2018-07-21 02:44:44 +02:00
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{ stdenv, fetchFromGitHub, cmake, makeWrapper
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2019-06-02 23:37:50 +02:00
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, openal, fluidsynth_1, soundfont-fluid, libGL, SDL2
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2016-12-17 13:04:44 +01:00
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, bzip2, zlib, libjpeg, libsndfile, mpg123, game-music-emu }:
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2015-05-10 19:50:56 +02:00
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2016-12-17 13:04:44 +01:00
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stdenv.mkDerivation rec {
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2019-08-15 14:41:18 +02:00
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pname = "gzdoom";
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2020-02-08 12:00:45 +01:00
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version = "4.3.3";
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2016-12-17 13:04:44 +01:00
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src = fetchFromGitHub {
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2015-05-10 19:50:56 +02:00
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owner = "coelckers";
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repo = "gzdoom";
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2016-12-17 13:04:44 +01:00
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rev = "g${version}";
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2020-02-08 12:00:45 +01:00
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sha256 = "1c4vhnvvwy1rs8xm01kqd486h5xsiccwkf95fjx7912zr49yalks";
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2015-05-10 19:50:56 +02:00
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};
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2017-01-30 09:38:13 +01:00
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nativeBuildInputs = [ cmake makeWrapper ];
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2016-12-17 13:04:44 +01:00
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buildInputs = [
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2019-06-02 23:37:50 +02:00
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SDL2 libGL openal fluidsynth_1 bzip2 zlib libjpeg libsndfile mpg123
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2016-12-17 13:04:44 +01:00
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game-music-emu
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];
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enableParallelBuilding = true;
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2015-05-10 19:50:56 +02:00
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2019-10-30 03:23:29 +01:00
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NIX_CFLAGS_LINK = "-lopenal -lfluidsynth";
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2015-05-10 19:50:56 +02:00
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2016-12-17 13:04:44 +01:00
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preConfigure = ''
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sed -i \
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-e "s@/usr/share/sounds/sf2/@${soundfont-fluid}/share/soundfonts/@g" \
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-e "s@FluidR3_GM.sf2@FluidR3_GM2-2.sf2@g" \
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2019-10-25 11:10:06 +02:00
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libraries/zmusic/mididevices/music_fluidsynth_mididevice.cpp
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2015-05-10 19:50:56 +02:00
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'';
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installPhase = ''
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2016-12-17 13:04:44 +01:00
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install -Dm755 gzdoom "$out/lib/gzdoom/gzdoom"
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for i in *.pk3; do
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install -Dm644 "$i" "$out/lib/gzdoom/$i"
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done
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2019-12-21 22:42:44 +01:00
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for i in fm_banks/*; do
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install -Dm644 "$i" "$out/lib/gzdoom/$i"
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done
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for i in soundfonts/*; do
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install -Dm644 "$i" "$out/lib/gzdoom/$i"
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done
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2016-12-17 13:04:44 +01:00
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mkdir $out/bin
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2017-01-30 09:38:13 +01:00
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makeWrapper $out/lib/gzdoom/gzdoom $out/bin/gzdoom
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2015-05-10 19:50:56 +02:00
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'';
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2016-12-17 13:04:44 +01:00
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meta = with stdenv.lib; {
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2020-04-01 03:11:51 +02:00
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homepage = "https://github.com/coelckers/gzdoom";
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2015-05-10 19:50:56 +02:00
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description = "A Doom source port based on ZDoom. It features an OpenGL renderer and lots of new features";
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2017-05-22 13:34:11 +02:00
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license = licenses.gpl3;
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2019-01-04 08:32:39 +01:00
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platforms = ["x86_64-linux"];
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2016-12-17 13:04:44 +01:00
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maintainers = with maintainers; [ lassulus ];
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2015-05-10 19:50:56 +02:00
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};
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}
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