2018-02-25 03:15:13 +01:00
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{ stdenv, fetchurl, makeDesktopItem, makeWrapper, premake4, unzip
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2018-03-05 12:49:52 +01:00
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, openal, libpng, libvorbis, libGLU, SDL2, SDL2_image, SDL2_ttf }:
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2018-02-25 03:15:13 +01:00
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let
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pname = "tome4";
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desktop = makeDesktopItem {
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desktopName = pname;
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name = pname;
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exec = "@out@/bin/${pname}";
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icon = "${pname}";
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terminal = "False";
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comment = "An open-source, single-player, role-playing roguelike game set in the world of Eyal.";
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type = "Application";
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categories = "Game;RolePlaying;";
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genericName = pname;
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};
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in stdenv.mkDerivation rec {
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name = "${pname}-${version}";
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2018-11-18 21:20:42 +01:00
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version = "1.5.10";
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2015-06-14 18:44:38 +02:00
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src = fetchurl {
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2018-01-05 20:42:46 +01:00
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url = "https://te4.org/dl/t-engine/t-engine4-src-${version}.tar.bz2";
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2018-11-18 21:20:42 +01:00
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sha256 = "0mc5dgh2x9nbili7gy6srjhb23ckalf08wqq2amyjr5rq392jvd7";
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2015-06-14 18:44:38 +02:00
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};
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2018-02-25 03:15:13 +01:00
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nativeBuildInputs = [ premake4 makeWrapper unzip ];
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# tome4 vendors quite a few libraries so someone might want to look into avoiding that...
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2017-03-04 16:24:46 +01:00
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buildInputs = [
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2018-02-24 13:59:47 +01:00
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libGLU openal libpng libvorbis SDL2 SDL2_ttf SDL2_image
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2017-03-04 16:24:46 +01:00
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];
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2018-02-25 03:15:13 +01:00
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2018-04-05 14:10:37 +02:00
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# disable parallel building as it caused sporadic build failures
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enableParallelBuilding = false;
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2018-02-25 03:15:13 +01:00
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2017-03-04 16:24:46 +01:00
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NIX_CFLAGS_COMPILE = [
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"-I${SDL2_image}/include/SDL2"
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"-I${SDL2_ttf}/include/SDL2"
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];
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2018-02-25 03:15:13 +01:00
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postPatch = ''
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2017-03-04 16:24:46 +01:00
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substituteInPlace premake4.lua \
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--replace "/opt/SDL-2.0/include/SDL2" "${SDL2.dev}/include/SDL2" \
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--replace "/usr/include/GL" "/run/opengl-driver/include"
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2018-02-25 03:15:13 +01:00
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'';
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preConfigure = ''
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2015-06-14 18:44:38 +02:00
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premake4 gmake
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'';
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2018-02-25 03:15:13 +01:00
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2015-06-14 18:44:38 +02:00
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makeFlags = [ "config=release" ];
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2018-02-25 03:15:13 +01:00
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# The wrapper needs to cd into the correct directory as tome4's detection of
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# the game asset root directory is faulty.
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2015-06-14 18:44:38 +02:00
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installPhase = ''
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2018-02-25 03:15:13 +01:00
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runHook preInstall
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dir=$out/share/${pname}
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install -Dm755 t-engine $dir/t-engine
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cp -r bootstrap game $dir
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makeWrapper $dir/t-engine $out/bin/${pname} \
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--run "cd $dir"
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install -Dm755 ${desktop}/share/applications/${pname}.desktop $out/share/applications/${pname}.desktop
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substituteInPlace $out/share/applications/${pname}.desktop \
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--subst-var out
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unzip -oj -qq game/engines/te4-${version}.teae data/gfx/te4-icon.png
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install -Dm644 te4-icon.png $out/share/icons/hicolor/64x64/${pname}.png
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install -Dm644 -t $out/share/doc/${pname} CONTRIBUTING COPYING COPYING-MEDIA CREDITS
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runHook postInstall
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2015-06-14 18:44:38 +02:00
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'';
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2018-02-25 03:15:13 +01:00
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2017-03-04 16:24:46 +01:00
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meta = with stdenv.lib; {
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2015-06-14 18:44:38 +02:00
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description = "Tales of Maj'eyal (rogue-like game)";
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2018-02-25 03:15:13 +01:00
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homepage = https://te4.org/;
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2017-03-04 16:24:46 +01:00
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license = licenses.gpl3;
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2018-02-25 03:15:13 +01:00
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maintainers = with maintainers; [ chattered peterhoeg ];
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2018-11-18 21:20:42 +01:00
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platforms = with platforms; [ "i686-linux" "x86_64-linux" ];
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2015-06-14 18:44:38 +02:00
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};
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}
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