nixpkgs-suyu/pkgs/development/tools/godot/default.nix

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{ stdenv, lib, fetchFromGitHub, gcc5, scons, pkgconfig, libX11, libXcursor
, libXinerama, libXrandr, libXrender, libpulseaudio ? null
, libXi ? null, libXext, libXfixes, freetype, openssl
, alsaLib, libGLU, zlib, yasm ? null }:
let
options = {
touch = libXi != null;
pulseaudio = false;
};
in stdenv.mkDerivation rec {
name = "godot-${version}";
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version = "3.0.2";
src = fetchFromGitHub {
owner = "godotengine";
repo = "godot";
rev = "${version}-stable";
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sha256 = "1ca1zznb7qqn4vf2nfwb8nww5x0k8fc4lwjvgydr6nr2mn70xka4";
};
nativeBuildInputs = [ pkgconfig ];
buildInputs = [
gcc5 scons libX11 libXcursor libXinerama libXrandr libXrender
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libXi libXext libXfixes freetype openssl alsaLib libpulseaudio
libGLU zlib yasm
];
patches = [
./pkg_config_additions.patch
./dont_clobber_environment.patch
];
enableParallelBuilding = true;
buildPhase = ''
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scons platform=x11 prefix=$out -j $NIX_BUILD_CORES \
${lib.concatStringsSep " "
(lib.mapAttrsToList (k: v: "${k}=${builtins.toJSON v}") options)}
'';
installPhase = ''
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mkdir -p $out/bin
cp -r bin/godot.x11.tools.64 $out/bin/godot
'';
meta = {
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homepage = "https://godotengine.org";
description = "Free and Open Source 2D and 3D game engine";
license = stdenv.lib.licenses.mit;
platforms = [ "i646-linux" "x86_64-linux" ];
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maintainers = [ stdenv.lib.maintainers.twey ];
};
}