nvflinger: Use a std::array for the available displays instead of std::vector
The built-in set of displays is fixed, so we can utilize an array instead of a vector here.
This commit is contained in:
parent
2561a79c39
commit
f45c25aaba
2 changed files with 7 additions and 7 deletions
|
@ -30,12 +30,6 @@ constexpr std::size_t SCREEN_REFRESH_RATE = 60;
|
||||||
constexpr u64 frame_ticks = static_cast<u64>(CoreTiming::BASE_CLOCK_RATE / SCREEN_REFRESH_RATE);
|
constexpr u64 frame_ticks = static_cast<u64>(CoreTiming::BASE_CLOCK_RATE / SCREEN_REFRESH_RATE);
|
||||||
|
|
||||||
NVFlinger::NVFlinger() {
|
NVFlinger::NVFlinger() {
|
||||||
// Add the different displays to the list of displays.
|
|
||||||
displays.emplace_back(0, "Default");
|
|
||||||
displays.emplace_back(1, "External");
|
|
||||||
displays.emplace_back(2, "Edid");
|
|
||||||
displays.emplace_back(3, "Internal");
|
|
||||||
|
|
||||||
// Schedule the screen composition events
|
// Schedule the screen composition events
|
||||||
composition_event =
|
composition_event =
|
||||||
CoreTiming::RegisterEvent("ScreenComposition", [this](u64 userdata, int cycles_late) {
|
CoreTiming::RegisterEvent("ScreenComposition", [this](u64 userdata, int cycles_late) {
|
||||||
|
|
|
@ -4,6 +4,7 @@
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <array>
|
||||||
#include <memory>
|
#include <memory>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <string_view>
|
#include <string_view>
|
||||||
|
@ -84,7 +85,12 @@ private:
|
||||||
|
|
||||||
std::shared_ptr<Nvidia::Module> nvdrv;
|
std::shared_ptr<Nvidia::Module> nvdrv;
|
||||||
|
|
||||||
std::vector<Display> displays;
|
std::array<Display, 4> displays{{
|
||||||
|
{0, "Default"},
|
||||||
|
{1, "External"},
|
||||||
|
{2, "Edid"},
|
||||||
|
{3, "Internal"},
|
||||||
|
}};
|
||||||
std::vector<std::shared_ptr<BufferQueue>> buffer_queues;
|
std::vector<std::shared_ptr<BufferQueue>> buffer_queues;
|
||||||
|
|
||||||
/// Id to use for the next layer that is created, this counter is shared among all displays.
|
/// Id to use for the next layer that is created, this counter is shared among all displays.
|
||||||
|
|
Loading…
Reference in a new issue