Build: Fixed some MSVC warnings in various parts of the code.
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be1f5dedfb
commit
a3d82ef5d9
12 changed files with 24 additions and 22 deletions
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@ -73,21 +73,21 @@ u32 PartitionFilesystem::GetNumEntries() const {
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return pfs_header.num_entries;
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}
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u64 PartitionFilesystem::GetEntryOffset(int index) const {
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u64 PartitionFilesystem::GetEntryOffset(u32 index) const {
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if (index > GetNumEntries())
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return 0;
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return content_offset + pfs_entries[index].fs_entry.offset;
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}
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u64 PartitionFilesystem::GetEntrySize(int index) const {
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u64 PartitionFilesystem::GetEntrySize(u32 index) const {
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if (index > GetNumEntries())
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return 0;
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return pfs_entries[index].fs_entry.size;
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}
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std::string PartitionFilesystem::GetEntryName(int index) const {
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std::string PartitionFilesystem::GetEntryName(u32 index) const {
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if (index > GetNumEntries())
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return "";
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@ -27,9 +27,9 @@ public:
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Loader::ResultStatus Load(const std::vector<u8>& file_data, size_t offset = 0);
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u32 GetNumEntries() const;
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u64 GetEntryOffset(int index) const;
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u64 GetEntrySize(int index) const;
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std::string GetEntryName(int index) const;
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u64 GetEntryOffset(u32 index) const;
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u64 GetEntrySize(u32 index) const;
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std::string GetEntryName(u32 index) const;
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u64 GetFileOffset(const std::string& name) const;
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u64 GetFileSize(const std::string& name) const;
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@ -749,7 +749,7 @@ static ResultCode SetThreadCoreMask(Handle thread_handle, u32 core, u64 mask) {
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ASSERT(thread->owner_process->ideal_processor != THREADPROCESSORID_DEFAULT);
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// Set the target CPU to the one specified in the process' exheader.
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core = thread->owner_process->ideal_processor;
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mask = 1 << core;
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mask = 1ull << core;
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}
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if (mask == 0) {
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@ -766,7 +766,7 @@ static ResultCode SetThreadCoreMask(Handle thread_handle, u32 core, u64 mask) {
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}
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// Error out if the input core isn't enabled in the input mask.
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if (core < Core::NUM_CPU_CORES && (mask & (1 << core)) == 0) {
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if (core < Core::NUM_CPU_CORES && (mask & (1ull << core)) == 0) {
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return ResultCode(ErrorModule::Kernel, ErrCodes::InvalidCombination);
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}
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@ -328,7 +328,7 @@ bool AudRenU::IsFeatureSupported(AudioFeatures feature, u32_le revision) const {
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u32_be version_num = (revision - Common::MakeMagic('R', 'E', 'V', '0')); // Byte swap
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switch (feature) {
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case AudioFeatures::Splitter:
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return version_num >= 2;
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return version_num >= 2u;
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default:
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return false;
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}
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@ -121,8 +121,9 @@ u32 nvhost_gpu::AllocateObjectContext(const std::vector<u8>& input, std::vector<
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}
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u32 nvhost_gpu::SubmitGPFIFO(const std::vector<u8>& input, std::vector<u8>& output) {
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if (input.size() < sizeof(IoctlSubmitGpfifo))
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if (input.size() < sizeof(IoctlSubmitGpfifo)) {
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UNIMPLEMENTED();
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}
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IoctlSubmitGpfifo params{};
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std::memcpy(¶ms, input.data(), sizeof(IoctlSubmitGpfifo));
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NGLOG_WARNING(Service_NVDRV, "(STUBBED) called, gpfifo={:X}, num_entries={:X}, flags={:X}",
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@ -328,7 +328,8 @@ std::vector<Texture::FullTextureInfo> Maxwell3D::GetStageTextures(Regs::ShaderSt
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Texture::FullTextureInfo tex_info{};
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// TODO(Subv): Use the shader to determine which textures are actually accessed.
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tex_info.index = (current_texture - tex_info_buffer.address - TextureInfoOffset) /
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tex_info.index =
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static_cast<u32>(current_texture - tex_info_buffer.address - TextureInfoOffset) /
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sizeof(Texture::TextureHandle);
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// Load the TIC data.
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@ -372,7 +372,7 @@ union Instruction {
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BitField<31, 4, u64> component_mask;
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bool IsComponentEnabled(size_t component) const {
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return ((1 << component) & component_mask) != 0;
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return ((1ull << component) & component_mask) != 0;
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}
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} tex;
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@ -391,7 +391,7 @@ union Instruction {
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ASSERT(component_mask_selector < mask.size());
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return ((1 << component) & mask[component_mask_selector]) != 0;
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return ((1ull << component) & mask[component_mask_selector]) != 0;
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}
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} texs;
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@ -633,7 +633,7 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, GLuint progr
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state.Apply();
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return current_bindpoint + entries.size();
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return current_bindpoint + static_cast<u32>(entries.size());
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}
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u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, GLuint program, u32 current_unit,
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@ -679,7 +679,7 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, GLuint program,
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state.Apply();
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return current_unit + entries.size();
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return current_unit + static_cast<u32>(entries.size());
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}
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void RasterizerOpenGL::BindFramebufferSurfaces(const Surface& color_surface,
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@ -575,7 +575,7 @@ void CachedSurface::UploadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint
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glCompressedTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format,
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static_cast<GLsizei>(rect.GetWidth() * GetCompresssionFactor()),
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static_cast<GLsizei>(rect.GetHeight() * GetCompresssionFactor()), 0,
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size, &gl_buffer[buffer_offset]);
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static_cast<GLsizei>(size), &gl_buffer[buffer_offset]);
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} else {
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glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, static_cast<GLsizei>(rect.GetWidth()),
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static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
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@ -535,7 +535,7 @@ private:
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*/
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void SetRegister(const Register& reg, u64 elem, const std::string& value,
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u64 dest_num_components, u64 value_num_components, u64 dest_elem) {
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std::string dest = GetRegister(reg, dest_elem);
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std::string dest = GetRegister(reg, static_cast<u32>(dest_elem));
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if (dest_num_components > 1) {
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dest += GetSwizzle(elem);
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}
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@ -38,8 +38,8 @@ void MaxwellUniformData::SetFromRegs(const Maxwell3D::State::ShaderStageInfo& sh
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const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
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// TODO(bunnei): Support more than one viewport
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viewport_flip[0] = regs.viewport_transform[0].scale_x < 0.0 ? -1.0 : 1.0;
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viewport_flip[1] = regs.viewport_transform[0].scale_y < 0.0 ? -1.0 : 1.0;
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viewport_flip[0] = regs.viewport_transform[0].scale_x < 0.0 ? -1.0f : 1.0f;
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viewport_flip[1] = regs.viewport_transform[0].scale_y < 0.0 ? -1.0f : 1.0f;
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}
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} // namespace GLShader
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@ -196,13 +196,13 @@ void OpenGLState::Apply() const {
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}
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// Textures
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for (size_t i = 0; i < std::size(texture_units); ++i) {
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for (int i = 0; i < std::size(texture_units); ++i) {
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if (texture_units[i].texture_2d != cur_state.texture_units[i].texture_2d) {
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glActiveTexture(TextureUnits::MaxwellTexture(i).Enum());
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glBindTexture(GL_TEXTURE_2D, texture_units[i].texture_2d);
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}
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if (texture_units[i].sampler != cur_state.texture_units[i].sampler) {
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glBindSampler(i, texture_units[i].sampler);
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glBindSampler(static_cast<GLuint>(i), texture_units[i].sampler);
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}
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// Update the texture swizzle
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if (texture_units[i].swizzle.r != cur_state.texture_units[i].swizzle.r ||
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