nixpkgs-suyu/pkgs/games/runescape-launcher/default.nix

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{ stdenv, lib, buildFHSUserEnv, dpkg, glibc, gcc-unwrapped, autoPatchelfHook, fetchurl, wrapGAppsHook
, gnome2, xorg
, libSM, libXxf86vm, libX11, glib, pango, cairo, gtk2-x11, zlib, openssl
, libpulseaudio
, SDL2, xorg_sys_opengl, libGL
}:
let
runescape = stdenv.mkDerivation rec {
pname = "runescape-launcher";
version = "2.2.9";
src = fetchurl {
url = "https://content.runescape.com/downloads/ubuntu/pool/non-free/r/${pname}/${pname}_${version}_amd64.deb";
sha256 = "0r5v1pwh0aas31b1d3pkrc8lqmqz9b4fml2b4kxmg5xzp677h271";
};
nativeBuildInputs = [
autoPatchelfHook
wrapGAppsHook
dpkg
];
buildInputs = [
glibc
gcc-unwrapped
libSM
libXxf86vm
libX11
glib
pango
cairo
gtk2-x11
zlib
openssl
];
runtimeDependencies = [
libpulseaudio
libGL
SDL2
xorg_sys_opengl
openssl
zlib
];
dontUnpack = true;
preBuild = ''
export DH_VERBOSE=1
'';
envVarsWithXmodifiers = ''
export MESA_GLSL_CACHE_DIR=~/Jagex
export GDK_SCALE=2
unset XMODIFIERS
'';
installPhase = ''
mkdir -p $out/bin $out/share
dpkg -x $src $out
patchShebangs $out/usr/bin/runescape-launcher
substituteInPlace $out/usr/bin/runescape-launcher \
--replace "unset XMODIFIERS" "$envVarsWithXmodifiers" \
--replace "/usr/share/games/runescape-launcher/runescape" "$out/share/games/runescape-launcher/runescape"
cp -r $out/usr/bin $out/
cp -r $out/usr/share $out/
rm -r $out/usr
'';
meta = with lib; {
description = "Launcher for RuneScape 3, the current main RuneScape";
homepage = "https://www.runescape.com/";
license = licenses.unfree;
maintainers = with lib.maintainers; [ grburst ];
platforms = [ "x86_64-linux" ];
};
};
in
/*
* We can patch the runescape launcher, but it downloads a client at runtime and checks it for changes.
* For that we need use a buildFHSUserEnv.
* FHS simulates a classic linux shell
*/
buildFHSUserEnv {
name = "RuneScape";
targetPkgs = pkgs: [
runescape
dpkg glibc gcc-unwrapped
libSM libXxf86vm libX11 glib pango cairo gtk2-x11 zlib openssl
libpulseaudio
xorg.libX11
SDL2 xorg_sys_opengl libGL
];
multiPkgs = pkgs: [ libGL ];
runScript = "runescape-launcher";
}