5d46038c5c
Cleans out the citra/3DS-specific implementation details that don't apply to the Switch. Sets the stage for implementing ResourceLimit instances properly. While we're at it, remove the erroneous checks within CreateThread() and SetThreadPriority(). While these are indeed checked in some capacity, they are not checked via a ResourceLimit instance. In the process of moving out Citra-specifics, this also replaces the system ResourceLimit instance's values with ones from the Switch.
115 lines
3.6 KiB
C++
115 lines
3.6 KiB
C++
// Copyright 2014 Citra Emulator Project / PPSSPP Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include <unordered_map>
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#include "core/hle/kernel/object.h"
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template <typename T>
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class ResultVal;
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namespace CoreTiming {
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struct EventType;
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}
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namespace Kernel {
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class ClientPort;
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class HandleTable;
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class Process;
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class ResourceLimit;
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class Thread;
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class Timer;
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/// Represents a single instance of the kernel.
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class KernelCore {
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private:
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using NamedPortTable = std::unordered_map<std::string, SharedPtr<ClientPort>>;
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public:
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KernelCore();
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~KernelCore();
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KernelCore(const KernelCore&) = delete;
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KernelCore& operator=(const KernelCore&) = delete;
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KernelCore(KernelCore&&) = delete;
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KernelCore& operator=(KernelCore&&) = delete;
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/// Resets the kernel to a clean slate for use.
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void Initialize();
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/// Clears all resources in use by the kernel instance.
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void Shutdown();
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/// Retrieves a shared pointer to the system resource limit instance.
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SharedPtr<ResourceLimit> GetSystemResourceLimit() const;
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/// Retrieves a shared pointer to a Thread instance within the thread wakeup handle table.
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SharedPtr<Thread> RetrieveThreadFromWakeupCallbackHandleTable(Handle handle) const;
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/// Retrieves a shared pointer to a Timer instance within the timer callback handle table.
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SharedPtr<Timer> RetrieveTimerFromCallbackHandleTable(Handle handle) const;
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/// Adds the given shared pointer to an internal list of active processes.
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void AppendNewProcess(SharedPtr<Process> process);
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/// Makes the given process the new current process.
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void MakeCurrentProcess(Process* process);
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/// Retrieves a pointer to the current process.
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Process* CurrentProcess();
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/// Retrieves a const pointer to the current process.
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const Process* CurrentProcess() const;
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/// Adds a port to the named port table
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void AddNamedPort(std::string name, SharedPtr<ClientPort> port);
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/// Finds a port within the named port table with the given name.
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NamedPortTable::iterator FindNamedPort(const std::string& name);
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/// Finds a port within the named port table with the given name.
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NamedPortTable::const_iterator FindNamedPort(const std::string& name) const;
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/// Determines whether or not the given port is a valid named port.
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bool IsValidNamedPort(NamedPortTable::const_iterator port) const;
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private:
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friend class Object;
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friend class Process;
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friend class Thread;
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friend class Timer;
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/// Creates a new object ID, incrementing the internal object ID counter.
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u32 CreateNewObjectID();
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/// Creates a new process ID, incrementing the internal process ID counter;
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u32 CreateNewProcessID();
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/// Creates a new thread ID, incrementing the internal thread ID counter.
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u32 CreateNewThreadID();
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/// Creates a timer callback handle for the given timer.
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ResultVal<Handle> CreateTimerCallbackHandle(const SharedPtr<Timer>& timer);
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/// Retrieves the event type used for thread wakeup callbacks.
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CoreTiming::EventType* ThreadWakeupCallbackEventType() const;
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/// Retrieves the event type used for timer callbacks.
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CoreTiming::EventType* TimerCallbackEventType() const;
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/// Provides a reference to the thread wakeup callback handle table.
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Kernel::HandleTable& ThreadWakeupCallbackHandleTable();
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/// Provides a const reference to the thread wakeup callback handle table.
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const Kernel::HandleTable& ThreadWakeupCallbackHandleTable() const;
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struct Impl;
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std::unique_ptr<Impl> impl;
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};
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} // namespace Kernel
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