Load custom Qt themes from yuzu data directory
- Directory is qt_themes, each theme must be in one folder - It should contain a file "style.qss" - It may contain an "icons" sub-directory, to override included icons (with files like mytheme/icons/colorful/48x48/star.png for example) - Directories ending by "_dark" are reserved for dark variant icons. They are not listed as themes in the UI. - If theme directory contains "dark" or "midnight", theme will be considered dark
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parent
b911ac8516
commit
c889f1bd36
10 changed files with 102 additions and 62 deletions
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@ -15,6 +15,7 @@
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#define CONFIG_DIR "config"
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#define CRASH_DUMPS_DIR "crash_dumps"
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#define DUMP_DIR "dump"
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#define ICONS_DIR "icons"
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#define KEYS_DIR "keys"
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#define LOAD_DIR "load"
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#define LOG_DIR "log"
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@ -24,7 +25,7 @@
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#define SDMC_DIR "sdmc"
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#define SHADER_DIR "shader"
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#define TAS_DIR "tas"
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#define ICONS_DIR "icons"
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#define THEMES_DIR "qt_themes"
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// suyu-specific files
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@ -121,6 +121,7 @@ public:
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GenerateSuyuPath(SuyuPath::ConfigDir, suyu_path_config);
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GenerateSuyuPath(SuyuPath::CrashDumpsDir, suyu_path / CRASH_DUMPS_DIR);
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GenerateSuyuPath(SuyuPath::DumpDir, suyu_path / DUMP_DIR);
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GenerateSuyuPath(SuyuPath::IconsDir, suyu_path / ICONS_DIR);
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GenerateSuyuPath(SuyuPath::KeysDir, suyu_path / KEYS_DIR);
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GenerateSuyuPath(SuyuPath::LoadDir, suyu_path / LOAD_DIR);
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GenerateSuyuPath(SuyuPath::LogDir, suyu_path / LOG_DIR);
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@ -130,7 +131,7 @@ public:
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GenerateSuyuPath(SuyuPath::SDMCDir, suyu_path / SDMC_DIR);
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GenerateSuyuPath(SuyuPath::ShaderDir, suyu_path / SHADER_DIR);
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GenerateSuyuPath(SuyuPath::TASDir, suyu_path / TAS_DIR);
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GenerateSuyuPath(SuyuPath::IconsDir, suyu_path / ICONS_DIR);
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GenerateSuyuPath(SuyuPath::ThemesDir, suyu_path / THEMES_DIR);
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}
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private:
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@ -17,6 +17,7 @@ enum class SuyuPath {
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ConfigDir, // Where config files are stored.
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CrashDumpsDir, // Where crash dumps are stored.
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DumpDir, // Where dumped data is stored.
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IconsDir, // Where Icons for Windows shortcuts are stored.
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KeysDir, // Where key files are stored.
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LoadDir, // Where cheat/mod files are stored.
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LogDir, // Where log files are stored.
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@ -26,7 +27,7 @@ enum class SuyuPath {
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SDMCDir, // Where the emulated SDMC is stored.
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ShaderDir, // Where shaders are stored.
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TASDir, // Where TAS scripts are stored.
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IconsDir, // Where Icons for Windows shortcuts are stored.
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ThemesDir, // Where users should put their custom themes
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};
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/**
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@ -106,11 +106,31 @@ ConfigureUi::ConfigureUi(Core::System& system_, QWidget* parent)
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InitializeLanguageComboBox();
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for (const auto& theme : UISettings::themes) {
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for (const auto& theme : UISettings::included_themes) {
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ui->theme_combobox->addItem(QString::fromUtf8(theme.first),
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QString::fromUtf8(theme.second));
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}
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// Add custom styles stored in yuzu directory
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const QDir themes_local_dir(
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QString::fromStdString(Common::FS::GetSuyuPathString(Common::FS::SuyuPath::ThemesDir)));
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for (const QString& theme_dir :
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themes_local_dir.entryList(QDir::NoDot | QDir::NoDotDot | QDir::Dirs)) {
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// folders ending with "_dark" are reserved for dark variant icons of other styles
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if (theme_dir.endsWith(QStringLiteral("_dark"))) {
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continue;
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}
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// Split at _ and capitalize words in name
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QStringList cased_name;
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for (QString word : theme_dir.split(QChar::fromLatin1('_'))) {
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cased_name.append(word.at(0).toUpper() + word.mid(1));
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}
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QString theme_name = cased_name.join(QChar::fromLatin1(' '));
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theme_name += QStringLiteral(" (%1)").arg(tr("Custom"));
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ui->theme_combobox->addItem(theme_name, themes_local_dir.filePath(theme_dir));
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}
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InitializeIconSizeComboBox();
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InitializeRowComboBoxes();
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@ -164,7 +184,7 @@ ConfigureUi::~ConfigureUi() = default;
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void ConfigureUi::ApplyConfiguration() {
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UISettings::values.theme =
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ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString().toStdString();
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ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString();
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UISettings::values.show_add_ons = ui->show_add_ons->isChecked();
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UISettings::values.show_compat = ui->show_compat->isChecked();
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UISettings::values.show_size = ui->show_size->isChecked();
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@ -191,8 +211,7 @@ void ConfigureUi::RequestGameListUpdate() {
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}
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void ConfigureUi::SetConfiguration() {
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ui->theme_combobox->setCurrentIndex(
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ui->theme_combobox->findData(QString::fromStdString(UISettings::values.theme)));
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ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme));
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ui->language_combobox->setCurrentIndex(ui->language_combobox->findData(
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QString::fromStdString(UISettings::values.language.GetValue())));
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ui->show_add_ons->setChecked(UISettings::values.show_add_ons.GetValue());
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@ -260,9 +260,8 @@ void QtConfig::ReadShortcutValues() {
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void QtConfig::ReadUIValues() {
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BeginGroup(Settings::TranslateCategory(Settings::Category::Ui));
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UISettings::values.theme = ReadStringSetting(
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std::string("theme"),
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std::string(UISettings::themes[static_cast<size_t>(UISettings::default_theme)].second));
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UISettings::values.theme = QString::fromStdString(
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ReadStringSetting(std::string("theme"), std::string(UISettings::default_theme)));
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ReadUIGamelistValues();
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ReadUILayoutValues();
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@ -468,10 +467,8 @@ void QtConfig::SaveUIValues() {
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WriteCategory(Settings::Category::Ui);
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WriteCategory(Settings::Category::UiGeneral);
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WriteStringSetting(
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std::string("theme"), UISettings::values.theme,
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std::make_optional(std::string(
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UISettings::themes[static_cast<size_t>(UISettings::default_theme)].second)));
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WriteStringSetting(std::string("theme"), UISettings::values.theme.toStdString(),
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std::make_optional(std::string(UISettings::default_theme)));
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SaveUIGamelistValues();
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SaveUILayoutValues();
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@ -35,9 +35,8 @@ constexpr std::array<std::array<Qt::GlobalColor, 2>, 10> WaitTreeColors{{
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}};
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bool IsDarkTheme() {
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const auto& theme = UISettings::values.theme;
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return theme == std::string("qdarkstyle") || theme == std::string("qdarkstyle_midnight_blue") ||
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theme == std::string("colorful_dark") || theme == std::string("colorful_midnight_blue");
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return UISettings::values.theme.contains(QStringLiteral("dark")) ||
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UISettings::values.theme.contains(QStringLiteral("midnight"));
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}
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} // namespace
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@ -3542,7 +3542,7 @@ void GMainWindow::ResetWindowSize1080() {
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}
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void GMainWindow::OnConfigure() {
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const auto old_theme = UISettings::values.theme;
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const QString old_theme = UISettings::values.theme;
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const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue();
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const auto old_language_index = Settings::values.language_index.GetValue();
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#ifdef __unix__
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@ -4812,9 +4812,8 @@ static void AdjustLinkColor() {
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}
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void GMainWindow::UpdateUITheme() {
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const QString default_theme = QString::fromUtf8(
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UISettings::themes[static_cast<size_t>(UISettings::default_theme)].second);
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QString current_theme = QString::fromStdString(UISettings::values.theme);
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QString default_theme = QString::fromStdString(UISettings::default_theme.data());
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QString current_theme = UISettings::values.theme;
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if (current_theme.isEmpty()) {
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current_theme = default_theme;
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@ -4825,6 +4824,7 @@ void GMainWindow::UpdateUITheme() {
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AdjustLinkColor();
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#else
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if (current_theme == QStringLiteral("default") || current_theme == QStringLiteral("colorful")) {
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LOG_INFO(Frontend, "Theme is default or colorful: {}", current_theme.toStdString());
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QIcon::setThemeName(current_theme == QStringLiteral("colorful") ? current_theme
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: startup_icon_theme);
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QIcon::setThemeSearchPaths(QStringList(default_theme_paths));
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@ -4832,35 +4832,57 @@ void GMainWindow::UpdateUITheme() {
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current_theme = QStringLiteral("default_dark");
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}
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} else {
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LOG_INFO(Frontend, "Theme is NOT default or colorful: {}", current_theme.toStdString());
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QIcon::setThemeName(current_theme);
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QIcon::setThemeSearchPaths(QStringList(QStringLiteral(":/icons")));
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// Use icon resources from application binary and current theme subdirectory if it exists
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QStringList theme_paths;
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theme_paths << QString::fromStdString(":/icons")
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<< QStringLiteral("%1/%2/icons")
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.arg(QString::fromStdString(
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Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ThemesDir)),
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current_theme);
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QIcon::setThemeSearchPaths(theme_paths);
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AdjustLinkColor();
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}
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#endif
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if (current_theme != default_theme) {
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QString theme_uri{QStringLiteral(":%1/style.qss").arg(current_theme)};
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QFile f(theme_uri);
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if (!f.open(QFile::ReadOnly | QFile::Text)) {
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LOG_ERROR(Frontend, "Unable to open style \"{}\", fallback to the default theme",
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UISettings::values.theme);
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current_theme = default_theme;
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QString theme_uri{current_theme + QStringLiteral("style.qss")};
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if (tryLoadStylesheet(theme_uri)) {
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return;
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}
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}
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QString theme_uri{QStringLiteral(":%1/style.qss").arg(current_theme)};
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QFile f(theme_uri);
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if (f.open(QFile::ReadOnly | QFile::Text)) {
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QTextStream ts(&f);
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qApp->setStyleSheet(ts.readAll());
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setStyleSheet(ts.readAll());
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} else {
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// Reading new theme failed, loading default stylesheet
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LOG_ERROR(Frontend, "Unable to open style \"{}\", fallback to the default theme",
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current_theme.toStdString());
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current_theme = default_theme;
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theme_uri = QStringLiteral(":%1/style.qss").arg(default_theme);
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if (tryLoadStylesheet(theme_uri)) {
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return;
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}
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// Reading default failed, loading empty stylesheet
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LOG_ERROR(Frontend, "Unable to set style \"{}\", stylesheet file not found",
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UISettings::values.theme);
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current_theme.toStdString());
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qApp->setStyleSheet({});
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setStyleSheet({});
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}
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}
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bool GMainWindow::tryLoadStylesheet(const QString& theme_path) {
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QFile theme_file(theme_path);
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if (theme_file.open(QFile::ReadOnly | QFile::Text)) {
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LOG_INFO(Frontend, "Loading style in: {}", theme_path.toStdString());
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QTextStream ts(&theme_file);
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qApp->setStyleSheet(ts.readAll());
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setStyleSheet(ts.readAll());
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return true;
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}
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// Opening the file failed
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return false;
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}
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void GMainWindow::LoadTranslation() {
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bool loaded;
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// UpdateUITheme is a decent work around
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if (event->type() == QEvent::PaletteChange) {
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const QPalette test_palette(qApp->palette());
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const QString current_theme = QString::fromStdString(UISettings::values.theme);
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const QString& current_theme = UISettings::values.theme;
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// Keeping eye on QPalette::Window to avoid looping. QPalette::Text might be useful too
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static QColor last_window_color;
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const QColor window_color = test_palette.color(QPalette::Active, QPalette::Window);
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CREATE_SHORTCUT_MSGBOX_APPVOLATILE_WARNING,
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};
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/**
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* Try to load a stylesheet from its path. If the path starts with ":/", its embedded in the app
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* @returns true if the text file could be opened as read-only
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*/
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bool tryLoadStylesheet(const QString& theme_path);
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public:
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void filterBarSetChecked(bool state);
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void UpdateUITheme();
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@ -22,19 +22,18 @@ namespace FS = Common::FS;
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namespace UISettings {
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const Themes themes{{
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{"Default", "default"},
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{"Default Colorful", "colorful"},
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{"Dark", "qdarkstyle"},
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{"Dark Colorful", "colorful_dark"},
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{"Midnight Blue", "qdarkstyle_midnight_blue"},
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{"Midnight Blue Colorful", "colorful_midnight_blue"},
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const Themes included_themes{{
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{"Default", ":/default/"},
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{"Default Colorful", ":/colorful/"},
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{"Dark", ":/qdarkstyle/"},
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{"Dark Colorful", ":/colorful_dark/"},
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{"Midnight Blue", ":/qdarkstyle_midnight_blue/"},
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{"Midnight Blue Colorful", ":/colorful_midnight_blue/"},
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}};
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bool IsDarkTheme() {
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const auto& theme = UISettings::values.theme;
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return theme == std::string("qdarkstyle") || theme == std::string("qdarkstyle_midnight_blue") ||
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theme == std::string("colorful_dark") || theme == std::string("colorful_midnight_blue");
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return UISettings::values.theme.contains(QStringLiteral("dark")) ||
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UISettings::values.theme.contains(QStringLiteral("midnight"));
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}
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Values values = {};
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@ -35,6 +35,10 @@ extern template class Setting<unsigned long long>;
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namespace UISettings {
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/**
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* Check if the theme is dark
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* @returns true if the current theme contains the string "dark" in its name
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*/
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bool IsDarkTheme();
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struct ContextualShortcut {
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ContextualShortcut shortcut;
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};
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enum class Theme {
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Default,
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DefaultColorful,
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Dark,
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DarkColorful,
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MidnightBlue,
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MidnightBlueColorful,
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};
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static constexpr Theme default_theme{
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static constexpr std::string_view default_theme{
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#ifdef _WIN32
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Theme::DarkColorful
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"colorful_dark"
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#else
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Theme::DefaultColorful
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"colorful"
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#endif
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};
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using Themes = std::array<std::pair<const char*, const char*>, 6>;
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extern const Themes themes;
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extern const Themes included_themes;
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struct GameDir {
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std::string path;
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@ -160,7 +155,7 @@ struct Values {
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QStringList recent_files;
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Setting<std::string> language{linkage, {}, "language", Category::Paths};
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std::string theme;
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QString theme;
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// Shortcut name <Shortcut, context>
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std::vector<Shortcut> shortcuts;
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