Fix crash when the disassembler pause button is pressed while no game is running.

This commit is contained in:
xdec 2014-12-28 01:56:07 -08:00
parent 3422d81f05
commit 8de09d87ab

View file

@ -220,8 +220,10 @@ void DisassemblerWidget::OnPause()
emu_thread.SetCpuRunning(false);
// TODO: By now, the CPU might not have actually stopped...
if (model && Core::g_app_core) {
model->SetNextInstruction(Core::g_app_core->GetPC());
}
}
void DisassemblerWidget::OnToggleStartStop()
{