metal: create buffer cache on startup
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d33d50780e
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b3e8d8d11f
2 changed files with 7 additions and 4 deletions
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@ -14,8 +14,6 @@
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#include "video_core/renderer_metal/mtl_rasterizer.h"
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#include "video_core/texture_cache/texture_cache_base.h"
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#include <iostream>
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namespace Metal {
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AccelerateDMA::AccelerateDMA() = default;
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@ -34,6 +32,8 @@ RasterizerMetal::RasterizerMetal(Tegra::GPU& gpu_,
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: gpu{gpu_}, device_memory{device_memory_}, device{device_},
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command_recorder{command_recorder_}, swap_chain{swap_chain_},
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staging_buffer_pool(device, command_recorder),
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buffer_cache_runtime(device, command_recorder, staging_buffer_pool),
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buffer_cache(device_memory, buffer_cache_runtime),
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texture_cache_runtime(device, command_recorder, staging_buffer_pool),
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texture_cache(texture_cache_runtime, device_memory) {}
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RasterizerMetal::~RasterizerMetal() = default;
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@ -255,4 +255,4 @@ void RasterizerMetal::ReleaseChannel(s32 channel_id) {
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texture_cache.EraseChannel(channel_id);
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}
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} // namespace Metal
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} // namespace Metal
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@ -4,10 +4,11 @@
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#pragma once
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#include "common/common_types.h"
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#include "mtl_texture_cache.h"
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#include "mtl_buffer_cache.h"
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#include "video_core/control/channel_state_cache.h"
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#include "video_core/engines/maxwell_dma.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/renderer_metal/mtl_buffer_cache.h"
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#include "video_core/renderer_metal/mtl_texture_cache.h"
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namespace Core {
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@ -102,6 +103,8 @@ private:
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const SwapChain& swap_chain;
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StagingBufferPool staging_buffer_pool;
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BufferCacheRuntime buffer_cache_runtime;
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BufferCache buffer_cache;
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TextureCacheRuntime texture_cache_runtime;
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TextureCache texture_cache;
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};
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