2020-06-07 14:39:09 +02:00
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{ mkDerivation, SDL2_image, SDL2_ttf, SDL2_net, fpc, ghcWithPackages, ffmpeg_3, freeglut
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2021-01-17 06:49:22 +01:00
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, lib, fetchurl, cmake, pkg-config, lua5_1, SDL2, SDL2_mixer
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2019-09-19 14:45:35 +02:00
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, zlib, libpng, libGL, libGLU, physfs
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, qtbase, qttools
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2020-09-03 15:39:38 +02:00
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, llvm
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2019-09-19 14:45:35 +02:00
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, withServer ? true
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2014-10-14 17:40:56 +02:00
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}:
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2015-05-04 12:43:24 +02:00
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let
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2020-05-06 06:09:54 +02:00
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# gameServer/hedgewars-server.cabal depends on network < 3
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2015-05-04 12:43:24 +02:00
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ghc = ghcWithPackages (pkgs: with pkgs; [
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2020-05-06 06:09:54 +02:00
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SHA bytestring entropy hslogger network_2_6_3_1 pkgs.zlib random
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2019-09-19 14:45:35 +02:00
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regex-tdfa sandi utf8-string vector
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2015-05-04 12:43:24 +02:00
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]);
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2019-09-19 14:45:35 +02:00
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2015-05-04 12:43:24 +02:00
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in
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2019-09-19 14:45:35 +02:00
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mkDerivation rec {
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2019-08-15 14:41:18 +02:00
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pname = "hedgewars";
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2019-10-24 00:43:40 +02:00
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version = "1.0.0";
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src = fetchurl {
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url = "https://www.hedgewars.org/download/releases/hedgewars-src-${version}.tar.bz2";
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sha256 = "0nqm9w02m0xkndlsj6ys3wr0ik8zc14zgilq7k6fwjrf3zk385i1";
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2014-10-14 17:40:56 +02:00
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};
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2021-01-17 06:49:22 +01:00
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nativeBuildInputs = [ cmake pkg-config qttools ];
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2019-09-19 14:45:35 +02:00
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2014-10-14 17:40:56 +02:00
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buildInputs = [
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2019-09-19 14:45:35 +02:00
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SDL2_ttf SDL2_net SDL2 SDL2_mixer SDL2_image
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fpc lua5_1
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2020-09-03 15:39:38 +02:00
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llvm # hard-requirement on aarch64, for some reason not strictly necessary on x86-64
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2020-06-07 14:39:09 +02:00
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ffmpeg_3 freeglut physfs
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2019-09-19 14:45:35 +02:00
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qtbase
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] ++ lib.optional withServer ghc;
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2014-10-14 17:40:56 +02:00
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2016-08-06 19:20:18 +02:00
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postPatch = ''
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2019-09-19 14:45:35 +02:00
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substituteInPlace gameServer/CMakeLists.txt \
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--replace mask evaluate
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2020-09-03 12:49:11 +02:00
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# compile with fpc >= 3.2.0
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# https://github.com/archlinux/svntogit-community/blob/75a1b3900fb3dd553d5114bbc8474d85fd6abb02/trunk/PKGBUILD#L26
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sed -i 's/procedure ShiftWorld(Dir: LongInt); inline;/procedure ShiftWorld(Dir: LongInt);/' hedgewars/uWorld.pas
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2016-08-06 19:20:18 +02:00
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'';
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2019-09-19 14:45:35 +02:00
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cmakeFlags = [
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"-DNOVERSIONINFOUPDATE=ON"
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"-DNOSERVER=${if withServer then "OFF" else "ON"}"
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];
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2014-10-14 17:40:56 +02:00
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2020-05-06 06:09:54 +02:00
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2020-09-03 12:49:11 +02:00
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# hslogger brings network-3 and network-bsd which conflict with
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2020-05-06 06:09:54 +02:00
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# network-2.6.3.1
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preConfigure = ''
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substituteInPlace gameServer/CMakeLists.txt \
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--replace "haskell_flags}" \
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"haskell_flags} -package network-2.6.3.1 -hide-package network-bsd"
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'';
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2019-09-19 14:45:35 +02:00
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NIX_LDFLAGS = lib.concatMapStringsSep " " (e: "-rpath ${e}/lib") [
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SDL2.out
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SDL2_image
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SDL2_mixer
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SDL2_net
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SDL2_ttf
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libGL
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libGLU
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libpng.out
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lua5_1
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physfs
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zlib.out
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];
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qtWrapperArgs = [
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"--prefix LD_LIBRARY_PATH : ${lib.makeLibraryPath [ libGL libGLU freeglut physfs ]}"
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];
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2014-10-14 17:40:56 +02:00
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2019-09-19 14:45:35 +02:00
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meta = with lib; {
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2014-12-30 03:31:03 +01:00
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description = "Turn-based strategy artillery game similar to Worms";
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2019-09-19 14:45:35 +02:00
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homepage = "http://hedgewars.org/";
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2014-10-14 17:40:56 +02:00
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license = licenses.gpl2;
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longDescription = ''
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Each player controls a team of several hedgehogs. During the course of
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the game, players take turns with one of their hedgehogs. They then use
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whatever tools and weapons are available to attack and kill the
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opponents' hedgehogs, thereby winning the game. Hedgehogs may move
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around the terrain in a variety of ways, normally by walking and jumping
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but also by using particular tools such as the "Rope" or "Parachute", to
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move to otherwise inaccessible areas. Each turn is time-limited to
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ensure that players do not hold up the game with excessive thinking or
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moving.
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A large variety of tools and weapons are available for players during
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the game: Grenade, Cluster Bomb, Bazooka, UFO, Homing Bee, Shotgun,
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Desert Eagle, Fire Punch, Baseball Bat, Dynamite, Mine, Rope, Pneumatic
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pick, Parachute. Most weapons, when used, cause explosions that deform
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the terrain, removing circular chunks. The landscape is an island
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floating on a body of water, or a restricted cave with water at the
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bottom. A hedgehog dies when it enters the water (either by falling off
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the island, or through a hole in the bottom of it), it is thrown off
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either side of the arena or when its health is reduced, typically from
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contact with explosions, to zero (the damage dealt to the attacked
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hedgehog or hedgehogs after a player's or CPU turn is shown only when
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all movement on the battlefield has ceased).'';
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2016-08-06 19:20:18 +02:00
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maintainers = with maintainers; [ kragniz fpletz ];
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2019-09-19 14:45:35 +02:00
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inherit (ghc.meta) platforms;
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2014-10-14 17:40:56 +02:00
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};
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}
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