fix clong format

This commit is contained in:
Crimson-Hawk 2024-03-26 16:46:05 +08:00
parent 925ce2fad3
commit eb306775c6
Signed by: Crimson-Hawk
GPG key ID: 0804DD39BB9BF5AC
3 changed files with 3 additions and 3 deletions

View file

@ -408,7 +408,7 @@ void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst) {
break;
case Stage::Geometry:
ctx.Add("SHL.U {}.x,{},16;", inst,
InputTopologyVertices::vertices(ctx.runtime_info.input_topology));
InputTopologyVertices::vertices(ctx.runtime_info.input_topology));
break;
default:
LOG_WARNING(Shader, "(STUBBED) called");

View file

@ -10,8 +10,8 @@
#include <fmt/format.h>
#include "shader_recompiler/backend/glasm/reg_alloc.h"
#include "shader_recompiler/stage.h"
#include "shader_recompiler/runtime_info.h"
#include "shader_recompiler/stage.h"
namespace Shader {
struct Info;

View file

@ -428,7 +428,7 @@ void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst) {
break;
case Stage::Geometry:
ctx.AddU32("{}=uint({}<<16);", inst,
InputTopologyVertices::vertices(ctx.runtime_info.input_topology));
InputTopologyVertices::vertices(ctx.runtime_info.input_topology));
break;
default:
LOG_WARNING(Shader, "(STUBBED) called");