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backend/spirv
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shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
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2021-07-22 21:51:25 -04:00 |
frontend
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shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
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2021-07-22 21:51:25 -04:00 |
ir_opt
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shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
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2021-07-22 21:51:25 -04:00 |
CMakeLists.txt
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shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
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2021-07-22 21:51:25 -04:00 |
environment.h
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shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
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2021-07-22 21:51:25 -04:00 |
exception.h
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shader: Initial recompiler work
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2021-07-22 21:51:21 -04:00 |
file_environment.cpp
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vk_pipeline_cache: Add pipeline cache
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2021-07-22 21:51:24 -04:00 |
file_environment.h
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vk_pipeline_cache: Add pipeline cache
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2021-07-22 21:51:24 -04:00 |
main.cpp
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shader: Add denorm flush support
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2021-07-22 21:51:22 -04:00 |
object_pool.h
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shader: Fix use-after-free bug in object_pool
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2021-07-22 21:51:24 -04:00 |
profile.h
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shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
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2021-07-22 21:51:25 -04:00 |
program_header.h
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shader: Add partial rasterizer integration
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2021-07-22 21:51:23 -04:00 |
shader_info.h
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shader: Better interpolation and disabled attributes support
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2021-07-22 21:51:24 -04:00 |
stage.h
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vk_pipeline_cache: Add pipeline cache
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2021-07-22 21:51:24 -04:00 |