lat9nq
e483ed21eb
configure_system: break instead of semicolon
...
Makes the code more readable
Co-Authored-By: LC <lioncash@users.noreply.github.com>
2020-07-19 13:26:55 -04:00
lat9nq
d5fdbd88c8
clang-format
2020-07-19 13:26:55 -04:00
lat9nq
33a9218f35
configure_system: Highlight labels on startup
...
whoops
2020-07-19 13:26:55 -04:00
lat9nq
90a0fb1e0e
configure_graphics: Fix layout in global config
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Fixes a regression where the global config takes up a lot of extra space.
2020-07-19 13:26:55 -04:00
lat9nq
c94a8a3a43
configure_per_game: Improve style consistency
...
The way the configurations are set up, it is not trivial to do this. I'll leave it as is, but the API selection, and the background color and volume slider selectors are kind of not following the style.
2020-07-19 13:26:55 -04:00
lat9nq
a350ae6be6
configure_system: Implement highlighted overrides
2020-07-19 13:26:55 -04:00
lat9nq
6316a3d8d9
configuration_shared: Add default combobox setup function
...
Not a catch-all, but helps clean up the code for when I do this a lot. Also fixes some bugs caught in configure_graphics.
2020-07-19 13:26:55 -04:00
lat9nq
2627241541
configuration_shared: Use an int instead of a QString
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I noticed some of the code could be reduced to just passing the function an int, since I was doing the same thing over and over. Also clang-formats configure_graphics
2020-07-19 13:26:55 -04:00
lat9nq
38152ab0b9
configure_graphics_advanced: Implement highlighted overrides
2020-07-19 13:26:55 -04:00
lat9nq
b79a6ebf9c
configuration_shared: Switch back to background colors
...
Let's see if I make up my mind.
2020-07-19 13:26:55 -04:00
lat9nq
44b3183ec8
configuration_shared: Better use global text
...
Also adds trackers for graphics and advanced graphics
2020-07-19 13:26:55 -04:00
lat9nq
c9f93c05f7
configure_audio: fix UI margins
2020-07-19 13:26:55 -04:00
lat9nq
c4246b80f8
configure_graphics: Implement highlighted overrides
2020-07-19 13:26:55 -04:00
lat9nq
bf25d583c6
configure_audio: Implement highlighted overrides
2020-07-19 13:26:55 -04:00
lat9nq
da65b92f9e
configuration_shared: Require name of the widget for highlighting
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Prevents mass-coloring of elements later on
2020-07-19 13:26:55 -04:00
lat9nq
5a9dc8f002
configuration_shared: Use a highlight instead of background color
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Fixes visibility in the built-in dark theme
2020-07-19 13:26:55 -04:00
lat9nq
58672cc7b6
configure_general: Implement manual tristate buttons
2020-07-19 13:26:55 -04:00
lat9nq
e26e82d8d5
configuration_shared: Initial functions and data for manual tristate
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Sets up initial support for implementing colored tristate functions. These functions color a QWidget blue when it's overriding a global setting, and discolor it when not. The lack of color indicates it uses the global state, replacing the Qt::CheckState::PartiallyChecked state with the global state.
2020-07-19 13:26:55 -04:00
ameerj
68d6d3e173
Fix axis thresholding while polling
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axes were very sensitive when mapping controls.
2020-07-19 11:49:26 -04:00
David Marcec
d7d2c27b48
swkbd: Return result for Calc request for inlined swkbd
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Fixes random swkbd popups in monster hunter
2020-07-19 18:56:16 +10:00
ReinUsesLisp
51817f6e59
core/network: Add network abstraction
...
This commit adds a network abstraction designed to implement bsd:s but
at the same time work as a generic abstraction to implement any
networking code we have to use from core.
This is implemented on top of BSD sockets on Unix systems and winsock on
Windows. The code is designed around winsocks having compatibility
definitions to support both BSD and Windows sockets.
2020-07-19 04:12:40 -03:00
Rodrigo Locatti
ad0b295125
Merge pull request #4376 from ogniK5377/dark-wait-tree
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frontend: Improve wait tree readability for dark themes
2020-07-19 03:55:36 -03:00
Jan Beich
db43b37e15
alignment: explicitly include <new> after 723edb4c06
...
In file included from src/core/hle/kernel/memory/page_table.cpp:5:
src/./common/alignment.h:67:68: error: no member named 'align_val_t' in namespace 'std'
return static_cast<T*>(::operator new (n * sizeof(T), std::align_val_t{Align}));
~~~~~^
src/./common/alignment.h:71:51: error: no member named 'align_val_t' in namespace 'std'
::operator delete (p, n * sizeof(T), std::align_val_t{Align});
~~~~~^
2020-07-18 23:06:16 +00:00
David Marcec
617eeb09e0
Address issues
2020-07-19 01:02:41 +10:00
FearlessTobi
4450a2688a
Address trivial review comments.
2020-07-18 14:09:13 +02:00
FearlessTobi
0072003a14
configure_ui: Address some review comments from the previous PR
2020-07-18 14:09:13 +02:00
FearlessTobi
347b50ad43
yuzu: Port translation support from Citra
...
Co-Authored-By: Weiyi Wang <wwylele@gmail.com>
2020-07-18 14:09:11 +02:00
David Marcec
db4502b7b7
frontend: Improve wait tree readability for dark themes
2020-07-18 20:22:03 +10:00
bunnei
4a8cb9a706
Merge pull request #4348 from lioncash/nano
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core_timing: Make usage of nanoseconds more consistent in the interface
2020-07-18 01:45:10 -04:00
bunnei
bbeea7502c
Merge pull request #4373 from lioncash/allocator
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alignment: Simplify AlignmentAllocator implementation
2020-07-18 01:04:17 -04:00
ReinUsesLisp
a8a2526128
gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
...
NV_shader_buffer_{load,store} is a 2010 extension that allows GL applications
to use what in Vulkan is known as physical pointers, this is basically C
pointers. On GLASM these is exposed through the LOAD/STORE/ATOM
instructions.
Up until now, assembly shaders were using NV_shader_storage_buffer_object.
These work fine, but have a (probably unintended) limitation that forces
us to have the limit of a single stage for all shader stages. In contrast,
with NV_shader_buffer_{load,store} we can pass GPU addresses to the
shader through local parameters (GLASM equivalent uniform constants, or
push constants on Vulkan). Local parameters have the advantage of being
per stage, allowing us to generate code without worrying about binding
overlaps.
2020-07-18 01:59:57 -03:00
bunnei
c700079e08
Merge pull request #4345 from Morph1984/fix-createfile
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filesystem: Create subdirectories prior to creating a file
2020-07-18 00:59:26 -04:00
bunnei
90cbcaa44a
Merge pull request #4273 from ogniK5377/async-shaders-prod
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video_core: Add asynchronous shader decompilation and compilation
2020-07-18 00:48:27 -04:00
David Marcec
967307d3be
Fix style issues
2020-07-18 14:24:32 +10:00
bunnei
821d295f24
Merge pull request #4364 from lioncash/desig5
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vulkan: Make use of designated initializers where applicable
2020-07-18 00:12:43 -04:00
bunnei
af1151b1b0
Merge pull request #4365 from lioncash/mii
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mii/manager: Make use of designated initializers
2020-07-17 22:20:15 -04:00
bunnei
0b733903f0
Merge pull request #4374 from ReinUsesLisp/fix-err
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vk_device: Fix build error on old MSVC versions
2020-07-17 20:30:24 -04:00
bunnei
47b305387a
Merge pull request #4366 from lioncash/mii-sign
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mii/manager: Resolve sign mismatch warnings
2020-07-17 20:13:06 -04:00
ReinUsesLisp
81c8f92f2e
vk_device: Fix build error on old MSVC versions
...
Designated initializers on old MSVC versions fail to build when they
take the address of a constant.
2020-07-17 20:27:53 -03:00
bunnei
5d95e62443
Merge pull request #4344 from VolcaEM/c3
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dmnt_cheat_vm: Implement opcode 0xC3 (ReadWriteStaticRegister)
2020-07-17 17:11:52 -04:00
bunnei
0f0b756775
Merge pull request #4309 from Morph1984/fix-romfs-bug
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fs: Fix RomFS building when zero byte files are present
2020-07-17 17:01:20 -04:00
ameerj
1e7bed0a45
std::size_t where appropriate, make error message more clear if can't read
2020-07-17 12:10:32 -04:00
bunnei
19c6bf72db
Merge pull request #4322 from ReinUsesLisp/fix-dynstate
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vk_state_tracker: Fix dirty flags for stencil_enable on VK_EXT_extended_dynamic_state
2020-07-17 09:50:45 -04:00
Lioncash
723edb4c06
alignment: Simplify AlignmentAllocator implementation
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With C++20, much of the allocator interface has been simplified, so we
can make the same adjustments.
2020-07-17 08:30:12 -04:00
LC
47956a3bbc
Merge pull request #4369 from lioncash/hle-macro
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macro_hle: Remove unnecessary std::make_pair calls
2020-07-17 05:20:41 -04:00
LC
9d3cbf6a90
Merge pull request #4340 from lioncash/remove
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shader_cache: Make use of std::erase_if
2020-07-17 05:19:20 -04:00
David Marcec
4f473cda64
Drop settings namespace
2020-07-17 17:23:24 +10:00
David Marcec
85b591f6f0
Remove duplicate config
2020-07-17 14:26:18 +10:00
David Marcec
f48187449e
Use conditional var
2020-07-17 14:26:17 +10:00
David Marcec
2ba195aa0d
Drop max workers from 8->2 for testing
2020-07-17 14:26:15 +10:00
David Marcec
85d7a8f466
Rebase for per game settings
2020-07-17 14:26:14 +10:00
David Marcec
468bd9c1b0
async shaders
2020-07-17 14:24:57 +10:00
David
c783cf443e
Merge pull request #4347 from lioncash/logging
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settings: Make use of std::string_view over std::string for logging
2020-07-17 13:25:06 +10:00
David
92f37a229e
Merge pull request #4371 from lioncash/cmake2
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core/CMakeLists: Add missing physical_memory.h header file
2020-07-17 13:22:19 +10:00
David
adbf5ca50b
Merge pull request #4357 from lioncash/unused4
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kernel: Remove unused variables
2020-07-17 13:18:31 +10:00
David
69f8b6a53e
Merge pull request #4358 from lioncash/unused5
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kernel/thread: Remove unimplemented function prototype
2020-07-17 13:17:52 +10:00
Lioncash
c0650cd82c
macro_hle: Remove unnecessary static keywords
...
These functions are already in an anonymous namespace which makes the
functions internally linked.
2020-07-16 23:17:17 -04:00
David
0d10c863a5
Merge pull request #4367 from lioncash/inc2
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constants: Add missing <array> include
2020-07-17 13:14:01 +10:00
David
9cca0c2f83
Merge pull request #4368 from lioncash/macro
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macro: Resolve missing parameter in doxygen comment
2020-07-17 13:13:22 +10:00
David
3ce4edba64
Merge pull request #4370 from lioncash/simplify
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macro_hle: Simplify shift expression in HLE_771BB18C62444DA0()
2020-07-17 13:13:05 +10:00
Lioncash
311f500753
core/CMakeLists: Add missing physical_memory.h header file
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Allows this header file to show up in IDE CMake generators.
2020-07-16 22:56:31 -04:00
Lioncash
be6b7591d9
macro_hle: Simplify shift expression in HLE_771BB18C62444DA0()
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Given the expression involves a 32-bit value, this simplifies down to
just: 0x3ffffff. This is likely a remnant from testing that was never
cleaned up.
Resolves a -Wshift-overflow warning.
2020-07-16 22:16:11 -04:00
Lioncash
cc935d997b
macro_hle: Remove unnecessary std::make_pair calls
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The purpose of make_pair is generally to deduce the types within the
pair without explicitly specifying the types, so these usages were
generally unnecessary, particularly when the type is enforced by the
array declaration.
2020-07-16 21:59:25 -04:00
Lioncash
502dbfb9eb
macro: Resolve missing parameter in doxygen comment
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Resolves a -Wdocumentation warning.
2020-07-16 21:54:42 -04:00
Lioncash
e07eb5b223
constants: Add missing <array> include
...
Eliminates reliance on an indirect include.
2020-07-16 21:43:20 -04:00
Lioncash
e54c940abf
mii/manager: Resolve sign mismatch warnings
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Previously the loop termination condition was testing variables of
different signedness.
2020-07-16 21:07:04 -04:00
Rodrigo Locatti
39ae2deb28
Merge pull request #4363 from lioncash/mismatch
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vk_texture_cache: Amend mismatched access masks and indices in UploadBuffer
2020-07-16 21:54:40 -03:00
Lioncash
7f989378c0
mii/manager: Make use of designated initializers
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Allows returning the structure in a more concise manner.
2020-07-16 20:45:33 -04:00
bunnei
3bbf4462db
Merge pull request #4292 from bunnei/mii-rewrite
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hle: service: mii: Rewrite service to properly support creation of random and default miis.
2020-07-16 20:05:40 -04:00
Lioncash
7785123b1c
wrapper: Make use of designated initializers where applicable
2020-07-16 20:01:01 -04:00
Lioncash
01da386617
vk_texture_cache: Make use of designated initializers where applicable
2020-07-16 19:52:38 -04:00
Lioncash
169759e069
vk_texture_cache: Amend mismatched access masks and indices in UploadBuffer
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Discovered while converting relevant parts of the codebase over to
designated initializers.
2020-07-16 19:45:46 -04:00
Lioncash
08d36afd40
vk_swapchain: Make use of designated initializers where applicable
2020-07-16 19:27:02 -04:00
Lioncash
3c060503bc
vk_stream_buffer: Make use of designated initializers where applicable
2020-07-16 19:22:11 -04:00
Lioncash
70147e913f
vk_staging_buffer_pool: Make use of designated initializers where applicable
2020-07-16 19:22:03 -04:00
Lioncash
2025f847bb
vk_shader_util: Make use of designated initializers where applicable
2020-07-16 19:17:41 -04:00
Lioncash
97e7663004
vk_scheduler: Make use of designated initializers where applicable
2020-07-16 19:11:43 -04:00
Lioncash
fd7af52ec3
vk_sampler_cache: Make use of designated initializers where applicable
2020-07-16 19:06:40 -04:00
Lioncash
772b6e4d28
vk_resource_manager: Make use of designated initializers where applicable
2020-07-16 19:02:35 -04:00
Lioncash
8ebd6a21c5
vk_renderpass_cache: Make use of designated initializers where applicable
2020-07-16 18:57:23 -04:00
Lioncash
01f297f2e0
vk_rasterizer: Make use of designated initializers where applicable
2020-07-16 18:49:42 -04:00
Lioncash
c07b0ffe47
vk_query_cache: Make use of designated initializers where applicable
2020-07-16 18:34:04 -04:00
Lioncash
d43e923990
vk_pipeline_cache: Make use of designated initializers where applicable
2020-07-16 18:32:29 -04:00
Lioncash
7d5f93832c
vk_memory_manager: Make use of designated initializers where applicable
2020-07-16 18:26:30 -04:00
Lioncash
75c00c3cb0
vk_image: Make use of designated initializers where applicable
2020-07-16 18:24:26 -04:00
Lioncash
6d165481ad
vk_descriptor_pool: Make use of designated initializers where applicable
2020-07-16 18:19:45 -04:00
Lioncash
fb563e75e9
vk_graphics_pipeline: Resolve narrowing warnings
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For whatever reason, VK_TRUE and VK_FALSE aren't defined as having a
VkBool32 type, so we need to cast to it explicitly.
2020-07-16 18:13:49 -04:00
Lioncash
5330ca396d
vk_compute_pipeline: Make use of designated initializers where applicable
2020-07-16 17:32:12 -04:00
Lioncash
757ddd8158
vk_compute_pass: Make use of designated initializers where applicable
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Note: Some barriers can't be converted over yet, as they ICE MSVC.
2020-07-16 17:23:56 -04:00
Lioncash
a66a0a6a53
vk_buffer_cache: Make use of designated initializers where applicable
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Note: An array within CopyFrom() cannot be converted over yet, as it
ICEs MSVC when converted over.
2020-07-16 16:59:39 -04:00
Rodrigo Locatti
104c523d3d
Merge pull request #4327 from lioncash/desig2
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address_space_info: Make use of designated initializers
2020-07-16 17:41:55 -03:00
Rodrigo Locatti
be68ee88c2
Merge pull request #4333 from lioncash/desig3
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vk_graphics_pipeline: Make use of designated initializers where applicable
2020-07-16 17:41:45 -03:00
Rodrigo Locatti
b6d73ec9c2
Merge pull request #4332 from lioncash/vkdev
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vk_device: Make use of designated initializers where applicable
2020-07-16 17:41:20 -03:00
ReinUsesLisp
210cc0204d
decode/other: Implement S2R.LaneId
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This maps to host's thread id.
- Fixes graphical issues on Paper Mario.
2020-07-16 16:09:39 -03:00
ReinUsesLisp
88e57b13e0
gl_arb_decompiler: Execute BAR even when inside control flow
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Unlike GLSL, GLASM allows us to call BAR inside control flow.
- Fixes graphical artifacts in Paper Mario.
2020-07-16 16:05:52 -03:00
ReinUsesLisp
a5a72cbd20
renderer_{opengl,vulkan}: Clamp shared memory to host's limit
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This stops shaders from failing to build when the exceed host's shared
memory size limit. An error is logged.
2020-07-16 16:02:46 -03:00
bunnei
98b36625fa
Merge pull request #4321 from lioncash/desig
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vk_blit_screen: Make use of designated initializers where applicable
2020-07-16 14:55:36 -04:00
Lioncash
8bef49cde5
kernel/thread: Remove unimplemented function prototype
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This isn't used, so it can be removed.
2020-07-16 14:32:46 -04:00
Lioncash
2bab07c367
kernel: Remove unused variables
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Resolves some compiler warnings in the Linux build.
2020-07-16 14:17:50 -04:00
Lioncash
07d080ecc8
kernel: Add missing include
2020-07-16 13:51:51 -04:00
Lioncash
f0125b2be8
cpu_manager: Mark function getters as static
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All these do are return std::function instances of static functions, so
these can be used without an instance of the CPU manager.
2020-07-16 13:30:56 -04:00
Lioncash
51546ce57e
cpu_manager: Remove unused preemption_count variable
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Shrinks the data structure by 8 bytes.
2020-07-16 13:24:25 -04:00
Lioncash
201514cb50
cpu_manager: Add missing includes
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Previously this header was relying on indirect inclusions that are no
longer satisfied.
2020-07-16 13:22:58 -04:00
Ameer
94f5f29573
Refactor adapter code
2020-07-16 13:00:04 -04:00
bunnei
a89dfc9183
Merge pull request #4261 from ameerj/gc-calibration
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input_common: GC Controller save and compare against analog origin state
2020-07-16 11:40:09 -04:00
bunnei
2781201bfb
Merge pull request #4337 from lat9nq/fix-per-game-async
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main: Set async gpu properly after loading per-game setting
2020-07-16 11:33:51 -04:00
bunnei
9121d35e70
Merge pull request #4297 from FearlessTobi/skip-profile-select
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main/profile_select: Don't prompt for profile selection when only one is available
2020-07-16 09:45:09 -04:00
David
0648e023ea
Merge pull request #4346 from lioncash/thread
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kernel/handle_table: Remove usages of the global system instance
2020-07-16 23:02:04 +10:00
David Marcec
0319cc1c37
hid: Only update keyboard & debug pad inputs if enabled
...
Previously we would ignore this setting and would update the states regardless of the user setting
2020-07-16 22:28:49 +10:00
David
815f30dc10
Merge pull request #4249 from Morph1984/delete-update-aoc-on-overwrite
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registered_cache: Remove previous update/dlc if it exists on install
2020-07-16 20:36:22 +10:00
Morph
f66e3181dc
Check for empty section0 and CNMT prior to install
2020-07-16 05:22:51 -04:00
Morph
5892fc1555
Add comment to clarify the nullptr check
2020-07-16 00:15:27 -04:00
Morph
2079bb4090
filesystem: Create subdirectories prior to creating a file
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If subdirectories exist in the given path parameter and don't exist in the real filesystem create them prior to creating the files within.
This fixes the softlocks upon save creation in The Legend of Zelda: Breath of the Wild
2020-07-16 00:15:27 -04:00
bunnei
f26f53f35b
Merge pull request #4328 from lioncash/unused-var3
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memory_layout: Remove unused data member
2020-07-15 22:08:05 -04:00
Lioncash
0435b7d361
core_timing: Remove unused data member
...
Shrinks the size of the CoreTiming class by 8 bytes.
2020-07-15 19:41:37 -04:00
Lioncash
bef1844a51
core_timing: Make TimedCallback take std::chrono::nanoseconds
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Enforces our desired time units directly with a concrete type.
2020-07-15 19:41:22 -04:00
Lioncash
8b50c660df
core_timing: Make use of std::chrono with ScheduleEvent
2020-07-15 18:54:15 -04:00
Lioncash
af5a56ddc4
settings: Resolve a sign conversion warning within GetTimeZoneString()
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A sign conversion warning was occurring due to an int < size_t
comparison.
2020-07-15 13:45:22 -04:00
Lioncash
73bb87c06b
kernel/process: Move name and system context to the bottom of the member list
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These aren't directly important or commonly used within the process, so
we can move these to the bottom to allow everything else to be more
likely to be within a cache line.
2020-07-15 13:40:18 -04:00
Lioncash
52e83f0d5c
kernel/handle_table: Remove usages of the global system instance
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Removes even more usages of the global system instance, trimming away
more dependencies on global variables and making them explicit in the
interface.
2020-07-15 13:40:15 -04:00
Lioncash
5dbf91d739
settings: Make use of std::string_view over std::string for logging
...
In all usages of LogSetting(), string literals are provided.
std::string_view is better suited here, as we won't churn a bunch of
string allocations every time the settings are logged out.
While we're at it, we can fold LogSetting() into LogSettings(), given
it's only ever used there.
2020-07-15 13:37:33 -04:00
Lioncash
4ad69ca96e
kernel/thread: Remove global GetCurrentThread()
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This is only used in one place, so we can fold it into the calling code,
eliminating a place for the global system instance to be used.
2020-07-15 13:28:05 -04:00
Morph
0ca7b8269a
clang format
2020-07-15 13:27:04 -04:00
Morph
1bbc61f5f1
Use proper install result when overwriting files
2020-07-15 13:27:04 -04:00
Morph
8794e623d9
Remove global system instance and address feedback
2020-07-15 13:27:04 -04:00
Morph
a82fdea1ac
registered_cache: Remove previous update/dlc if it exists on install
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- This checks for and removes old updates or dlc based on title id. If a content meta nca exists within the registered cache, it will attempt to remove all the ncas associated with the content meta before installing a new update/dlc
2020-07-15 13:27:04 -04:00
VolcaEM
e90802e762
clang-format
2020-07-15 01:22:52 +02:00
VolcaEM
b608acd688
dmnt_cheat_vm: Implement opcode 0xC3 (ReadWriteStaticRegister)
...
This was based on Atmosphére's DMNT Cheat VM:
- https://github.com/Atmosphere-NX/Atmosphere/blob/master/stratosphere/dmnt/source/cheat/impl/dmnt_cheat_vm.hpp
- https://github.com/Atmosphere-NX/Atmosphere/blob/master/stratosphere/dmnt/source/cheat/impl/dmnt_cheat_vm.cpp
From Atmosphére's documentation: "Code type 0xC3 reads or writes a static register with a given register"
There are now only two remaining opcodes to implement (PauseProcess and BreakProcess)
This is untested because I don't have any experience in testing cheats on yuzu
2020-07-15 01:19:22 +02:00
Rodrigo Locatti
263200f982
Merge pull request #4342 from lioncash/endian
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common/swap: Make use of std::endian
2020-07-14 18:49:07 -03:00
Lioncash
9f027b1af2
common/swap: Make use of std::endian
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Allows removing a bunch of defines in favor of a two liner.
2020-07-14 16:26:54 -04:00
Lioncash
969100d41a
shader_cache: Make use of std::erase_if
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Now that we use C++20, we can also make use of std::erase_if instead of
needing to do the erase-remove idiom.
2020-07-14 15:49:15 -04:00
bunnei
666b37ad56
Merge pull request #4242 from ReinUsesLisp/maxwell-dma
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maxwell_dma: Match official doc and support pitch->voxel copies
2020-07-14 14:04:16 -04:00
lat9nq
a683e42516
clang-format
2020-07-14 13:46:42 -04:00
lat9nq
6d1477f214
settings: Move settings sanitization to its own function
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Creates a new function that can be expanded later to fix other settings that are known to cause emulation errors across executables.
2020-07-14 13:36:09 -04:00
Ameer
93fe982a0c
Rebase to master
2020-07-14 13:04:02 -04:00
bunnei
e2730372b8
Merge pull request #4294 from MerryMage/cpu-opt-settings
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configuration: Add settings to enable/disable specific CPU optimizations
2020-07-14 12:38:03 -04:00
bunnei
450cbcfee6
Merge pull request #4282 from Morph1984/fs-size
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filesystem: Set various NAND partition sizes to their defaults
2020-07-14 12:16:42 -04:00
Ameer
ab65de2f96
Fix crash if gc configured but adapter not connected
2020-07-14 11:23:10 -04:00
bunnei
393cdb15f5
Merge pull request #4314 from lioncash/input-warn
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gcadapter: Tidy up compiler warnings
2020-07-14 10:20:12 -04:00
bunnei
edb291b3be
Merge pull request #4315 from lioncash/udp-warn
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udp: Silence a C++20 deprecation warning
2020-07-14 09:33:16 -04:00
lat9nq
8160e142e1
main: Set async gpu properly after loading per-game setting
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Another error that got pass me and only noticed when I was doing the per-game settings UI rework. This prevents asynchronous GPU emulation from being disabled while multi core is enabled as a result of a poorly put together per-game config.
2020-07-14 01:02:10 -04:00
lat9nq
e02687ff47
configure_general: Explicitly guard use_multi_core when applying settings
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This is likely an oversight during a rebase. Guards use_multi_core to be only set when the global value is in use. It should not make a difference given the current code base, but makes the code sensible.
2020-07-14 00:49:17 -04:00
Lioncash
0f8b977663
vk_device: Make use of designated initializers where applicable
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Avoids redundant repetitions of variable names, and allows assignment
all in one statement.
2020-07-13 22:24:01 -04:00
LC
edb2caaae5
Merge pull request #4280 from jbeich/system-libusb
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cmake: pass libusb include directory
2020-07-13 22:21:07 -04:00
Ameer
b284c43385
input_common: drop unused libusb.h include
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Remnant of an early implementation.
2020-07-14 01:50:34 +00:00
Lioncash
0475a167f8
vk_graphics_pipeline: Make use of designated initializers where applicable
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Avoids redundant variable name repetitions.
2020-07-13 21:07:56 -04:00
Jan Beich
883fab2fff
input_common: make libusb private to gc_adapter
2020-07-13 18:48:19 +00:00
Lioncash
f2f876e3ff
memory_layout: Remove unused data member
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This isn't used, so it can be removed entirely, shrinking the structure
size by 8 bytes.
2020-07-13 10:51:23 -04:00
Lioncash
ed0fe04b4f
address_space_info: Use type alias to simplify code
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We can define an alias for the index arrays and then just reuse it to
make the code nicer to read.
2020-07-13 10:42:52 -04:00
Lioncash
c3eb42de65
address_space_info: Make use of designated initializers
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We can alter the structure so that we can use designated initializers in
the array, eliminating the comments that indicate their field names.
2020-07-13 10:42:49 -04:00
ReinUsesLisp
fbc232426d
video_core: Rearrange pixel format names
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Normalizes pixel format names to match Vulkan names. Previous to this
commit pixel formats had no convention, leading to confusion and
potential bugs.
2020-07-13 01:44:23 -03:00
ReinUsesLisp
eda37ff26b
video_core: Fix DXT4 and RGB565
2020-07-13 01:01:09 -03:00
ReinUsesLisp
a8dab2ffb3
video_core/format_lookup_table: Add formats with existing PixelFormat
2020-07-13 01:01:09 -03:00
ReinUsesLisp
480850ffe7
video_core: Fix B5G6R5_UNORM render target format
2020-07-13 01:01:09 -03:00
ReinUsesLisp
990b14f181
video_core: Fix B5G6R5U
2020-07-13 01:01:09 -03:00
ReinUsesLisp
1d20aac795
video_core: Implement RGBA32_SINT render target
2020-07-13 01:01:09 -03:00
ReinUsesLisp
9338599d72
video_core: Implement RGBA32_SINT render target
2020-07-13 01:01:09 -03:00
ReinUsesLisp
95c0f5afe5
video_core: Implement RGBA16_SINT render target
2020-07-13 01:01:09 -03:00
ReinUsesLisp
977d6c46f3
video_core: Implement RGBA8_SINT render target
2020-07-13 01:01:09 -03:00
ReinUsesLisp
50c6030a8d
video_core: Implement RG32_SINT render target
2020-07-13 01:01:09 -03:00
ReinUsesLisp
e849d68048
video_core: Implement RG8_SINT render target and fix RG8_UINT
2020-07-13 01:01:09 -03:00
ReinUsesLisp
f29fede49c
video_core: Implement R8_SINT render target
2020-07-13 01:01:08 -03:00
ReinUsesLisp
fd33e996e0
video_core: Implement R8_SNORM render target
2020-07-13 01:01:08 -03:00
ReinUsesLisp
505c206eb8
video_core/surface: Remove explicit values on PixelFormat's definition
2020-07-13 01:01:08 -03:00
ReinUsesLisp
143662118c
video_core/surface: Reorder render target to pixel format switch
2020-07-13 01:01:08 -03:00
Lioncash
db6fbd5894
vk_blit_screen: Make use of designated initializers where applicable
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Now that we make use of C++20, we can use designated initializers to
make things a little nicer to read.
2020-07-12 19:45:30 -04:00
ReinUsesLisp
0fe09df386
vk_state_tracker: Fix dirty flags for stencil_enable on VK_EXT_extended_dynamic_state
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Fixes a regression on any game using stencil on devices with
VK_EXT_extended_dynamic_state.
2020-07-12 20:43:42 -03:00
Lioncash
8df93132cd
udp: Silence a C++20 deprecation warning
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C++20 deprecates using the = lambda capture to implicitly capture the
this pointer. Instead, we must specify it explicitly.
2020-07-12 15:49:42 -04:00
Lioncash
a1dddca4ab
gc_poller: Mark GCButtonFactory::GetNextInput() as const
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This doesn't modify class instance state.
2020-07-12 15:43:07 -04:00
Lioncash
839c91cd14
gc_poller: Get rid of undefined behavior in Create()
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Ensures that the function always has returns in all control paths.
2020-07-12 15:41:35 -04:00
Lioncash
a8ba6dc3c9
gc_poller: Silence sign conversion warnings
2020-07-12 15:40:22 -04:00
Lioncash
32b6fc4062
gc_adapter: Remove deprecated usage of = in lambda captures
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It's deprecated in C++20 to use = to capture the this pointer.
Instead, we can simply pass this as an argument to the thread
constructor.
2020-07-12 15:38:19 -04:00
Lioncash
9ce6ea648f
gc_adapter: Silence sign conversion warnings
2020-07-12 15:36:27 -04:00
MerryMage
a67d00ef31
configure_cpu: Split optimization settings off into Debug tab
2020-07-12 19:32:32 +01:00
Fernando Sahmkow
739d90ee66
Merge pull request #4265 from Morph1984/file-rename
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vfs_real: Fix MoveFile
2020-07-12 13:00:09 -04:00
LC
ed89bcc767
Merge pull request #4290 from lioncash/latest
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CMakeLists: Make use of /std:c++latest on MSVC
2020-07-12 12:25:10 -04:00
bunnei
f1aabc21ee
Merge pull request #3385 from Morph1984/batch-install
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frontend: Add support to batch install files to NAND
2020-07-12 12:20:56 -04:00
Tobias
80a0f2a118
common/alignment: Fix compilation errors ( #4303 )
2020-07-12 16:45:49 +02:00
Morph
fd1c3aa14e
fs: Fix RomFS building when zero byte files are present
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When zero byte files are present, the key (offset) for that file is identical to the file right after. A std::map isn't able to fit key-value pairs with identical keys (offsets), therefore, the solution is to use std::multimap which permits multiple entries with the same key.
This most prominently fixes Pokemon Sword and Shield weather with any RomFS mod applied.
2020-07-12 04:33:35 -04:00
bunnei
e60733aad3
Merge pull request #4275 from CrazyMax/desired_language
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AM: fix GetDesiredLanguage:
2020-07-12 01:45:08 -04:00
bunnei
5fb27f83cf
Merge pull request #4289 from ReinUsesLisp/dynfix
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vk_rasterizer: Pass <pSizes> to CmdBindVertexBuffers2EXT
2020-07-11 23:44:03 -04:00
bunnei
e706501c8d
hle: service: mii: Rewrite service to properly support creation of random and default miis.
2020-07-11 21:34:59 -04:00
bunnei
1074c87f18
Revert "Port citra-emu/citra#5441 : "Common: remove a mod from AlignUp""
2020-07-11 19:28:09 -04:00
Marshall Mohror
a4306b9e56
Common: remove a mod from AlignUp ( #5441 )
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In cases where the size is not a known constant when inlining, AlignUp<std::size_t> currently generates two 64-bit div instructions.
This generates one div and a cmov which is significantly cheaper.
2020-07-11 18:39:00 +02:00
MerryMage
da11a27f42
configure_cpu: Add tooltips
2020-07-11 16:38:38 +01:00
MerryMage
505aa3a4c1
configure_cpu: Show/Hide debugging options
2020-07-11 16:38:38 +01:00
FearlessTobi
a59ad9246b
main/profile_select: Don't prompt for profile selection when only one is available
2020-07-11 16:08:34 +02:00
MerryMage
0193202964
configuration: Add settings to enable/disable specific CPU optimizations
2020-07-11 14:34:09 +01:00
Lioncash
fb0fefc75c
CMakeLists: Make use of /std:c++latest on MSVC
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Provides the buildbot with one builder that is always tracking the
latest version of the C++ standard, allowing us to progressively rectify
our code and amend any differences between standards over time instead
of waiting for a complete standard change, potentially breaking a lot of
code all at once.
2020-07-11 04:45:40 -04:00
bunnei
a0ee597b19
Merge pull request #4203 from VolcaEM/services
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service: Update function tables
2020-07-11 00:02:36 -04:00
bunnei
a45a57641f
Merge pull request #4250 from Morph1984/key-writing
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KeyManager: Prevent writing of invalid keys
2020-07-10 22:45:18 -04:00
ReinUsesLisp
fca26980a2
vk_rasterizer: Pass <pSizes> to CmdBindVertexBuffers2EXT
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This has been fixed in Nvidia's public beta driver 451.74. The previous
beta driver will be broken, people using these will have to update.
2020-07-10 18:15:32 -03:00
bunnei
995067538d
Merge pull request #4221 from jbeich/unused-qt-opengl
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cmake: drop dependency on QtOpenGL
2020-07-10 15:18:04 -04:00
Ameer
042c6602a0
Break out of scan loop if can't find adapter on first run
2020-07-10 11:07:43 -04:00
ReinUsesLisp
c574ab5aa1
video_core/textures: Add and use SwizzleSliceToVoxel, and minor style changes
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Change GOB sizes from free-functions to constexpr constants.
Add SwizzleSliceToVoxel, a function that swizzles a 2D array of pixels
into a 3D texture and use it for 3D copies.
2020-07-10 04:09:32 -03:00
Morph
755506d404
vfs_real: Fix MoveFile
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The file wasn't closed prior to being renamed / moved, throwing an error that states "The process cannot access the file because it is being used by another process." Fix this by closing the file prior to a rename / move operation.
Fixes saving in Luigi's Mansion 3 and KATANA KAMI: A Way of the Samurai Story.
2020-07-10 00:39:23 -04:00
Morph
7351ca8c75
KeyManager: Prevent writing of invalid keys
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If the keys are zero, don't write them to the autogenerated file.
2020-07-10 00:39:00 -04:00
Morph
75a01475d1
Add additional empty check for the QStringList returned by the InstallDialog
2020-07-10 00:38:29 -04:00
Morph
6d8d7ebc66
Update the install and progress dialogs
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- Remove the overwrite files checkbox, it will always overwrite
- The progressbar now reflects the progress in terms of data transferred.
2020-07-10 00:38:28 -04:00
Morph
7f4d96d873
Refactor batch installing files
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Key issues fixed:
- Progress dialog showing up as white/hanging/getting stuck/unresponsive.
Key changes:
- Progress dialog now shows progress as a function of all files instead of per nca within a file.
- Overwrite existing files will overwrite all files in the selection.
2020-07-10 00:38:28 -04:00
Morph
4c269e5ced
Add support for batch install to NAND
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This adds support to batch install files to NAND
2020-07-10 00:38:28 -04:00
Morph
b24b463c87
bis_factory: Set User NAND free space to be 1 MiB less than total.
2020-07-10 00:37:39 -04:00
Morph
17242a8865
sdmc_factory: Set the SDMC total size to 1 TiB
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We should not be limited by the SDMC's partition size, set this to 1 TiB. Hardware is limited to the max allowed by the MBR partition table which is 2 TiB.
2020-07-10 00:37:39 -04:00
Morph
0373ead96e
bis_factory: Use hardware default NAND partition sizes
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Sets the total space of user and system partitions to their hardware defaults.
Furthermore, return the total space as free space for the user partition to prevent it from reaching zero.
Some games like Bioshock 2 check for the available free space prior to save creation, and we should not be limited by arbitrary limits.
2020-07-10 00:37:39 -04:00
Morph
47e26d7bc7
settings: Remove storage size options
2020-07-10 00:37:39 -04:00
David Marcec
bd2feb6873
cmake: Fix libfmt linking errors
2020-07-10 14:04:06 +10:00
Rodrigo Locatti
e73c53fad1
Merge pull request #4283 from lat9nq/fix-linux-nvidia-vulkan
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vk_stream_buffer: Prevent Vulkan crash in Linux on recent NVIDIA driver
2020-07-10 00:18:44 -03:00
lat9nq
63d23835ef
configuration: implement per-game configurations ( #4098 )
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* Switch game settings to use a pointer
In order to add full per-game settings, we need to be able to tell yuzu to switch
to using either the global or game configuration. Using a pointer makes it easier
to switch.
* configuration: add new UI without changing existing funcitonality
The new UI also adds General, System, Graphics, Advanced Graphics,
and Audio tabs, but as yet they do nothing. This commit keeps yuzu
to the same functionality as originally branched.
* configuration: Rename files
These weren't included in the last commit. Now they are.
* configuration: setup global configuration checkbox
Global config checkbox now enables/disables the appropriate tabs in the game
properties dialog. The use global configuration setting is now saved to the
config, defaulting to true. This also addresses some changes requested in the PR.
* configuration: swap to per-game config memory for properties dialog
Does not set memory going in-game. Swaps to game values when opening the
properties dialog, then swaps back when closing it. Uses a `memcpy` to swap.
Also implements saving config files, limited to certain groups of configurations
so as to not risk setting unsafe configurations.
* configuration: change config interfaces to use config-specific pointers
When a game is booted, we need to be able to open the configuration dialogs
without changing the settings pointer in the game's emualtion. A new pointer
specific to just the configuration dialogs can be used to separate changes
to just those config dialogs without affecting the emulation.
* configuration: boot a game using per-game settings
Swaps values where needed to boot a game.
* configuration: user correct config during emulation
Creates a new pointer specifically for modifying the configuration while
emulation is in progress. Both the regular configuration dialog and the game
properties dialog now use the pointer Settings::config_values to focus edits to
the correct struct.
* settings: split Settings::values into two different structs
By splitting the settings into two mutually exclusive structs, it becomes easier,
as a developer, to determine how to use the Settings structs after per-game
configurations is merged. Other benefits include only duplicating the required
settings in memory.
* settings: move use_docked_mode to Controls group
`use_docked_mode` is set in the input settings and cannot be accessed from the
system settings. Grouping it with system settings causes it to be saved with
per-game settings, which may make transferring configs more difficult later on,
especially since docked mode cannot be set from within the game properties
dialog.
* configuration: Fix the other yuzu executables and a regression
In main.cpp, we have to get the title ID before the ROM is loaded, else the
renderer will reflect only the global settings and now the user's game specific
settings.
* settings: use a template to duplicate memory for each setting
Replaces the type of each variable in the Settings::Values struct with a new
class that allows basic data reading and writing. The new struct
Settings::Setting duplicates the data in memory and can manage global overrides
per each setting.
* configuration: correct add-ons config and swap settings when apropriate
Any add-ons interaction happens directly through the global values struct.
Swapping bewteen structs now also includes copying the necessary global configs
that cannot be changed nor saved in per-game settings. General and System config
menus now update based on whether it is viewing the global or per-game settings.
* settings: restore old values struct
No longer needed with the Settings::Setting class template.
* configuration: implement hierarchical game properties dialog
This sets the apropriate global or local data in each setting.
* clang format
* clang format take 2
can the docker container save this?
* address comments and style issues
* config: read and write settings with global awareness
Adds new functions to read and write settings while keeping the global state in
focus. Files now generated per-game are much smaller since often they only need
address the global state.
* settings: restore global state when necessary
Upon closing a game or the game properties dialog, we need to restore all global
settings to the original global state so that we can properly open the
configuration dialog or boot a different game.
* configuration: guard setting values incorrectly
This disables setting values while a game is running if the setting is
overwritten by a per game setting.
* config: don't write local settings in the global config
Simple guards to prevent writing the wrong settings in the wrong files.
* configuration: add comments, assume less, and clang format
No longer assumes that a disabled UI element means the global state is turned
off, instead opting to directly answer that question. Still however assumes a
game is running if it is in that state.
* configuration: fix a logic error
Should not be negated
* restore settings' global state regardless of accept/cancel
Fixes loading a properties dialog and causing the global config dialog to show
local settings.
* fix more logic errors
Fixed the frame limit would set the global setting from the game properties
dialog. Also strengthened the Settings::Setting member variables and simplified
the logic in config reading (ReadSettingGlobal).
* fix another logic error
In my efforts to guard RestoreGlobalState, I accidentally negated the IsPowered
condition.
* configure_audio: set toggle_stretched_audio to tristate
* fixed custom rtc and rng seed overwriting the global value
* clang format
* rebased
* clang format take 4
* address my own review
Basically revert unintended changes
* settings: literal instead of casting
"No need to cast, use 1U instead"
Thanks, Morph!
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
* Revert "settings: literal instead of casting
"
This reverts commit 95e992a87c898f3e882ffdb415bb0ef9f80f613f.
* main: fix status buttons reporting wrong settings after stop emulation
* settings: Log UseDockedMode in the Controls group
This should have happened when use_docked_mode was moved over to the controls group
internally. This just reflects this in the log.
* main: load settings if the file has a title id
In other words, don't exit if the loader has trouble getting a title id.
* use a zero
* settings: initalize resolution factor with constructor instead of casting
* Revert "settings: initalize resolution factor with constructor instead of casting"
This reverts commit 54c35ecb46a29953842614620f9b7de1aa9d5dc8.
* configure_graphics: guard device selector when Vulkan is global
Prevents the user from editing the device selector if Vulkan is the global
renderer backend. Also resets the vulkan_device variable when the users
switches back-and-forth between global and Vulkan.
* address reviewer concerns
Changes function variables to const wherever they don't need to be changed. Sets Settings::Setting to final as it should not be inherited from. Sets ConfigurationShared::use_global_text to static.
Co-Authored-By: VolcaEM <volcaem@users.noreply.github.com>
* main: load per-game settings after LoadROM
This prevents `Restart Emulation` from restoring the global settings *after* the per-game settings were applied. Thanks to BSoDGamingYT for finding this bug.
* Revert "main: load per-game settings after LoadROM"
This reverts commit 9d0d48c52d2dcf3bfb1806cc8fa7d5a271a8a804.
* main: only restore global settings when necessary
Loading the per-game settings cannot happen after the ROM is loaded, so we have to specify when to restore the global state. Again thanks to BSoD for finding the bug.
* configuration_shared: address reviewer concerns except operator overrides
Dropping operator override usage in next commit.
Co-Authored-By: LC <lioncash@users.noreply.github.com>
* settings: Drop operator overrides from Setting template
Requires using GetValue and SetValue explicitly. Also reverts a change that broke title ID formatting in the game properties dialog.
* complete rebase
* configuration_shared: translate "Use global configuration"
Uses ConfigurePerGame to do so, since its usage, at least as of now, corresponds with ConfigurationShared.
* configure_per_game: address reviewer concern
As far as I understand, it prevents the program from unnecessarily copying strings.
Co-Authored-By: LC <lioncash@users.noreply.github.com>
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
Co-authored-by: VolcaEM <volcaem@users.noreply.github.com>
Co-authored-by: LC <lioncash@users.noreply.github.com>
2020-07-09 22:42:09 -04:00
bunnei
0f60ccdde2
Merge pull request #4281 from RealJohnGalt/linkfix2
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cmake: fix fmt linking when found
2020-07-09 22:11:38 -04:00
bunnei
f9e748b721
Merge pull request #4248 from Morph1984/CreateManagedDisplaySeparableLayer
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AM/ISelfController: Stub CreateManagedDisplaySeparableLayer
2020-07-09 22:09:42 -04:00
lat9nq
1c7d106aac
vk_stream_buffer: set allocable_size to 9 MiB
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This solves the crash on Linux systems running the current Linux Long Lived branch nVidia driver.
2020-07-09 21:28:32 -04:00
bunnei
83b1b259bd
Merge pull request #4202 from ReinUsesLisp/scoped-lock
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core_timing,scheduler: Use std::scoped_lock when possible
2020-07-09 15:33:41 -04:00
John Galt
95cd2e17ab
cmake: fix fmt linking when found
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This is a new attempt at #4206 that shouldn't break windows builds.
If someone else could test on windows, it would be much appreciated.
Previously, the build bot passed but the actual builds failed.
2020-07-09 11:35:28 -04:00
Jan Beich
48ff15602e
cmake: pass libusb include directory as well
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In file included from src/input_common/gcadapter/gc_adapter.cpp:8:
src/./input_common/gcadapter/gc_adapter.h:11:10: fatal error: 'libusb.h' file not found
#include <libusb.h>
^~~~~~~~~~
2020-07-09 15:26:54 +00:00
bunnei
77bdd09aa2
Merge pull request #4219 from ogniK5377/audio-timing
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audio: Improving audio timing for multicore/single core
2020-07-08 22:07:17 -04:00
Ameer
4489ea6f53
Rebase to master, fix merge conflicts
2020-07-08 21:15:49 -04:00
bunnei
5311b562aa
Merge pull request #4266 from jbeich/freebsd
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gcadapter: unbreak build on FreeBSD
2020-07-08 16:30:26 -04:00
bunnei
9c2773409a
Merge pull request #4255 from lioncash/copy
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configure_graphics: Prevent unnecessary string copies in UpdateDeviceComboBox()
2020-07-08 16:28:10 -04:00
Ameer
3c7a115afe
Address comments for better clarity/signed dev count
2020-07-08 14:18:54 -04:00
Ameer
ec13746e4d
Add more libusb error checks
2020-07-08 13:19:33 -04:00
CrazyMax
cf76769026
AM: fix GetDesiredLanguage:
...
try to get a control metadata from application update when is failed to get from the basic version.
Tested on Kirby Star Allies
2020-07-08 19:45:06 +03:00
bunnei
4e2464a713
Merge pull request #4243 from CrazyMax/display_version
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AM: fix GetDisplayVersion
2020-07-08 10:46:56 -04:00
bunnei
2a87ddcce2
Merge pull request #4245 from MerryMage/page-table-race
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memory: Race-condition in pagetables.
2020-07-08 10:44:33 -04:00
ReinUsesLisp
2a9d17b7e7
maxwell_dma: Rename registers to match official docs and reorder
...
Rename registers in the MaxwellDMA class to match Nvidia's official
documentation. This one can be found here:
https://github.com/NVIDIA/open-gpu-doc/blob/master/classes/dma-copy/clb0b5.h
While we are at it, reorganize the code in MaxwellDMA to be separated in
different functions.
2020-07-07 19:19:33 -03:00
MerryMage
e7c77b90c4
cpu_interrupt_handler: Remove #pragma once from .cpp file
2020-07-07 22:47:00 +01:00
Ameer
b57475887b
Address PR feedback, fix axis button thresholding
2020-07-07 12:20:59 -04:00
bunnei
35f7740b6c
Merge pull request #4150 from ReinUsesLisp/dynamic-state-impl
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vulkan: Use VK_EXT_extended_dynamic_state when available
2020-07-07 10:58:09 -04:00
Jan Beich
1db10b8f4c
input_common/gcadapter: add missing C++11 header required by libc++
...
In file included from src/input_common/gcadapter/gc_adapter.cpp:8:
src/./input_common/gcadapter/gc_adapter.h:77:10: error: no template named 'unordered_map' in namespace 'std'
std::unordered_map<int, bool> buttons;
~~~~~^
src/./input_common/gcadapter/gc_adapter.h:78:10: error: no template named 'unordered_map' in namespace 'std'
std::unordered_map<int, u16> axes;
~~~~~^
2020-07-07 10:02:03 +00:00
Ameer
e3253b5f18
Brace the code! Fix compile error due to class member construction order
2020-07-06 23:01:57 -04:00
Ameer
86abff48e1
Recalibrate reconnected controllers
2020-07-06 22:09:07 -04:00
Ameer
7ad423923d
Save origin state of GC controller analog features, compare against origin for input detection
2020-07-06 21:58:31 -04:00
Ameer
40cf9288e9
change shortcut context for other hotkeys with file open dialog
2020-07-06 19:45:57 -04:00
CrazyMax
7bd3558c64
GetDisplayVersion should return a null-terminated version string.
...
also, in case of failed to get of the basic version, we will try get it from application update.
2020-07-07 02:04:24 +03:00
Ameer
fa4d6df4c5
Fix ss crash on game menu, fix ss on windowed mode
2020-07-06 17:30:28 -04:00
Lioncash
4f678284e2
configure_graphics: Make use of qOverload in signals/slots
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While we're in the same area, we can make use of qOverload to tidy up
some function pointer casts.
2020-07-06 09:07:21 -04:00
Lioncash
be06b21f7b
configure_graphics: Prevent unnecessary string copies in UpdateDeviceComboBox()
...
Unlikely to impact performance at all, but this is essentially a "free"
transformation, so why not?
2020-07-06 09:07:03 -04:00
MerryMage
76bd617b2d
memory: Set page-table pointers before setting attribute = Memory
2020-07-05 12:54:19 +01:00
Morph
c0dc8f9d25
AM/ISelfController: Stub CreateManagedDisplaySeparableLayer
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Stub this by sending 1 layer id instead of 2 as yuzu does not support multiple layers per display.
No adverse side effects have been observed.
- Used by Animal Crossing: New Horizons Update 1.3.0
2020-07-05 06:26:21 -04:00
Fernando Sahmkow
52882a93a5
Merge pull request #4194 from ReinUsesLisp/fix-shader-cache
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shader_cache: Fix use-after-free and orphan invalidation cache entries
2020-07-04 20:49:00 -04:00
Ameer
f829932ed1
Fix merge conflicts?
2020-07-04 00:59:40 -04:00
Ameer
d00972fce1
Fix for always firing triggers on some controllers, trigger threshold more universal
2020-07-04 00:40:48 -04:00
Rodrigo Locatti
3096adb347
Merge pull request #4218 from ogniK5377/opus-external
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externals: Track opus as submodule instead of using conan
2020-07-04 01:32:54 -03:00
Ameer
e69d715e3d
Address lioncash feedback: Log formatting, extern const PadButtonArray, little touch ups
2020-07-03 11:52:07 -04:00
bunnei
41a333321a
Merge pull request #4175 from ReinUsesLisp/read-buffer
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gl_buffer_cache: Copy to buffers created as STREAM_READ before downloading
2020-07-02 23:30:08 -04:00
bunnei
8a1cfcc8b7
Merge pull request #3924 from ogniK5377/GetKeyCodeMap
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Implement GetKeyCodeMap & GetKeyCodeMap2
2020-07-02 23:03:20 -04:00
bunnei
98fcd3ba5d
Revert "cmake: fix fmt linking"
2020-07-02 22:53:12 -04:00
bunnei
064b7bfa5f
Merge pull request #4206 from RealJohnGalt/linkfix
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cmake: fix fmt linking
2020-07-02 22:23:39 -04:00
bunnei
b13fd9e65a
Merge pull request #4193 from ogniK5377/GetIndirectLayerConsumerHandle-stub
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am: Stub GetIndirectLayerConsumerHandle
2020-07-02 21:31:20 -04:00
bunnei
af787e451b
Merge pull request #4192 from ogniK5377/acc-ListOpenContextStoredUsers-stub
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acc: ListOpenContextStoredUsers partial stub
2020-07-02 20:36:54 -04:00
Ameer
6e1639c7b0
Fix unnecessary diffs
2020-07-02 16:51:16 -04:00
Ameer
6b7c8e469b
Add LR triggers as axes, half press to initiate a press, add GC axis id in config, clarify some code blocks for better readability
2020-07-02 15:54:44 -04:00
Rodrigo Locatti
c58e21cd76
Merge pull request #4082 from Morph1984/mirror-once-clamp
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maxwell_to_gl: Implement MirrorOnceClampOGL wrap mode using GL_MIRROR_CLAMP_EXT
2020-07-02 04:57:40 -03:00
VolcaEM
3f910efb40
Rename two functions in NS
...
- Rename "GetShellEvent" to "GetShellEventHandle"
- Rename "LaunchApplicationFromHost" to "LaunchApplication"
2020-07-02 09:02:55 +02:00
VolcaEM
38b585a309
Rename GetApplicationArea2 to GetApplicationAreaSize
2020-07-02 08:58:51 +02:00
Jan Beich
b1b1ed7597
cmake: stop linking against QGL after c6a0ab9792
2020-07-01 22:11:39 +00:00
ReinUsesLisp
f6cb128eac
shader_cache: Fix use-after-free and orphan invalidation cache entries
...
This fixes some cases where entries could have been removed multiple
times reading freed memory. To address this issue this commit removes
duplicates from entries marked for removal and sorts out the removal
process to fix another use-after-free situation.
Another issue fixed in this commit is orphan invalidation cache entries.
Previously only the entries that were invalidated in the current
operations had its entries removed. This led to more use-after-free
situations when these entries were actually invalidated but referenced
an object that didn't exist.
2020-07-01 18:16:53 -03:00
Ameer
34a590e509
Reset adapter state on init, fixes errors relating driver hang from unexpected unplug
2020-07-01 12:52:50 -04:00
David Marcec
28aa697528
Don't handle cycles late if stretcher is active
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Timestretcher seems to be broken
2020-07-01 16:59:42 +10:00
David Marcec
24c2930012
audio: Improving audio timing for multicore/single core
...
Fixes the issue with needing the timestretcher for multicore.
2020-07-01 16:52:02 +10:00
David
15a04fb704
Merge pull request #4217 from lioncash/prototype
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key_manager: Make use of canonical deleted operator=
2020-07-01 16:13:14 +10:00
David Marcec
d5dfe34c49
externals: Track opus as submodule instead of using conan
...
Supersedes #4068 see for details.
2020-07-01 15:09:33 +10:00
LC
0b954a3305
Merge pull request #4208 from jbeich/freebsd
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common: unbreak build on BSDs
2020-07-01 00:34:20 -04:00
Lioncash
fb13f053bb
key_manager: Correct casing of instance()
...
Our codebase uppercases member function names.
2020-07-01 00:28:50 -04:00
Lioncash
c91710a82f
key_manager: Delete move operations
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Prevents the singleton from being moved from.
2020-07-01 00:24:38 -04:00
Lioncash
00a1d106bd
key_manager: Make use of canonical deleted operator=
...
operator= typically returns a reference, it's not void.
While we're at it, we can correct the parameter formatting to adhere to the
codebase.
2020-07-01 00:21:31 -04:00
David
3bb63bc0b3
Merge pull request #3967 from FearlessTobi/keys-singleton
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crypto: Make KeyManager a singleton class
2020-07-01 14:16:26 +10:00
bunnei
c6b0353c4d
Merge pull request #4153 from ogniK5377/prepo-multibuf
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prepo: : Don't read extra buffer from report unless passed
2020-06-30 22:37:13 -04:00
bunnei
424540d9e8
Merge pull request #4063 from FreddyFunk/game-version-in-title
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Add game version to window title
2020-06-30 21:42:33 -04:00
bunnei
f1b1238e2d
Merge pull request #4166 from VolcaEM/quickstart-faq
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Add "Open Quickstart Guide" and "FAQ" buttons to the Help menu
2020-06-30 19:03:47 -04:00
Jan Beich
3b1683a152
common: switch to nullptr for sysctl's empty new value
2020-06-30 23:00:18 +00:00
Ameer
a76e11e7f0
Address feedback regarding increments, const vars, and general cleanup
2020-06-30 17:28:02 -04:00
Fernando Sahmkow
a4f48efea4
Merge pull request #4176 from ReinUsesLisp/compatible-formats
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texture_cache: Check format compatibility before copying
2020-06-30 15:36:13 -04:00
Fernando Sahmkow
977a3ab352
Merge pull request #4157 from ReinUsesLisp/unified-turing
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gl_device: Enable NV_vertex_buffer_unified_memory on Turing devices
2020-06-30 14:36:51 -04:00
Ameer
dfdf87d844
fix implicit conversion of size_t type to int
2020-06-30 11:44:55 -04:00
Morph
1b31755ba6
maxwell_to_gl: Implement MirrorOnceClampOGL using GL_MIRROR_CLAMP_EXT
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Like MirrorOnceBorder, this requires the GL_EXT_texture_mirror_clamp extension. This extension is unfortunately not available on Intel's drivers (both Windows proprietary and Linux Mesa). Use GL_MIRROR_CLAMP_TO_EDGE as a fallback if the extension is unavailable.
2020-06-30 02:40:14 -04:00
Rodrigo Locatti
d217017c9e
Merge pull request #4191 from Morph1984/vertex-formats
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maxwell_to_gl/vk: Reorder vertex formats
2020-06-30 03:30:00 -03:00
David
7c970132b5
macro: Add support for "middle methods" on the code cache ( #4112 )
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Macro code is just uploaded sequentially from a starting address, however that does not mean the entry point for the macro is at that address. This PR adds preliminary support for executing macros in the middle of our cached code.
2020-06-30 02:32:24 -03:00
bunnei
fa8e35c49f
Merge pull request #4182 from Kewlan/fullscreen-hotkey-fix
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hotkeys: Fix issues caused when changing the fullscreen hotkey
2020-06-29 23:11:57 -04:00
Jan Beich
e6085ea35f
common: add sysconf() fallback
...
src/common/memory_detect.cpp:15:10: fatal error: 'sys/sysinfo.h' file not found
#include <sys/sysinfo.h>
^~~~~~~~~~~~~~~
2020-06-29 22:41:22 +00:00
Morph
10eca7f651
maxwell_to_gl: Rename VertexType() to VertexFormat()
2020-06-29 11:48:38 -04:00
John Galt
765e37aa35
cmake: fix fmt linking
...
On gcc/ld, and clang/lld, fmt::v6 symbols are excluded, so linking
fails. This fixes the issue.
Note: This was included in the FindBoost changes I shared with
BlinkHawk, however only they were merged. I'm not sure if it was missed,
or if there was an issue with this part of the change.
2020-06-29 07:10:07 -04:00
Rodrigo Locatti
f84cbf6429
Merge pull request #4140 from ReinUsesLisp/validation-layers
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renderer_vulkan: Update validation layer name and test before enabling
2020-06-29 02:12:38 -03:00
VolcaEM
86946ea13c
Remove duplicate functions
2020-06-29 04:22:38 +02:00
VolcaEM
f3630a0713
Use decimal instead of hexadecimal
...
Co-authored-by: David <25727384+ogniK5377@users.noreply.github.com>
2020-06-29 04:21:10 +02:00
VolcaEM
a0c499aef7
Fix typo
2020-06-29 04:12:36 +02:00
VolcaEM
f2eead3b5b
Clang-format
2020-06-29 04:09:38 +02:00
VolcaEM
6a0010d0c6
service: Update function tables
2020-06-29 04:01:34 +02:00
ReinUsesLisp
8562b516c0
core_timing,scheduler: Use std::scoped_lock when possible
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Simplifies the cognitive load of procedures using locks and makes locks
safe against exceptions.
2020-06-28 21:42:57 -03:00
bunnei
b05795d704
Merge pull request #3955 from FernandoS27/prometheus-2b
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Remake Kernel Scheduling, CPU Management & Boot Management (Prometheus)
2020-06-28 12:37:50 -04:00
David Marcec
db824b59c8
ldr: Cleanup NRO & NRR structs
2020-06-28 20:54:37 +10:00
David
d67c7d9a82
Merge pull request #4026 from VolcaEM/ldr
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ldr: Update NRR/NRO structs
2020-06-28 20:46:42 +10:00
David
4a5f6c03b0
Merge pull request #4184 from VolcaEM/patch-9
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grc: Update function table
2020-06-28 18:49:15 +10:00
David
d3a306b7a6
Merge pull request #4185 from VolcaEM/patch-10
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lbl: Update function table
2020-06-28 18:48:54 +10:00
David
477979dd43
Merge pull request #4186 from VolcaEM/patch-11
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ldn: Update function table
2020-06-28 18:48:28 +10:00
David
b478b61dcf
Merge pull request #4187 from VolcaEM/patch-12
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mig: Update function table
2020-06-28 18:48:15 +10:00
David
00aa9f6a53
Merge pull request #4188 from VolcaEM/patch-13
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mm: Update function table
2020-06-28 18:47:55 +10:00
David
26e243d2d7
Merge pull request #4189 from VolcaEM/patch-14
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ncm: Update function table
2020-06-28 18:47:27 +10:00
David
bd590895cf
Merge pull request #4190 from VolcaEM/patch-15
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nfc: Update function table
2020-06-28 18:47:07 +10:00
David
e978f05ed1
Merge pull request #4183 from VolcaEM/patch-8
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friend: Update function table
2020-06-28 18:46:40 +10:00
Morph
4a35df337b
maxwell_to_vk: Reorder vertex formats and add A2B10G10R10 for all types except float
2020-06-28 02:57:10 -04:00
David Marcec
dcf345febe
am: Stub GetIndirectLayerConsumerHandle
...
Needed by Monster Hunter Generations Ultimate
2020-06-28 16:51:28 +10:00
Morph
78d80d99a0
maxwell_to_gl: Add 32 bit component sizes to (un)signed scaled formats
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Add 32 bit component sizes to (un)signed scaled formats and group (un)signed normalized, scaled, and integer formats together.
2020-06-28 02:51:13 -04:00
David Marcec
f0baf2abf2
acc: ListOpenContextStoredUsers partial stub
...
Needed by Baldur's Gate 1/2
2020-06-28 16:44:36 +10:00
Fernando Sahmkow
2f8947583f
Core/Common: Address Feedback.
2020-06-27 18:20:06 -04:00
Fernando Sahmkow
e486c66850
NvFlinger: Clang Format.
2020-06-27 11:36:30 -04:00
Fernando Sahmkow
626cc44d7a
Build System: Fix GCC & MINGW Build.
2020-06-27 11:36:28 -04:00
Fernando Sahmkow
4105f38022
SVC: Implement 32-bits wrappers and update Dynarmic.
2020-06-27 11:36:27 -04:00
Fernando Sahmkow
ce350e7ce0
SVC: Add GetCurrentProcessorNumber32, CreateTransferMemory32, SetMemoryAttribute32
2020-06-27 11:36:27 -04:00
Fernando Sahmkow
b8df61c642
ARM: Update Dynarmic and Setup A32 according to latest interface.
2020-06-27 11:36:26 -04:00
Fernando Sahmkow
22ceaca2f4
SVC: Add GetThreadPriority32 & SetThreadPriority32
2020-06-27 11:36:25 -04:00
Fernando Sahmkow
ec11918323
ArmDynarmic32: Setup CNTPCT correctly
2020-06-27 11:36:24 -04:00
Fernando Sahmkow
e3d561fb84
Audio: Correct buffer release for host timing.
2020-06-27 11:36:23 -04:00
Fernando Sahmkow
7fd7d05838
Common/Kernel: Corrections and small bug fixing.
2020-06-27 11:36:21 -04:00
Fernando Sahmkow
272a87127a
Services/NvFlinger: Do vSync in a sepparate thread on Multicore.
2020-06-27 11:36:20 -04:00
Fernando Sahmkow
3165152396
Common/NativeClockx86: Reduce native clock accuracy further.
2020-06-27 11:36:18 -04:00
Fernando Sahmkow
71c4779211
Tests/CoreTiming: Correct host timing tests.
2020-06-27 11:36:17 -04:00
Fernando Sahmkow
0a8013d71e
ARMDynarmicInterface: Correct GCC Build Errors.
2020-06-27 11:36:17 -04:00
Fernando Sahmkow
7b1804dab4
Common/AtomicOps: Correct GCC Intrinsic argument ordering.
2020-06-27 11:36:16 -04:00
Fernando Sahmkow
d240143588
Kernel: Correct Host Context on Threads and Scheduler.
2020-06-27 11:36:15 -04:00
Fernando Sahmkow
0e4c35c591
YuzuQT: Hide Speed UI on Multicore.
2020-06-27 11:36:14 -04:00
Fernando Sahmkow
467d43570e
Clang Format.
2020-06-27 11:36:14 -04:00
Fernando Sahmkow
3714f2e471
ARMInterface/Externals: Update dynarmic and fit to latest version.
2020-06-27 11:36:13 -04:00
Fernando Sahmkow
dda6147b0d
ARMInterface: Correct rebase errors.
2020-06-27 11:36:12 -04:00
Fernando Sahmkow
71f1c0f9f9
CoreTiming: Correct rebase bugs and other miscellaneous things.
2020-06-27 11:36:11 -04:00
Fernando Sahmkow
cdf900f1e3
Core: Split Microprofile Dynarmic timing per Core
2020-06-27 11:36:10 -04:00
Fernando Sahmkow
528b19a842
General: Tune the priority of main emulation threads so they have higher priority than less important helper threads.
2020-06-27 11:36:09 -04:00
Fernando Sahmkow
7b44187fd2
Dynarmic Interface: don't clear cache if JIT has not been created.
2020-06-27 11:36:08 -04:00
Fernando Sahmkow
ad92865497
General: Correct rebase, sync gpu and context management.
2020-06-27 11:36:08 -04:00
Fernando Sahmkow
bfb5244cf8
CoreTiming/CycleTimer: Correct Idling.
2020-06-27 11:36:07 -04:00
Fernando Sahmkow
bece52cd81
SingleCore: Correct ticks reset to be on preemption.
2020-06-27 11:36:06 -04:00
Fernando Sahmkow
48fa3b7a0f
General: Cleanup legacy code.
2020-06-27 11:36:05 -04:00
Fernando Sahmkow
c8bf47dcfb
Kernel/svcBreak: Implement CacheInvalidation for Singlecore and correct svcBreak.
2020-06-27 11:36:04 -04:00
Fernando Sahmkow
54e304fe2a
Bootmanager/CPU_Manager: Correct shader caches and sync GPU on OpenGL.
2020-06-27 11:36:03 -04:00
Fernando Sahmkow
19165cd859
HLE_IPC: Correct HLE Event behavior on timeout.
2020-06-27 11:36:03 -04:00
Fernando Sahmkow
7e2ce2f7f4
SingleCore: Improve Cycle timing Behavior and replace mutex in global scheduler for spinlock.
2020-06-27 11:36:02 -04:00
Fernando Sahmkow
a7ecd9e19c
FrameLimiting: Enable frame limiting for single core.
2020-06-27 11:36:01 -04:00
Fernando Sahmkow
f5e32935ca
SingleCore: Use Cycle Timing instead of Host Timing.
2020-06-27 11:36:01 -04:00
Fernando Sahmkow
9bde28d7b1
Scheduler: Correct Reload/Unload
2020-06-27 11:35:59 -04:00
Fernando Sahmkow
5974e3ea33
Thread: Release the ARM Interface on exitting.
2020-06-27 11:35:58 -04:00
Fernando Sahmkow
1567824d2d
General: Move ARM_Interface into Threads.
2020-06-27 11:35:58 -04:00
Fernando Sahmkow
1b82ccec22
Core: Refactor ARM Interface.
2020-06-27 11:35:56 -04:00
Fernando Sahmkow
534466754f
X64 Clock: Reduce accuracy to be less or equal to guest accuracy.
2020-06-27 11:35:55 -04:00
Fernando Sahmkow
7b18174eef
ARM/WaitTree: Better track the CallStack for each thread.
2020-06-27 11:35:54 -04:00
Fernando Sahmkow
87c49aa7be
SVC/ARM: Correct svcSendSyncRequest and cache ticks on arm interface.
2020-06-27 11:35:53 -04:00
Fernando Sahmkow
f2ade343e2
SingleCore: Move Host Timing from a sepparate thread to main cpu thread.
2020-06-27 11:35:52 -04:00
Fernando Sahmkow
5d3a2be04f
GUI: Make multicore only work with Async and add GUI for multicore.
2020-06-27 11:35:52 -04:00
Fernando Sahmkow
25565dffd5
ARM: Addapt to new Exclusive Monitor Interface.
2020-06-27 11:35:50 -04:00
Fernando Sahmkow
1a5f2e290b
CPU_Manager: Correct stopping on SingleCore.
2020-06-27 11:35:49 -04:00
Fernando Sahmkow
db68fba4a6
Scheduler: Correct yielding interaction with SetThreadActivity.
2020-06-27 11:35:49 -04:00
Fernando Sahmkow
7020d498c5
General: Fix microprofile on dynarmic/svc, fix wait tree showing which threads were running.
2020-06-27 11:35:48 -04:00
Fernando Sahmkow
e6f8bde74b
General: Fix Stop function
2020-06-27 11:35:47 -04:00
Fernando Sahmkow
f370de84b1
Kernel: Rewind on SVC change.
2020-06-27 11:35:46 -04:00
Fernando Sahmkow
d494b074e8
Kernel: Preempt Single core on redudant yields.
2020-06-27 11:35:45 -04:00
Fernando Sahmkow
a439cdf22e
CPU_Manager: Unload/Reload threads on preemption on SingleCore
2020-06-27 11:35:43 -04:00
Fernando Sahmkow
8a78fc2580
Synchronization: Correct wide Assertion.
2020-06-27 11:35:43 -04:00
Fernando Sahmkow
ab9aae28bf
General: Initial Setup for Single Core.
2020-06-27 11:35:42 -04:00
Fernando Sahmkow
391f5f360d
Scheduler: Set last running time on thread.
2020-06-27 11:35:41 -04:00
Fernando Sahmkow
9e9c287f8b
Kernel: Corrections to TimeManager, Scheduler and Mutex.
2020-06-27 11:35:40 -04:00
Fernando Sahmkow
6515c6e8c6
Kernel: Fixes, corrections and asserts to scheduler and different svcs.
2020-06-27 11:35:40 -04:00
Fernando Sahmkow
4217e58a10
Scheduler: Correct yields.
2020-06-27 11:35:39 -04:00
Fernando Sahmkow
445b4342b3
Mutex: Revert workaround due to poor exclusive memory.
2020-06-27 11:35:38 -04:00
Fernando Sahmkow
cd1c38be8d
ARM/Memory: Correct Exclusive Monitor and Implement Exclusive Memory Writes.
2020-06-27 11:35:37 -04:00
Fernando Sahmkow
535c542d84
SVC: WaitSynchronization add Termination Pending Result.
2020-06-27 11:35:36 -04:00
Fernando Sahmkow
725bac1404
Scheduler: Remove arm_interface lock and a few corrections.
2020-06-27 11:35:35 -04:00
Fernando Sahmkow
38c6c497f6
Yuzu/Debuggers: Correct Wait Tree for Paused threads.
2020-06-27 11:35:34 -04:00
Fernando Sahmkow
83c7ba1ef7
SVC: Correct SetThreadActivity.
2020-06-27 11:35:33 -04:00
Fernando Sahmkow
a66c61ca2d
SCC: Small corrections to CancelSynchronization
2020-06-27 11:35:33 -04:00
Fernando Sahmkow
44cb9997b3
Scheduler: Correct locking for hle threads.
2020-06-27 11:35:32 -04:00
Fernando Sahmkow
6ed28e15fa
Scheduler: Fix HLE Threads on guard
2020-06-27 11:35:31 -04:00
Fernando Sahmkow
3de33348e4
Scheduler: Protect on closed threads.
2020-06-27 11:35:31 -04:00
Fernando Sahmkow
19847d4d42
Scheduler: Correct assert.
2020-06-27 11:35:30 -04:00
Fernando Sahmkow
a33fbaddec
Core: Correct rebase.
2020-06-27 11:35:29 -04:00
Fernando Sahmkow
1c672128c4
Scheduler: Release old thread fiber before trying to switch to the next thread fiber.
2020-06-27 11:35:28 -04:00
Fernando Sahmkow
c43e559734
NVDRV: Remove frame limiting as Host Timing already takes care.
2020-06-27 11:35:28 -04:00
Fernando Sahmkow
a6bce296ad
Mutex: Correct Result writting to clear exclusivity.
2020-06-27 11:35:26 -04:00
Fernando Sahmkow
e4b175ade2
SVC: Correct svcWaitForAddress and svcSignalToAddress.
2020-06-27 11:35:25 -04:00
Fernando Sahmkow
1e987dbe8d
Scheduler: Correct Select Threads Step 2.
2020-06-27 11:35:24 -04:00
Fernando Sahmkow
07993ac8c8
Kernel: Corrections to Scheduling.
2020-06-27 11:35:23 -04:00
Fernando Sahmkow
b4dc01f16a
Kernel: Correct Signal on Thread Death and Setup Sync Objects on Thread for Debugging
2020-06-27 11:35:23 -04:00
Fernando Sahmkow
75e10578f1
Core: Correct HLE Event Callbacks and other issues.
2020-06-27 11:35:22 -04:00
Fernando Sahmkow
de5b521c09
Process: Protect TLS region and Modules.
2020-06-27 11:35:21 -04:00
Fernando Sahmkow
2a8837ff51
General: Add Asserts
2020-06-27 11:35:21 -04:00
Fernando Sahmkow
04e0f8776c
General: Add better safety for JIT use.
2020-06-27 11:35:20 -04:00
Fernando Sahmkow
bd36eaf15d
SVC: Correct races on physical core switching.
2020-06-27 11:35:19 -04:00
Fernando Sahmkow
cc3aa95926
NVFlinger: Lock race condition between CPU, Host Timing, VSync.
2020-06-27 11:35:18 -04:00
Fernando Sahmkow
3902067008
SVC: Add locks to the memory management.
2020-06-27 11:35:18 -04:00
Fernando Sahmkow
d4ebb510a0
SVC: Correct WaitSynchronization, WaitProcessWideKey, SignalProcessWideKey.
2020-06-27 11:35:17 -04:00
Fernando Sahmkow
5b6a67f849
SVC: Cleanup old methods.
2020-06-27 11:35:16 -04:00
Fernando Sahmkow
3d9fbb8226
CPU_Manager: Reconfigre guest threads for dynamrmic downsides
2020-06-27 11:35:15 -04:00
Fernando Sahmkow
15a79eb0d7
SVC: Correct SendSyncRequest.
2020-06-27 11:35:14 -04:00
Fernando Sahmkow
203e706302
SVC: Correct ArbitrateUnlock
2020-06-27 11:35:14 -04:00
Fernando Sahmkow
3b5b950c89
SVC: Correct SignalEvent, ClearEvent, ResetSignal, WaitSynchronization, CancelSynchronization, ArbitrateLock
2020-06-27 11:35:13 -04:00
Fernando Sahmkow
ef4afa9760
SVC: Remove global HLE Lock.
2020-06-27 11:35:13 -04:00
Fernando Sahmkow
589f9cf108
SVC: Correct GetThreadPriority, SetThreadPriority, GetThreadCoreMask, SetThreadCoreMask, GetCurrentProcessorNumber
2020-06-27 11:35:12 -04:00
Fernando Sahmkow
49ba563995
SVC: Correct CreateThread, StartThread, ExitThread, SleepThread.
2020-06-27 11:35:11 -04:00
Fernando Sahmkow
18dcb09342
HostTiming: Pause the hardware clock on pause.
2020-06-27 11:35:10 -04:00
Fernando Sahmkow
6bf137a0e8
AudioCore: Use nanoseconds instead of cycles for buffer time.
2020-06-27 11:35:10 -04:00
Fernando Sahmkow
dc58058203
General: Setup yuzu threads' microprofile, naming and registry.
2020-06-27 11:35:09 -04:00
Fernando Sahmkow
a5c58a25ef
CPU_Manager: remove debugging code.
2020-06-27 11:35:08 -04:00
Fernando Sahmkow
9e4b9f1afd
YuzuCMD/Tester: Correct execution
2020-06-27 11:35:07 -04:00