android: Hook jni input properly

This commit is contained in:
Narr the Reg 2023-02-13 13:46:51 -06:00 committed by bunnei
parent 5b80dee181
commit 92fb7cc4e4
5 changed files with 105 additions and 91 deletions

View file

@ -42,9 +42,17 @@ import static android.Manifest.permission.RECORD_AUDIO;
*/ */
public final class NativeLibrary { public final class NativeLibrary {
/** /**
* Default touchscreen device * Default controller id for each device
*/ */
public static final String TouchScreenDevice = "Touchscreen"; public static final int Player1Device = 0;
public static final int Player2Device = 1;
public static final int Player3Device = 2;
public static final int Player4Device = 3;
public static final int Player5Device = 4;
public static final int Player6Device = 5;
public static final int Player7Device = 6;
public static final int Player8Device = 7;
public static final int ConsoleDevice = 8;
public static WeakReference<EmulationActivity> sEmulationActivity = new WeakReference<>(null); public static WeakReference<EmulationActivity> sEmulationActivity = new WeakReference<>(null);
private static boolean alertResult = false; private static boolean alertResult = false;
@ -90,36 +98,37 @@ public final class NativeLibrary {
* @param Action Mask identifying which action is happening (button pressed down, or button released). * @param Action Mask identifying which action is happening (button pressed down, or button released).
* @return If we handled the button press. * @return If we handled the button press.
*/ */
public static native boolean onGamePadEvent(String Device, int Button, int Action); public static native boolean onGamePadButtonEvent(int Device, int Button, int Action);
/** /**
* Handles gamepad movement events. * Handles joystick movement events.
* *
* @param Device The device ID of the gamepad. * @param Device The device ID of the gamepad.
* @param Axis The axis ID * @param Axis The axis ID
* @param x_axis The value of the x-axis represented by the given ID. * @param x_axis The value of the x-axis represented by the given ID.
* @param y_axis The value of the y-axis represented by the given ID * @param y_axis The value of the y-axis represented by the given ID.
*/ */
public static native boolean onGamePadMoveEvent(String Device, int Axis, float x_axis, float y_axis); public static native boolean onGamePadJoystickEvent(int Device, int Axis, float x_axis, float y_axis);
/** /**
* Handles gamepad movement events. * Handles motion events.
* *
* @param Device The device ID of the gamepad. * @param delta_timestamp The finger id corresponding to this event
* @param Axis_id The axis ID * @param gyro_x,gyro_y,gyro_z The value of the accelerometer sensor.
* @param axis_val The value of the axis represented by the given ID. * @param accel_x,accel_y,accel_z The value of the y-axis
*/ */
public static native boolean onGamePadAxisEvent(String Device, int Axis_id, float axis_val);
public static native boolean onGamePadMotionEvent(int Device, long delta_timestamp, float gyro_x, float gyro_y,
float gyro_z, float accel_x, float accel_y, float accel_z);
/** /**
* Handles touch events. * Handles touch press events.
* *
* @param x_axis The value of the x-axis. * @param finger_id The finger id corresponding to this event
* @param y_axis The value of the y-axis * @param x_axis The value of the x-axis.
* @param pressed To identify if the touch held down or released. * @param y_axis The value of the y-axis.
* @return true if the pointer is within the touchscreen
*/ */
public static native boolean onTouchEvent(float x_axis, float y_axis, boolean pressed); public static native void onTouchPressed(int finger_id, float x_axis, float y_axis);
/** /**
* Handles touch movement. * Handles touch movement.
@ -127,7 +136,14 @@ public final class NativeLibrary {
* @param x_axis The value of the instantaneous x-axis. * @param x_axis The value of the instantaneous x-axis.
* @param y_axis The value of the instantaneous y-axis. * @param y_axis The value of the instantaneous y-axis.
*/ */
public static native void onTouchMoved(float x_axis, float y_axis); public static native void onTouchMoved(int finger_id, float x_axis, float y_axis);
/**
* Handles touch release events.
*
* @param finger_id The finger id corresponding to this event
*/
public static native void onTouchReleased(int finger_id);
public static native void ReloadSettings(); public static native void ReloadSettings();

View file

@ -345,17 +345,17 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener {
if (!button.updateStatus(event)) { if (!button.updateStatus(event)) {
continue; continue;
} }
NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, button.getId(), button.getStatus()); NativeLibrary.onGamePadButtonEvent(NativeLibrary.Player1Device, button.getId(), button.getStatus());
} }
for (InputOverlayDrawableDpad dpad : overlayDpads) { for (InputOverlayDrawableDpad dpad : overlayDpads) {
if (!dpad.updateStatus(event, EmulationMenuSettings.getDpadSlideEnable())) { if (!dpad.updateStatus(event, EmulationMenuSettings.getDpadSlideEnable())) {
continue; continue;
} }
NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, dpad.getUpId(), dpad.getUpStatus()); NativeLibrary.onGamePadButtonEvent(NativeLibrary.Player1Device, dpad.getUpId(), dpad.getUpStatus());
NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, dpad.getDownId(), dpad.getDownStatus()); NativeLibrary.onGamePadButtonEvent(NativeLibrary.Player1Device, dpad.getDownId(), dpad.getDownStatus());
NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, dpad.getLeftId(), dpad.getLeftStatus()); NativeLibrary.onGamePadButtonEvent(NativeLibrary.Player1Device, dpad.getLeftId(), dpad.getLeftStatus());
NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, dpad.getRightId(), dpad.getRightStatus()); NativeLibrary.onGamePadButtonEvent(NativeLibrary.Player1Device, dpad.getRightId(), dpad.getRightStatus());
} }
for (InputOverlayDrawableJoystick joystick : overlayJoysticks) { for (InputOverlayDrawableJoystick joystick : overlayJoysticks) {
@ -363,8 +363,8 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener {
continue; continue;
} }
int axisID = joystick.getJoystickId(); int axisID = joystick.getJoystickId();
NativeLibrary.onGamePadMoveEvent(NativeLibrary.TouchScreenDevice, axisID, joystick.getXAxis(), joystick.getYAxis()); NativeLibrary.onGamePadJoystickEvent(NativeLibrary.Player1Device, axisID, joystick.getXAxis(), joystick.getYAxis());
NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, joystick.getButtonId(), joystick.getButtonStatus()); NativeLibrary.onGamePadButtonEvent(NativeLibrary.Player1Device, joystick.getButtonId(), joystick.getButtonStatus());
} }
if (!mPreferences.getBoolean("isTouchEnabled", true)) { if (!mPreferences.getBoolean("isTouchEnabled", true)) {
@ -381,7 +381,7 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener {
boolean isActionUp = motion_event == MotionEvent.ACTION_UP || motion_event == MotionEvent.ACTION_POINTER_UP; boolean isActionUp = motion_event == MotionEvent.ACTION_UP || motion_event == MotionEvent.ACTION_POINTER_UP;
if (isActionDown && !isTouchInputConsumed(pointerId)) { if (isActionDown && !isTouchInputConsumed(pointerId)) {
NativeLibrary.onTouchEvent(xPosition, yPosition, true); NativeLibrary.onTouchPressed(pointerId, xPosition, yPosition);
} }
if (isActionMove) { if (isActionMove) {
@ -390,12 +390,12 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener {
if (isTouchInputConsumed(fingerId)) { if (isTouchInputConsumed(fingerId)) {
continue; continue;
} }
NativeLibrary.onTouchMoved(event.getX(i), event.getY(i)); NativeLibrary.onTouchMoved(fingerId, event.getX(i), event.getY(i));
} }
} }
if (isActionUp && !isTouchInputConsumed(pointerId)) { if (isActionUp && !isTouchInputConsumed(pointerId)) {
NativeLibrary.onTouchEvent(xPosition, yPosition, false); NativeLibrary.onTouchReleased(pointerId);
} }
invalidate(); invalidate();

View file

@ -10,32 +10,40 @@ void EmuWindow_Android::OnSurfaceChanged(ANativeWindow* surface) {
render_window = surface; render_window = surface;
} }
bool EmuWindow_Android::OnTouchEvent(float x, float y, bool pressed) { void EmuWindow_Android::OnTouchPressed(int id, float x, float y) {
if (pressed) { const auto [touch_x,touch_y]=MapToTouchScreen(x,y);
input_subsystem->GetTouchScreen()->TouchPressed(NormalizeX(x), NormalizeY(y), 0); input_subsystem->GetTouchScreen()->TouchPressed(touch_x, touch_y, id);
return true;
}
input_subsystem->GetTouchScreen()->ReleaseAllTouch();
return true;
} }
void EmuWindow_Android::OnTouchMoved(float x, float y) { void EmuWindow_Android::OnTouchMoved(int id, float x, float y) {
input_subsystem->GetTouchScreen()->TouchMoved(NormalizeX(x), NormalizeY(y), 0); const auto [touch_x,touch_y]=MapToTouchScreen(x,y);
input_subsystem->GetTouchScreen()->TouchMoved(touch_x, touch_y, id);
} }
void EmuWindow_Android::OnGamepadEvent(int button_id, bool pressed) { void EmuWindow_Android::OnTouchReleased(int id) {
input_subsystem->GetVirtualGamepad()->SetButtonState(0, button_id, pressed); input_subsystem->GetTouchScreen()->TouchReleased(id);
} }
void EmuWindow_Android::OnGamepadMoveEvent(float x, float y) { void EmuWindow_Android::OnGamepadButtonEvent(int player_index, int button_id, bool pressed) {
input_subsystem->GetVirtualGamepad()->SetButtonState(player_index, button_id, pressed);
}
void EmuWindow_Android::OnGamepadJoystickEvent(int player_index, int stick_id, float x, float y) {
input_subsystem->GetVirtualGamepad()->SetStickPosition( input_subsystem->GetVirtualGamepad()->SetStickPosition(
0, InputCommon::VirtualGamepad::VirtualStick::Left, x, y); player_index, stick_id, x, y);
}
void EmuWindow_Android::OnGamepadMotionEvent(int player_index, u64 delta_timestamp, float gyro_x, float gyro_y,
float gyro_z, float accel_x, float accel_y,
float accel_z) {
// TODO:
// input_subsystem->GetVirtualGamepad()->SetMotionState(player_index, delta_timestamp, gyro_x, gyro_y,
// gyro_z, accel_x, accel_y, accel_z);
} }
EmuWindow_Android::EmuWindow_Android(InputCommon::InputSubsystem* input_subsystem_, EmuWindow_Android::EmuWindow_Android(InputCommon::InputSubsystem* input_subsystem_,
ANativeWindow* surface_) ANativeWindow* surface_)
: input_subsystem{input_subsystem_} { : input_subsystem{input_subsystem_} {
LOG_INFO(Frontend, "initializing"); LOG_INFO(Frontend, "initializing");
if (!surface_) { if (!surface_) {

View file

@ -19,10 +19,13 @@ public:
~EmuWindow_Android(); ~EmuWindow_Android();
void OnSurfaceChanged(ANativeWindow* surface); void OnSurfaceChanged(ANativeWindow* surface);
bool OnTouchEvent(float x, float y, bool pressed); void OnTouchPressed(int id, float x, float y);
void OnTouchMoved(float x, float y); void OnTouchMoved(int id, float x, float y);
void OnGamepadEvent(int button, bool pressed); void OnTouchReleased(int id);
void OnGamepadMoveEvent(float x, float y); void OnGamepadButtonEvent(int player_index, int button_id, bool pressed);
void OnGamepadJoystickEvent(int player_index, int stick_id, float x, float y);
void OnGamepadMotionEvent(int player_index, u64 delta_timestamp, float gyro_x, float gyro_y,
float gyro_z, float accel_x, float accel_y, float accel_z);
void OnFrameDisplayed() override {} void OnFrameDisplayed() override {}
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override { std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override {
@ -33,14 +36,6 @@ public:
}; };
private: private:
float NormalizeX(float x) const {
return std::clamp(x / window_width, 0.f, 1.f);
}
float NormalizeY(float y) const {
return std::clamp(y / window_height, 0.f, 1.f);
}
InputCommon::InputSubsystem* input_subsystem{}; InputCommon::InputSubsystem* input_subsystem{};
ANativeWindow* render_window{}; ANativeWindow* render_window{};

View file

@ -358,60 +358,55 @@ jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_IsRunning([[maybe_unused]] JNIEnv
return static_cast<jboolean>(EmulationSession::GetInstance().IsRunning()); return static_cast<jboolean>(EmulationSession::GetInstance().IsRunning());
} }
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onGamePadEvent([[maybe_unused]] JNIEnv* env, jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onGamePadButtonEvent([[maybe_unused]] JNIEnv* env,
[[maybe_unused]] jclass clazz, [[maybe_unused]] jclass clazz,
[[maybe_unused]] jstring j_device, [[maybe_unused]] jint j_device,
jint j_button, jint action) { jint j_button, jint action) {
if (EmulationSession::GetInstance().IsRunning()) { if (EmulationSession::GetInstance().IsRunning()) {
EmulationSession::GetInstance().Window().OnGamepadEvent(j_button, action != 0); EmulationSession::GetInstance().Window().OnGamepadButtonEvent(j_device,j_button, action != 0);
} }
return static_cast<jboolean>(true); return static_cast<jboolean>(true);
} }
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onGamePadMoveEvent([[maybe_unused]] JNIEnv* env, jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onGamePadJoystickEvent([[maybe_unused]] JNIEnv* env,
[[maybe_unused]] jclass clazz, [[maybe_unused]] jclass clazz,
jstring j_device, jint axis, jint j_device, jint stick_id,
jfloat x, jfloat y) { jfloat x, jfloat y) {
// Clamp joystick movement to supported minimum and maximum.
x = std::clamp(x, -1.f, 1.f);
y = std::clamp(-y, -1.f, 1.f);
// Clamp the input to a circle.
float r = x * x + y * y;
if (r > 1.0f) {
r = std::sqrt(r);
x /= r;
y /= r;
}
if (EmulationSession::GetInstance().IsRunning()) { if (EmulationSession::GetInstance().IsRunning()) {
EmulationSession::GetInstance().Window().OnGamepadMoveEvent(x, y); EmulationSession::GetInstance().Window().OnGamepadJoystickEvent(j_device,stick_id, x, y);
} }
return static_cast<jboolean>(false); return static_cast<jboolean>(true);
} }
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onGamePadAxisEvent([[maybe_unused]] JNIEnv* env, jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onGamePadMotionEvent([[maybe_unused]] JNIEnv* env,
[[maybe_unused]] jclass clazz, [[maybe_unused]] jclass clazz, jint j_device,jlong delta_timestamp, jfloat gyro_x, jfloat gyro_y,
jstring j_device, jint axis_id, jfloat gyro_z, jfloat accel_x, jfloat accel_y, jfloat accel_z){
jfloat axis_val) { if (EmulationSession::GetInstance().IsRunning()) {
return {}; EmulationSession::GetInstance().Window().OnGamepadMotionEvent(j_device,delta_timestamp, gyro_x, gyro_y,gyro_z,accel_x,accel_y,accel_z);
}
return static_cast<jboolean>(true);
} }
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onTouchEvent([[maybe_unused]] JNIEnv* env, void Java_org_yuzu_yuzu_1emu_NativeLibrary_onTouchPressed([[maybe_unused]] JNIEnv* env,
[[maybe_unused]] jclass clazz, jfloat x, [[maybe_unused]] jclass clazz, jint id, jfloat x,
jfloat y, jboolean pressed) { jfloat y) {
if (EmulationSession::GetInstance().IsRunning()) { if (EmulationSession::GetInstance().IsRunning()) {
return static_cast<jboolean>( EmulationSession::GetInstance().Window().OnTouchPressed(id, x, y);
EmulationSession::GetInstance().Window().OnTouchEvent(x, y, pressed));
} }
return static_cast<jboolean>(false);
} }
void Java_org_yuzu_yuzu_1emu_NativeLibrary_onTouchMoved([[maybe_unused]] JNIEnv* env, void Java_org_yuzu_yuzu_1emu_NativeLibrary_onTouchMoved([[maybe_unused]] JNIEnv* env,
[[maybe_unused]] jclass clazz, jfloat x, [[maybe_unused]] jclass clazz, jint id, jfloat x,
jfloat y) { jfloat y) {
if (EmulationSession::GetInstance().IsRunning()) { if (EmulationSession::GetInstance().IsRunning()) {
EmulationSession::GetInstance().Window().OnTouchMoved(x, y); EmulationSession::GetInstance().Window().OnTouchMoved(id, x, y);
}
}
void Java_org_yuzu_yuzu_1emu_NativeLibrary_onTouchReleased([[maybe_unused]] JNIEnv* env,
[[maybe_unused]] jclass clazz, jint id) {
if (EmulationSession::GetInstance().IsRunning()) {
EmulationSession::GetInstance().Window().OnTouchReleased(id);
} }
} }