Vi: Signal the BufferQueue's Native Handle right after ReleaseBuffer is called.

This prevents a thread starvation issue in Puyo Puyo Tetris.
We should hwtest this behavior and figure out where exactly this event is signaled.
This commit is contained in:
Subv 2018-03-03 11:51:36 -05:00
parent 46fc7d8502
commit 656e7aab29

View file

@ -150,6 +150,9 @@ void NVFlinger::Compose() {
igbp_buffer.width, igbp_buffer.height, igbp_buffer.stride, buffer->transform); igbp_buffer.width, igbp_buffer.height, igbp_buffer.stride, buffer->transform);
buffer_queue->ReleaseBuffer(buffer->slot); buffer_queue->ReleaseBuffer(buffer->slot);
// TODO(Subv): Figure out when we should actually signal this event.
buffer_queue->GetNativeHandle()->Signal();
} }
} }