nixpkgs-suyu/pkgs/misc/emulators/pcsx2/default.nix

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{ alsaLib, cmake, fetchFromGitHub, glib, gtk2, gettext, libaio, libpng
, makeWrapper, perl, pkgconfig, portaudio, SDL2, soundtouch, stdenv
, wxGTK30, zlib }:
stdenv.mkDerivation rec {
pname = "pcsx2";
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version = "1.4.0";
src = fetchFromGitHub {
owner = "PCSX2";
repo = "pcsx2";
rev = "v${version}";
sha256 = "0s7mxq2cgzwjfsq0vhpz6ljk7wr725nxg48128iyirf85585l691";
};
postPatch = "sed '1i#include \"x86intrin.h\"' -i common/src/x86emitter/cpudetect.cpp";
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configurePhase = ''
mkdir -p build
cd build
cmake \
-DBIN_DIR="$out/bin" \
-DCMAKE_BUILD_PO=TRUE \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX="$out" \
-DDISABLE_ADVANCE_SIMD=TRUE \
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-DDISABLE_PCSX2_WRAPPER=TRUE \
-DDOC_DIR="$out/share/doc/pcsx2" \
-DGAMEINDEX_DIR="$out/share/pcsx2" \
-DGLSL_SHADER_DIR="$out/share/pcsx2" \
-DGTK2_GLIBCONFIG_INCLUDE_DIR='${glib.out}/lib/glib-2.0/include' \
-DGTK2_GDKCONFIG_INCLUDE_DIR='${gtk2.out}/lib/gtk-2.0/include' \
-DGTK2_INCLUDE_DIRS='${gtk2.dev}/include/gtk-2.0' \
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-DPACKAGE_MODE=TRUE \
-DPLUGIN_DIR="$out/lib/pcsx2" \
-DREBUILD_SHADER=TRUE \
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-DXDG_STD=TRUE \
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..
'';
postFixup = ''
wrapProgram $out/bin/PCSX2 \
--set __GL_THREADED_OPTIMIZATIONS 1
'';
nativeBuildInputs = [ cmake perl pkgconfig ];
buildInputs = [
alsaLib glib gettext gtk2 libaio libpng makeWrapper portaudio SDL2
soundtouch wxGTK30 zlib
];
enableParallelBuilding = true;
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meta = with stdenv.lib; {
description = "Playstation 2 emulator";
longDescription= ''
PCSX2 is an open-source PlayStation 2 (AKA PS2) emulator. Its purpose
is to emulate the PS2 hardware, using a combination of MIPS CPU
Interpreters, Recompilers and a Virtual Machine which manages hardware
states and PS2 system memory. This allows you to play PS2 games on your
PC, with many additional features and benefits.
'';
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homepage = https://pcsx2.net;
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maintainers = with maintainers; [ hrdinka ];
# PCSX2's source code is released under LGPLv3+. It However ships
# additional data files and code that are licensed differently.
# This might be solved in future, for now we should stick with
# license.free
license = licenses.free;
platforms = platforms.i686;
};
}