android: Delay collecting UI state in games fragment
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commit
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1 changed files with 4 additions and 4 deletions
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@ -93,12 +93,12 @@ class GamesFragment : Fragment() {
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viewLifecycleOwner.lifecycleScope.apply {
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viewLifecycleOwner.lifecycleScope.apply {
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launch {
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launch {
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repeatOnLifecycle(Lifecycle.State.CREATED) {
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repeatOnLifecycle(Lifecycle.State.RESUMED) {
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gamesViewModel.isReloading.collect { binding.swipeRefresh.isRefreshing = it }
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gamesViewModel.isReloading.collect { binding.swipeRefresh.isRefreshing = it }
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}
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}
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}
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}
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launch {
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launch {
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repeatOnLifecycle(Lifecycle.State.CREATED) {
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repeatOnLifecycle(Lifecycle.State.RESUMED) {
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gamesViewModel.games.collect {
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gamesViewModel.games.collect {
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(binding.gridGames.adapter as GameAdapter).submitList(it)
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(binding.gridGames.adapter as GameAdapter).submitList(it)
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if (it.isEmpty()) {
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if (it.isEmpty()) {
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@ -110,7 +110,7 @@ class GamesFragment : Fragment() {
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}
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}
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}
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}
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launch {
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launch {
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repeatOnLifecycle(Lifecycle.State.CREATED) {
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repeatOnLifecycle(Lifecycle.State.RESUMED) {
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gamesViewModel.shouldSwapData.collect {
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gamesViewModel.shouldSwapData.collect {
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if (it) {
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if (it) {
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(binding.gridGames.adapter as GameAdapter).submitList(
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(binding.gridGames.adapter as GameAdapter).submitList(
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@ -122,7 +122,7 @@ class GamesFragment : Fragment() {
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}
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}
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}
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}
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launch {
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launch {
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repeatOnLifecycle(Lifecycle.State.CREATED) {
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repeatOnLifecycle(Lifecycle.State.RESUMED) {
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gamesViewModel.shouldScrollToTop.collect {
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gamesViewModel.shouldScrollToTop.collect {
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if (it) {
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if (it) {
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scrollToTop()
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scrollToTop()
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