shader/track: Move bindless tracking to a separate function
This commit is contained in:
parent
597d8b4bd4
commit
e1438f8e91
2 changed files with 39 additions and 25 deletions
|
@ -409,7 +409,13 @@ private:
|
|||
|
||||
std::tuple<Node, u32, u32> TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor) const;
|
||||
|
||||
std::tuple<Node, TrackSampler> TrackBindlessSampler(Node tracked, const NodeBlock& code,
|
||||
std::pair<Node, TrackSampler> TrackBindlessSampler(Node tracked, const NodeBlock& code,
|
||||
s64 cursor);
|
||||
|
||||
std::pair<Node, TrackSampler> HandleBindlessIndirectRead(const CbufNode& cbuf,
|
||||
const OperationNode& operation,
|
||||
Node gpr, Node base_offset,
|
||||
Node tracked, const NodeBlock& code,
|
||||
s64 cursor);
|
||||
|
||||
std::optional<u32> TrackImmediate(Node tracked, const NodeBlock& code, s64 cursor) const;
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
namespace VideoCommon::Shader {
|
||||
|
||||
namespace {
|
||||
|
||||
std::pair<Node, s64> FindOperation(const NodeBlock& code, s64 cursor,
|
||||
OperationCode operation_code) {
|
||||
for (; cursor >= 0; --cursor) {
|
||||
|
@ -72,40 +73,27 @@ bool AmendNodeCv(std::size_t amend_index, Node node) {
|
|||
|
||||
} // Anonymous namespace
|
||||
|
||||
std::tuple<Node, TrackSampler> ShaderIR::TrackBindlessSampler(Node tracked, const NodeBlock& code,
|
||||
std::pair<Node, TrackSampler> ShaderIR::TrackBindlessSampler(Node tracked, const NodeBlock& code,
|
||||
s64 cursor) {
|
||||
if (const auto cbuf = std::get_if<CbufNode>(&*tracked)) {
|
||||
const u32 cbuf_index = cbuf->GetIndex();
|
||||
|
||||
// Constant buffer found, test if it's an immediate
|
||||
const auto& offset = cbuf->GetOffset();
|
||||
if (const auto immediate = std::get_if<ImmediateNode>(&*offset)) {
|
||||
auto track =
|
||||
MakeTrackSampler<BindlessSamplerNode>(cbuf->GetIndex(), immediate->GetValue());
|
||||
auto track = MakeTrackSampler<BindlessSamplerNode>(cbuf_index, immediate->GetValue());
|
||||
return {tracked, track};
|
||||
}
|
||||
if (const auto operation = std::get_if<OperationNode>(&*offset)) {
|
||||
const u32 bound_buffer = registry.GetBoundBuffer();
|
||||
if (bound_buffer != cbuf->GetIndex()) {
|
||||
return {};
|
||||
}
|
||||
const auto pair = DecoupleIndirectRead(*operation);
|
||||
if (!pair) {
|
||||
if (bound_buffer != cbuf_index) {
|
||||
return {};
|
||||
}
|
||||
if (const std::optional pair = DecoupleIndirectRead(*operation)) {
|
||||
auto [gpr, base_offset] = *pair;
|
||||
const auto offset_inm = std::get_if<ImmediateNode>(&*base_offset);
|
||||
const auto& gpu_driver = registry.AccessGuestDriverProfile();
|
||||
const u32 bindless_cv = NewCustomVariable();
|
||||
Node op =
|
||||
Operation(OperationCode::UDiv, gpr, Immediate(gpu_driver.GetTextureHandlerSize()));
|
||||
|
||||
const Node cv_node = GetCustomVariable(bindless_cv);
|
||||
Node amend_op = Operation(OperationCode::Assign, cv_node, std::move(op));
|
||||
const std::size_t amend_index = DeclareAmend(std::move(amend_op));
|
||||
AmendNodeCv(amend_index, code[cursor]);
|
||||
// TODO Implement Bindless Index custom variable
|
||||
auto track = MakeTrackSampler<ArraySamplerNode>(cbuf->GetIndex(),
|
||||
offset_inm->GetValue(), bindless_cv);
|
||||
return {tracked, track};
|
||||
return HandleBindlessIndirectRead(*cbuf, *operation, gpr, base_offset, tracked,
|
||||
code, cursor);
|
||||
}
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
@ -139,6 +127,26 @@ std::tuple<Node, TrackSampler> ShaderIR::TrackBindlessSampler(Node tracked, cons
|
|||
return {};
|
||||
}
|
||||
|
||||
std::pair<Node, TrackSampler> ShaderIR::HandleBindlessIndirectRead(
|
||||
const CbufNode& cbuf, const OperationNode& operation, Node gpr, Node base_offset, Node tracked,
|
||||
const NodeBlock& code, s64 cursor) {
|
||||
const auto offset_imm = std::get<ImmediateNode>(*base_offset);
|
||||
const auto& gpu_driver = registry.AccessGuestDriverProfile();
|
||||
const u32 bindless_cv = NewCustomVariable();
|
||||
const u32 texture_handler_size = gpu_driver.GetTextureHandlerSize();
|
||||
Node op = Operation(OperationCode::UDiv, gpr, Immediate(texture_handler_size));
|
||||
|
||||
Node cv_node = GetCustomVariable(bindless_cv);
|
||||
Node amend_op = Operation(OperationCode::Assign, std::move(cv_node), std::move(op));
|
||||
const std::size_t amend_index = DeclareAmend(std::move(amend_op));
|
||||
AmendNodeCv(amend_index, code[cursor]);
|
||||
|
||||
// TODO: Implement bindless index custom variable
|
||||
auto track =
|
||||
MakeTrackSampler<ArraySamplerNode>(cbuf.GetIndex(), offset_imm.GetValue(), bindless_cv);
|
||||
return {tracked, track};
|
||||
}
|
||||
|
||||
std::tuple<Node, u32, u32> ShaderIR::TrackCbuf(Node tracked, const NodeBlock& code,
|
||||
s64 cursor) const {
|
||||
if (const auto cbuf = std::get_if<CbufNode>(&*tracked)) {
|
||||
|
|
Loading…
Reference in a new issue