ecwolf: remove obsolete build steps

ECWolf 1.4.0 made several changes that make it easier for Linux distros
to create packages for ECWolf [1]. ECWolf now generates its own desktop
shortcut, so we no longer need to use makeDesktopItem. ECWolf now also
will look in the CMAKE_INSTALL_PREFIX/share/ecwolf directory for
ecwolf.pk3, so we no longer need to patch src/version.h or copy
ecwolf.pk3 manually.

[1]: 55a28ec7e1
This commit is contained in:
Jason Yundt 2023-01-31 13:28:08 -05:00
parent 524b2a6525
commit 1aa9ce67f0

View file

@ -28,38 +28,11 @@ stdenv.mkDerivation rec {
nativeBuildInputs = [ cmake copyDesktopItems pkg-config ];
buildInputs = [ zlib bzip2 libjpeg SDL2 SDL2_net SDL2_mixer gtk3 ];
desktopItems = [
(makeDesktopItem {
name = "ecwolf";
exec = "ecwolf";
comment = "Enhanced Wolfenstein 3D port";
desktopName = "Wolfenstein 3D";
categories = [ "Game" ];
})
];
# Change the location where the ecwolf executable looks for the ecwolf.pk3
# file.
#
# By default, it expects the PK3 file to reside in the same directory as the
# executable, which is not desirable.
# We will adjust the code so that it can be retrieved from the share/
# directory.
preConfigure = ''
sed -i -e "s|ecwolf.pk3|$out/share/ecwolf/ecwolf.pk3|" src/version.h
''
# Disable app bundle creation on Darwin. It fails, and it is not needed to run it from the Nix store
+ lib.optionalString stdenv.isDarwin ''
preConfigure = lib.optionalString stdenv.isDarwin ''
sed -i -e "s|include(\''${CMAKE_CURRENT_SOURCE_DIR}/macosx/install.txt)||" src/CMakeLists.txt
'';
# Install the required PK3 file in the required data directory
postInstall = ''
mkdir -p $out/share/ecwolf
cp ecwolf.pk3 $out/share/ecwolf
'';
meta = with lib; {
description = "Enhanched SDL-based port of Wolfenstein 3D for various platforms";
homepage = "https://maniacsvault.net/ecwolf/";