From fe64e1d38ee7e2cb5c96b42a4107949a29898e81 Mon Sep 17 00:00:00 2001 From: greggameplayer <33609333+greggameplayer@users.noreply.github.com> Date: Thu, 2 Aug 2018 20:56:38 +0200 Subject: [PATCH] Implement RGB32F PixelFormat (#886) (used by Go Vacation) --- .../renderer_opengl/gl_rasterizer_cache.cpp | 9 ++++++--- .../renderer_opengl/gl_rasterizer_cache.h | 19 +++++++++++++------ src/video_core/textures/decoders.cpp | 4 ++++ 3 files changed, 23 insertions(+), 9 deletions(-) diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index a4d9707cb2..c8f0c4e28b 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -118,6 +118,7 @@ static constexpr std::array tex_form {GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // RG16UI {GL_RG16I, GL_RG_INTEGER, GL_SHORT, ComponentType::SInt, false}, // RG16I {GL_RG16_SNORM, GL_RG, GL_SHORT, ComponentType::SNorm, false}, // RG16S + {GL_RGB32F, GL_RGB, GL_FLOAT, ComponentType::Float, false}, // RGB32F {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm, false}, // SRGBA8 // DepthStencil formats @@ -218,9 +219,10 @@ static constexpr std::array, MortonCopy, MortonCopy, MortonCopy, MortonCopy, MortonCopy, - MortonCopy, MortonCopy, - MortonCopy, MortonCopy, - MortonCopy, MortonCopy, + MortonCopy, MortonCopy, + MortonCopy, MortonCopy, + MortonCopy, MortonCopy, + MortonCopy, }; static constexpr std::array, MortonCopy, MortonCopy, + MortonCopy, MortonCopy, MortonCopy, MortonCopy, diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h index b73dc2b069..4e1e18d9c9 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h @@ -48,16 +48,17 @@ struct SurfaceParams { RG16UI = 23, RG16I = 24, RG16S = 25, - SRGBA8 = 26, + RGB32F = 26, + SRGBA8 = 27, MaxColorFormat, // DepthStencil formats - Z24S8 = 27, - S8Z24 = 28, - Z32F = 29, - Z16 = 30, - Z32FS8 = 31, + Z24S8 = 28, + S8Z24 = 29, + Z32F = 30, + Z16 = 31, + Z32FS8 = 32, MaxDepthStencilFormat, @@ -121,6 +122,7 @@ struct SurfaceParams { 1, // RG16UI 1, // RG16I 1, // RG16S + 1, // RGB32F 1, // SRGBA8 1, // Z24S8 1, // S8Z24 @@ -164,6 +166,7 @@ struct SurfaceParams { 32, // RG16UI 32, // RG16I 32, // RG16S + 96, // RGB32F 32, // SRGBA8 32, // Z24S8 32, // S8Z24 @@ -272,6 +275,8 @@ struct SurfaceParams { UNREACHABLE(); case Tegra::Texture::TextureFormat::R32_G32: return PixelFormat::RG32F; + case Tegra::Texture::TextureFormat::R32_G32_B32: + return PixelFormat::RGB32F; case Tegra::Texture::TextureFormat::R16: switch (component_type) { case Tegra::Texture::ComponentType::FLOAT: @@ -363,6 +368,8 @@ struct SurfaceParams { return Tegra::Texture::TextureFormat::A8R8G8B8; case PixelFormat::RGBA32F: return Tegra::Texture::TextureFormat::R32_G32_B32_A32; + case PixelFormat::RGB32F: + return Tegra::Texture::TextureFormat::R32_G32_B32; case PixelFormat::RG32F: return Tegra::Texture::TextureFormat::R32_G32; case PixelFormat::R32F: diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp index d794f8402a..65db84ad33 100644 --- a/src/video_core/textures/decoders.cpp +++ b/src/video_core/textures/decoders.cpp @@ -57,6 +57,8 @@ u32 BytesPerPixel(TextureFormat format) { case TextureFormat::BC7U: // In this case a 'pixel' actually refers to a 4x4 tile. return 16; + case TextureFormat::R32_G32_B32: + return 12; case TextureFormat::ASTC_2D_4X4: case TextureFormat::A8R8G8B8: case TextureFormat::A2B10G10R10: @@ -131,6 +133,7 @@ std::vector UnswizzleTexture(VAddr address, TextureFormat format, u32 width, case TextureFormat::R16_G16: case TextureFormat::BF10GF11RF11: case TextureFormat::ASTC_2D_4X4: + case TextureFormat::R32_G32_B32: CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data, unswizzled_data.data(), true, block_height); break; @@ -190,6 +193,7 @@ std::vector DecodeTexture(const std::vector& texture_data, TextureFormat case TextureFormat::R32: case TextureFormat::R16: case TextureFormat::R16_G16: + case TextureFormat::R32_G32_B32: // TODO(Subv): For the time being just forward the same data without any decoding. rgba_data = texture_data; break;