sdl_impl: Make use of insert_or_assign() where applicable

Avoids churning ParamPackage instances.
This commit is contained in:
Lioncash 2020-08-28 21:13:23 -04:00
parent f3ac088345
commit e92164e6a0

View file

@ -697,16 +697,17 @@ ButtonMapping SDLState::GetButtonMappingForDevice(const Common::ParamPackage& pa
return {}; return {};
} }
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0)); const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
auto controller = joystick->GetSDLGameController(); auto* controller = joystick->GetSDLGameController();
if (!controller) { if (controller == nullptr) {
return {}; return {};
} }
ButtonMapping mapping{}; ButtonMapping mapping{};
for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) { for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) {
const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button); const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button);
mapping[switch_button] = mapping.insert_or_assign(
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding); switch_button,
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
} }
// Add the missing bindings for ZL/ZR // Add the missing bindings for ZL/ZR
@ -717,8 +718,9 @@ ButtonMapping SDLState::GetButtonMappingForDevice(const Common::ParamPackage& pa
}; };
for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) { for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) {
const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis); const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis);
mapping[switch_button] = mapping.insert_or_assign(
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding); switch_button,
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
} }
return mapping; return mapping;
@ -729,8 +731,8 @@ AnalogMapping SDLState::GetAnalogMappingForDevice(const Common::ParamPackage& pa
return {}; return {};
} }
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0)); const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
auto controller = joystick->GetSDLGameController(); auto* controller = joystick->GetSDLGameController();
if (!controller) { if (controller == nullptr) {
return {}; return {};
} }
@ -739,16 +741,18 @@ AnalogMapping SDLState::GetAnalogMappingForDevice(const Common::ParamPackage& pa
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX); SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX);
const auto& binding_left_y = const auto& binding_left_y =
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY); SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY);
mapping[Settings::NativeAnalog::LStick] = mapping.insert_or_assign(Settings::NativeAnalog::LStick,
BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(), BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
binding_left_x.value.axis, binding_left_y.value.axis); binding_left_x.value.axis,
binding_left_y.value.axis));
const auto& binding_right_x = const auto& binding_right_x =
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX); SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX);
const auto& binding_right_y = const auto& binding_right_y =
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY); SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY);
mapping[Settings::NativeAnalog::RStick] = mapping.insert_or_assign(Settings::NativeAnalog::RStick,
BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(), BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
binding_right_x.value.axis, binding_right_y.value.axis); binding_right_x.value.axis,
binding_right_y.value.axis));
return mapping; return mapping;
} }