Converted to throw 2022-02-22
#godot
godot = throw "godot has been renamed to godot3 to distinguish from version 4"; # Added 2023-07-16
godot-export-templates = throw "godot-export-templates has been renamed to godot3-export-templates to distinguish from version 4"; # Added 2023-07-16
godot-headless = throw "godot-headless has been renamed to godot3-headless to distinguish from version 4"; # Added 2023-07-16
godot-server = throw "godot-server has been renamed to godot3-server to distinguish from version 4"; # Added 2023-07-16
gogoclient = throw "gogoclient has been removed, because it was unmaintained"; # Added 2021-12-15
goklp = throw "goklp has been dropped due to the lack of maintenance from upstream since 2017"; # Added 2022-06-02
golly-beta = throw "golly-beta has been removed: use golly instead"; # Added 2022-03-21

View file

@ -8549,13 +8549,25 @@ with pkgs;
godot_4 = callPackage ../development/tools/godot/4 { };
godot = callPackage ../development/tools/godot/3 { };
godot3 = callPackage ../development/tools/godot/3 { };
godot-export-templates = callPackage ../development/tools/godot/3/export-templates.nix { };
godot3-export-templates = callPackage ../development/tools/godot/3/export-templates.nix { };
godot-headless = callPackage ../development/tools/godot/3/headless.nix { };
godot3-headless = callPackage ../development/tools/godot/3/headless.nix { };
godot-server = callPackage ../development/tools/godot/3/server.nix { };
godot3-debug-server = callPackage ../development/tools/godot/3/debug-server.nix { };
godot3-server = callPackage ../development/tools/godot/3/server.nix { };
godot3-mono = callPackage ../development/tools/godot/3/mono {};
godot3-mono-export-templates = callPackage ../development/tools/godot/3/mono/export-templates.nix { };
godot3-mono-headless = callPackage ../development/tools/godot/3/mono/headless.nix { };
godot3-mono-debug-server = callPackage ../development/tools/godot/3/mono/debug-server.nix { };
godot3-mono-server = callPackage ../development/tools/godot/3/mono/server.nix { };
goeland = callPackage ../applications/networking/feedreaders/goeland { };