Merge pull request #792 from lioncash/retval
gl_shader_decompiler: Correct return value of WriteTexsInstruction()
This commit is contained in:
commit
92304181d5
1 changed files with 2 additions and 2 deletions
|
@ -756,8 +756,8 @@ private:
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string WriteTexsInstruction(const Instruction& instr, const std::string& coord,
|
void WriteTexsInstruction(const Instruction& instr, const std::string& coord,
|
||||||
const std::string& texture) {
|
const std::string& texture) {
|
||||||
// Add an extra scope and declare the texture coords inside to prevent
|
// Add an extra scope and declare the texture coords inside to prevent
|
||||||
// overwriting them in case they are used as outputs of the texs instruction.
|
// overwriting them in case they are used as outputs of the texs instruction.
|
||||||
shader.AddLine('{');
|
shader.AddLine('{');
|
||||||
|
|
Loading…
Reference in a new issue