maxwell_3d: Add viewport swizzles
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500e9c5969
commit
9b8e962368
2 changed files with 24 additions and 1 deletions
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@ -44,6 +44,12 @@ void Maxwell3D::InitializeRegisterDefaults() {
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viewport.depth_range_near = 0.0f;
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viewport.depth_range_far = 1.0f;
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}
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for (auto& viewport : regs.viewport_transform) {
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viewport.swizzle.x.Assign(Regs::ViewportSwizzle::PositiveX);
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viewport.swizzle.y.Assign(Regs::ViewportSwizzle::PositiveY);
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viewport.swizzle.z.Assign(Regs::ViewportSwizzle::PositiveZ);
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viewport.swizzle.w.Assign(Regs::ViewportSwizzle::PositiveW);
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}
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// Doom and Bomberman seems to use the uninitialized registers and just enable blend
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// so initialize blend registers with sane values
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@ -575,6 +575,17 @@ public:
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Replay = 3,
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};
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enum class ViewportSwizzle : u32 {
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PositiveX = 0,
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NegativeX = 1,
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PositiveY = 2,
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NegativeY = 3,
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PositiveZ = 4,
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NegativeZ = 5,
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PositiveW = 6,
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NegativeW = 7,
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};
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struct RenderTargetConfig {
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u32 address_high;
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u32 address_low;
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@ -618,7 +629,13 @@ public:
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f32 translate_x;
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f32 translate_y;
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f32 translate_z;
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INSERT_UNION_PADDING_WORDS(2);
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union {
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BitField<0, 3, ViewportSwizzle> x;
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BitField<4, 3, ViewportSwizzle> y;
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BitField<8, 3, ViewportSwizzle> z;
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BitField<12, 3, ViewportSwizzle> w;
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} swizzle;
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INSERT_UNION_PADDING_WORDS(1);
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Common::Rectangle<f32> GetRect() const {
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return {
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