From ef84c70d222eb2b8ea56e67b793cc459b90cdd74 Mon Sep 17 00:00:00 2001 From: Annomatg <47226753+Annomatg@users.noreply.github.com> Date: Wed, 27 Feb 2019 23:22:47 +0100 Subject: [PATCH] Speed up memory page mapping (#2141) - Memory::MapPages total samplecount was reduced from 4.6% to 1.06%. - From main menu into the game from 1.03% to 0.35% --- src/core/memory.cpp | 17 +++++++++++------ 1 file changed, 11 insertions(+), 6 deletions(-) diff --git a/src/core/memory.cpp b/src/core/memory.cpp index e9166dbd9e..f809567b66 100644 --- a/src/core/memory.cpp +++ b/src/core/memory.cpp @@ -71,15 +71,20 @@ static void MapPages(PageTable& page_table, VAddr base, u64 size, u8* memory, Pa FlushMode::FlushAndInvalidate); VAddr end = base + size; - while (base != end) { - ASSERT_MSG(base < page_table.pointers.size(), "out of range mapping at {:016X}", base); + ASSERT_MSG(end <= page_table.pointers.size(), "out of range mapping at {:016X}", + base + page_table.pointers.size()); - page_table.attributes[base] = type; - page_table.pointers[base] = memory; + std::fill(page_table.attributes.begin() + base, page_table.attributes.begin() + end, type); - base += 1; - if (memory != nullptr) + if (memory == nullptr) { + std::fill(page_table.pointers.begin() + base, page_table.pointers.begin() + end, memory); + } else { + while (base != end) { + page_table.pointers[base] = memory; + + base += 1; memory += PAGE_SIZE; + } } }