ea9ce0fba7
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found
73 lines
1.9 KiB
C++
73 lines
1.9 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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#include "core/file_sys/file_backend.h"
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#include "core/loader/loader.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// FileSys namespace
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namespace FileSys {
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class Archive_RomFS;
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class File_RomFS final : public FileBackend {
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public:
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File_RomFS(const Archive_RomFS* archive) : archive(archive) {}
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/**
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* Open the file
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* @return true if the file opened correctly
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*/
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bool Open() override;
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/**
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* Read data from the file
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* @param offset Offset in bytes to start reading data from
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* @param length Length in bytes of data to read from file
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* @param buffer Buffer to read data into
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* @return Number of bytes read
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*/
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size_t Read(const u64 offset, const u32 length, u8* buffer) const override;
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/**
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* Write data to the file
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* @param offset Offset in bytes to start writing data to
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* @param length Length in bytes of data to write to file
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* @param flush The flush parameters (0 == do not flush)
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* @param buffer Buffer to read data from
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* @return Number of bytes written
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*/
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size_t Write(const u64 offset, const u32 length, const u32 flush, const u8* buffer) const override;
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/**
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* Get the size of the file in bytes
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* @return Size of the file in bytes
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*/
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size_t GetSize() const override;
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/**
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* Set the size of the file in bytes
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* @param size New size of the file
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* @return true if successful
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*/
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bool SetSize(const u64 size) const override;
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/**
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* Close the file
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* @return true if the file closed correctly
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*/
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bool Close() const override;
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void Flush() const override { }
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private:
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const Archive_RomFS* archive;
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};
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} // namespace FileSys
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