suyu/src
Lioncash 1fd979f50a gl_shader_gen: Use a std::vector to represent program code instead of std::array
While convenient as a std::array, it's also quite a large set of data as
well (32KB). It being an array also means data cannot be std::moved. Any
situation where the code is being set or relocated means that a full
copy of that 32KB data must be done.

If we use a std::vector we do need to allocate on the heap, however, it
does allow us to std::move the data we have within the std::vector into
another std::vector instance, eliminating the need to always copy the
program data (as std::move in this case would just transfer the pointers
and bare necessities over to the new vector instance).
2018-08-22 17:04:44 -04:00
..
audio_core audio_core/filter: Add explicit cast to assignment in Process() 2018-08-21 12:32:37 -04:00
common logging/text_formatter: Use empty braces for initializing CONSOLE_SCREEN_BUFFER_INFO instance 2018-08-21 11:31:05 -04:00
core Merge pull request #1136 from tech4me/master 2018-08-22 01:30:08 -04:00
input_common input_common: Use std::move where applicable 2018-08-02 21:51:11 -04:00
tests externals: Update catch to 2.3.0 2018-08-07 19:26:13 -04:00
video_core gl_shader_gen: Use a std::vector to represent program code instead of std::array 2018-08-22 17:04:44 -04:00
yuzu config: Fixed icon size get set to 0 2018-08-21 22:36:29 -07:00
yuzu_cmd Port #3353 from Citra 2018-08-21 01:14:06 +02:00
.clang-format
CMakeLists.txt audio_core: Add initial code for keeping track of audout state. 2018-07-27 22:33:31 -04:00