android: Listen for directory selection in viewmodel
Fixes broken game directory selection setup flow
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parent
52e6b8a2d3
commit
a53cd2854e
4 changed files with 33 additions and 8 deletions
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@ -14,8 +14,10 @@ import org.yuzu.yuzu_emu.R
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import org.yuzu.yuzu_emu.databinding.DialogAddFolderBinding
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import org.yuzu.yuzu_emu.databinding.DialogAddFolderBinding
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import org.yuzu.yuzu_emu.model.GameDir
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import org.yuzu.yuzu_emu.model.GameDir
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import org.yuzu.yuzu_emu.model.GamesViewModel
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import org.yuzu.yuzu_emu.model.GamesViewModel
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import org.yuzu.yuzu_emu.model.HomeViewModel
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class AddGameFolderDialogFragment : DialogFragment() {
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class AddGameFolderDialogFragment : DialogFragment() {
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private val homeViewModel: HomeViewModel by activityViewModels()
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private val gamesViewModel: GamesViewModel by activityViewModels()
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private val gamesViewModel: GamesViewModel by activityViewModels()
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override fun onCreateDialog(savedInstanceState: Bundle?): Dialog {
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override fun onCreateDialog(savedInstanceState: Bundle?): Dialog {
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@ -30,6 +32,7 @@ class AddGameFolderDialogFragment : DialogFragment() {
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.setTitle(R.string.add_game_folder)
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.setTitle(R.string.add_game_folder)
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.setPositiveButton(android.R.string.ok) { _: DialogInterface, _: Int ->
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.setPositiveButton(android.R.string.ok) { _: DialogInterface, _: Int ->
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val newGameDir = GameDir(folderUriString!!, binding.deepScanSwitch.isChecked)
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val newGameDir = GameDir(folderUriString!!, binding.deepScanSwitch.isChecked)
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homeViewModel.setGamesDirSelected(true)
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gamesViewModel.addFolder(newGameDir)
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gamesViewModel.addFolder(newGameDir)
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}
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}
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.setNegativeButton(android.R.string.cancel, null)
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.setNegativeButton(android.R.string.cancel, null)
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@ -4,6 +4,7 @@
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package org.yuzu.yuzu_emu.fragments
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package org.yuzu.yuzu_emu.fragments
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import android.Manifest
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import android.Manifest
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import android.annotation.SuppressLint
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import android.content.Intent
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import android.content.Intent
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import android.os.Build
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import android.os.Build
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import android.os.Bundle
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import android.os.Bundle
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@ -75,6 +76,8 @@ class SetupFragment : Fragment() {
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return binding.root
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return binding.root
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}
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}
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// This is using the correct scope, lint is just acting up
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@SuppressLint("UnsafeRepeatOnLifecycleDetector")
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override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
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override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
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mainActivity = requireActivity() as MainActivity
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mainActivity = requireActivity() as MainActivity
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@ -206,7 +209,8 @@ class SetupFragment : Fragment() {
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)
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)
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}
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}
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viewLifecycleOwner.lifecycleScope.launch {
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viewLifecycleOwner.lifecycleScope.apply {
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launch {
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repeatOnLifecycle(Lifecycle.State.CREATED) {
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repeatOnLifecycle(Lifecycle.State.CREATED) {
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homeViewModel.shouldPageForward.collect {
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homeViewModel.shouldPageForward.collect {
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if (it) {
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if (it) {
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@ -216,6 +220,17 @@ class SetupFragment : Fragment() {
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}
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}
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}
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}
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}
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}
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launch {
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repeatOnLifecycle(Lifecycle.State.CREATED) {
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homeViewModel.gamesDirSelected.collect {
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if (it) {
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gamesDirCallback.onStepCompleted()
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homeViewModel.setGamesDirSelected(false)
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}
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}
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}
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}
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}
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binding.viewPager2.apply {
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binding.viewPager2.apply {
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adapter = SetupAdapter(requireActivity() as AppCompatActivity, pages)
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adapter = SetupAdapter(requireActivity() as AppCompatActivity, pages)
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@ -339,7 +354,6 @@ class SetupFragment : Fragment() {
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registerForActivityResult(ActivityResultContracts.OpenDocumentTree()) { result ->
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registerForActivityResult(ActivityResultContracts.OpenDocumentTree()) { result ->
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if (result != null) {
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if (result != null) {
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mainActivity.processGamesDir(result)
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mainActivity.processGamesDir(result)
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gamesDirCallback.onStepCompleted()
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}
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}
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}
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}
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@ -133,7 +133,7 @@ class GamesViewModel : ViewModel() {
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viewModelScope.launch {
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viewModelScope.launch {
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withContext(Dispatchers.IO) {
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withContext(Dispatchers.IO) {
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NativeConfig.addGameDir(gameDir)
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NativeConfig.addGameDir(gameDir)
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getGameDirs()
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getGameDirs(true)
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}
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}
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}
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}
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@ -6,6 +6,7 @@ package org.yuzu.yuzu_emu.model
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import androidx.lifecycle.ViewModel
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import androidx.lifecycle.ViewModel
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import kotlinx.coroutines.flow.MutableStateFlow
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import kotlinx.coroutines.flow.MutableStateFlow
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import kotlinx.coroutines.flow.StateFlow
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import kotlinx.coroutines.flow.StateFlow
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import kotlinx.coroutines.flow.asStateFlow
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class HomeViewModel : ViewModel() {
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class HomeViewModel : ViewModel() {
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val navigationVisible: StateFlow<Pair<Boolean, Boolean>> get() = _navigationVisible
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val navigationVisible: StateFlow<Pair<Boolean, Boolean>> get() = _navigationVisible
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@ -17,6 +18,9 @@ class HomeViewModel : ViewModel() {
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val shouldPageForward: StateFlow<Boolean> get() = _shouldPageForward
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val shouldPageForward: StateFlow<Boolean> get() = _shouldPageForward
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private val _shouldPageForward = MutableStateFlow(false)
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private val _shouldPageForward = MutableStateFlow(false)
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private val _gamesDirSelected = MutableStateFlow(false)
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val gamesDirSelected get() = _gamesDirSelected.asStateFlow()
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var navigatedToSetup = false
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var navigatedToSetup = false
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fun setNavigationVisibility(visible: Boolean, animated: Boolean) {
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fun setNavigationVisibility(visible: Boolean, animated: Boolean) {
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@ -36,4 +40,8 @@ class HomeViewModel : ViewModel() {
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fun setShouldPageForward(pageForward: Boolean) {
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fun setShouldPageForward(pageForward: Boolean) {
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_shouldPageForward.value = pageForward
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_shouldPageForward.value = pageForward
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}
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}
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fun setGamesDirSelected(selected: Boolean) {
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_gamesDirSelected.value = selected
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}
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}
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}
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