shader/arithmetic_integer: Implement IADD.X
IADD.X takes the carry flag and adds it to the result. This is generally used to emulate 64-bit operations with 32-bit registers.
This commit is contained in:
parent
255197e643
commit
c788f9c0bd
2 changed files with 10 additions and 0 deletions
|
@ -813,6 +813,10 @@ union Instruction {
|
|||
BitField<49, 1, u64> negate_a;
|
||||
} alu_integer;
|
||||
|
||||
union {
|
||||
BitField<43, 1, u64> x;
|
||||
} iadd;
|
||||
|
||||
union {
|
||||
BitField<39, 1, u64> ftz;
|
||||
BitField<32, 1, u64> saturate;
|
||||
|
|
|
@ -42,6 +42,12 @@ u32 ShaderIR::DecodeArithmeticInteger(NodeBlock& bb, u32 pc) {
|
|||
|
||||
Node value = Operation(OperationCode::IAdd, op_a, op_b);
|
||||
|
||||
if (instr.iadd.x) {
|
||||
Node carry = GetInternalFlag(InternalFlag::Carry);
|
||||
Node x = Operation(OperationCode::Select, std::move(carry), Immediate(1), Immediate(0));
|
||||
value = Operation(OperationCode::IAdd, std::move(value), std::move(x));
|
||||
}
|
||||
|
||||
if (instr.generates_cc) {
|
||||
const Node i0 = Immediate(0);
|
||||
|
||||
|
|
Loading…
Reference in a new issue