2016-10-08 22:41:03 +02:00
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{ stdenv, fetchFromGitHub
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2016-04-13 20:55:33 +02:00
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, pkgconfig, cmake, libzip, epoxy, ffmpeg, imagemagick, SDL2
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2015-12-20 03:12:57 +01:00
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, qtbase, qtmultimedia }:
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2015-08-18 03:00:33 +02:00
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stdenv.mkDerivation rec {
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2016-10-08 22:41:03 +02:00
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name = "mgba-${version}";
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2017-01-30 07:05:55 +01:00
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version = "0.5.2";
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2016-04-13 20:55:33 +02:00
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2016-10-08 22:41:03 +02:00
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src = fetchFromGitHub {
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owner = "mgba-emu";
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repo = "mgba";
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rev = version;
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2017-01-30 07:05:55 +01:00
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sha256 = "1cpxiwzbywnjs3lrqa3bc9bj68plypx0br3lssd6p68c4wh01fyp";
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2015-08-18 03:00:33 +02:00
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};
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2016-10-08 22:41:03 +02:00
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nativeBuildInputs = [ pkgconfig cmake ];
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buildInputs = [ libzip epoxy ffmpeg imagemagick SDL2 qtbase qtmultimedia ];
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2015-08-18 03:00:33 +02:00
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2015-12-16 02:29:31 +01:00
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meta = with stdenv.lib; {
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homepage = https://mgba.io;
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2015-08-18 03:00:33 +02:00
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description = "A modern GBA emulator with a focus on accuracy";
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2015-12-16 02:29:31 +01:00
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longDescription = ''
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mGBA is a new Game Boy Advance emulator written in C.
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The project started in April 2013 with the goal of being fast
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enough to run on lower end hardware than other emulators
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support, without sacrificing accuracy or portability. Even in
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the initial version, games generally play without problems. It
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is loosely based on the previous GBA.js emulator, although very
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little of GBA.js can still be seen in mGBA.
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Other goals include accurate enough emulation to provide a
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development environment for homebrew software, a good workflow
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for tool-assist runners, and a modern feature set for emulators
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that older emulators may not support.
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'';
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license = licenses.mpl20;
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maintainers = with maintainers; [ MP2E AndersonTorres ];
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2016-08-02 19:50:55 +02:00
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platforms = with platforms; linux;
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2015-08-18 03:00:33 +02:00
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};
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}
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