612e1388df
This gives us significantly more control over where in the initialization process we start execution of the main process. Previously we were running the main process before the CPU or GPU threads were initialized (not good). This amends execution to start after all of our threads are properly set up.
56 lines
1.4 KiB
C++
56 lines
1.4 KiB
C++
// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <string>
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#include <vector>
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#include "common/common_types.h"
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#include "core/loader/loader.h"
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namespace FileSys {
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class NACP;
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}
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namespace Kernel {
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class Process;
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}
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namespace Loader {
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/// Loads an NRO file
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class AppLoader_NRO final : public AppLoader {
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public:
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explicit AppLoader_NRO(FileSys::VirtualFile file);
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~AppLoader_NRO() override;
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/**
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* Returns the type of the file
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* @param file std::shared_ptr<VfsFile> open file
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* @return FileType found, or FileType::Error if this loader doesn't know it
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*/
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static FileType IdentifyType(const FileSys::VirtualFile& file);
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FileType GetFileType() const override {
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return IdentifyType(file);
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}
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LoadResult Load(Kernel::Process& process) override;
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ResultStatus ReadIcon(std::vector<u8>& buffer) override;
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ResultStatus ReadProgramId(u64& out_program_id) override;
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ResultStatus ReadRomFS(FileSys::VirtualFile& dir) override;
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ResultStatus ReadTitle(std::string& title) override;
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bool IsRomFSUpdatable() const override;
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private:
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bool LoadNro(Kernel::Process& process, const FileSys::VfsFile& file, VAddr load_base);
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std::vector<u8> icon_data;
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std::unique_ptr<FileSys::NACP> nacp;
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FileSys::VirtualFile romfs;
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};
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} // namespace Loader
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