Add 1D sampler for TLDS - TexelFetch (Mario Rabbids)

This commit is contained in:
raven02 2018-09-16 15:19:08 +08:00
parent ba480ea2fb
commit b91f7d5d67

View file

@ -1987,13 +1987,18 @@ private:
break; break;
} }
case OpCode::Id::TLDS: { case OpCode::Id::TLDS: {
ASSERT(instr.tlds.GetTextureType() == Tegra::Shader::TextureType::Texture2D);
ASSERT(instr.tlds.IsArrayTexture() == false);
std::string coord; std::string coord;
const Tegra::Shader::TextureType texture_type{instr.tlds.GetTextureType()};
const bool is_array{instr.tlds.IsArrayTexture()};
switch (instr.tlds.GetTextureType()) { switch (texture_type) {
case Tegra::Shader::TextureType::Texture1D: {
const std::string x = regs.GetRegisterAsInteger(instr.gpr8);
coord = "int coords = " + x + ';';
break;
}
case Tegra::Shader::TextureType::Texture2D: { case Tegra::Shader::TextureType::Texture2D: {
if (instr.tlds.IsArrayTexture()) { if (is_array) {
LOG_CRITICAL(HW_GPU, "Unhandled 2d array texture"); LOG_CRITICAL(HW_GPU, "Unhandled 2d array texture");
UNREACHABLE(); UNREACHABLE();
} else { } else {
@ -2005,11 +2010,11 @@ private:
} }
default: default:
LOG_CRITICAL(HW_GPU, "Unhandled texture type {}", LOG_CRITICAL(HW_GPU, "Unhandled texture type {}",
static_cast<u32>(instr.tlds.GetTextureType())); static_cast<u32>(texture_type));
UNREACHABLE(); UNREACHABLE();
} }
const std::string sampler = GetSampler(instr.sampler, instr.tlds.GetTextureType(),
instr.tlds.IsArrayTexture()); const std::string sampler = GetSampler(instr.sampler, texture_type, is_array);
const std::string texture = "texelFetch(" + sampler + ", coords, 0)"; const std::string texture = "texelFetch(" + sampler + ", coords, 0)";
WriteTexsInstruction(instr, coord, texture); WriteTexsInstruction(instr, coord, texture);
break; break;