2021-01-15 05:31:39 +01:00
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{ lib, stdenv, fetchFromGitHub, fetchpatch, fpc, zip, makeWrapper
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2021-01-11 12:33:31 +01:00
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, SDL2, freetype, physfs, openal, gamenetworkingsockets
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, xorg, autoPatchelfHook
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}:
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let
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base = stdenv.mkDerivation rec {
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pname = "soldat-base";
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version = "unstable-2020-11-26";
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src = fetchFromGitHub {
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name = "base";
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owner = "Soldat";
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repo = "base";
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rev = "e5f9c35ec12562595b248a7a921dd3458b36b605";
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sha256 = "0qg0p2adb5v6di44iqczswldhypdqvn1nl96vxkfkxdg9i8x90w3";
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};
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nativeBuildInputs = [ zip ];
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buildPhase = ''
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sh create_smod.sh
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'';
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installPhase = ''
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install -Dm644 soldat.smod -t $out/share/soldat
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install -Dm644 client/play-regular.ttf -t $out/share/soldat
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'';
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2021-01-15 05:31:39 +01:00
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meta = with lib; {
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2021-01-11 12:33:31 +01:00
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description = "Soldat's base game content";
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license = licenses.cc-by-40;
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platforms = platforms.all;
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inherit (src.meta) homepage;
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};
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};
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in
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stdenv.mkDerivation rec {
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pname = "soldat-unstable";
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2021-04-25 13:27:54 +02:00
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version = "2021-02-09";
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2021-01-11 12:33:31 +01:00
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src = fetchFromGitHub {
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name = "soldat";
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owner = "Soldat";
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repo = "soldat";
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2021-04-25 13:27:54 +02:00
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rev = "c304c3912ca7a88461970a859049d217a44c6375";
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sha256 = "09sl2zybfcmnl2n3qghp0gylmr71y01534l6nq0y9llbdy0bf306";
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2021-01-11 12:33:31 +01:00
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};
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nativeBuildInputs = [ fpc makeWrapper autoPatchelfHook ];
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buildInputs = [ SDL2 freetype physfs openal gamenetworkingsockets ];
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runtimeDependencies = [ xorg.libX11 ];
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patches = [
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# fix an argument parsing issue which prevents
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# us from passing nix store paths to soldat
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(fetchpatch {
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url = "https://github.com/sternenseemann/soldat/commit/9f7687430f5fe142c563b877d2206f5c9bbd5ca0.patch";
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sha256 = "0wsrazb36i7v4idg06jlzfhqwf56q9szzz7jp5cg4wsvcky3wajf";
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})
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];
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buildPhase = ''
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mkdir -p client/build server/build
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# build .so from stb headers
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pushd client/libs/stb
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make
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popd
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# build client
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pushd client
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make mode=release
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popd
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# build server
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pushd server
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make mode=release
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popd
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'';
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installPhase = ''
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install -Dm644 client/libs/stb/libstb.so -t $out/lib
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install -Dm755 client/build/soldat_* $out/bin/soldat
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install -Dm755 server/build/soldatserver_* $out/bin/soldatserver
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# make sure soldat{,server} find their game archive,
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# let them write their state and configuration files
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# to $XDG_CONFIG_HOME/soldat/soldat{,server} unless
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# the user specifies otherwise.
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for p in $out/bin/soldatserver $out/bin/soldat; do
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configDir="\''${XDG_CONFIG_HOME:-\$HOME/.config}/soldat/$(basename "$p")"
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wrapProgram "$p" \
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--run "mkdir -p \"$configDir\"" \
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--add-flags "-fs_portable 0" \
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--add-flags "-fs_userpath \"$configDir\"" \
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--add-flags "-fs_basepath \"${base}/share/soldat\""
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done
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'';
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2021-01-15 05:31:39 +01:00
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meta = with lib; {
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2021-01-11 12:33:31 +01:00
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description = "Soldat is a unique 2D (side-view) multiplayer action game";
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license = [ licenses.mit base.meta.license ];
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inherit (src.meta) homepage;
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maintainers = [ maintainers.sternenseemann ];
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platforms = platforms.x86_64 ++ platforms.i686;
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# portability currently mainly limited by fpc
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# in nixpkgs which doesn't work on darwin,
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# aarch64 and arm support should be possible:
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# https://github.com/Soldat/soldat/issues/45
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};
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}
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