yuzu qt: Disable the screensaver with SDL2
Disables the screen saver when a game boots using SDL2 so that it works on any supported platform.
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2 changed files with 23 additions and 1 deletions
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@ -299,6 +299,11 @@ if (YUZU_USE_BUNDLED_QT)
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copy_yuzu_Qt5_deps(yuzu)
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endif()
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if (ENABLE_SDL2)
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target_link_libraries(yuzu PRIVATE SDL2)
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target_compile_definitions(yuzu PRIVATE HAVE_SDL2)
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endif()
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if (MSVC)
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include(CopyYuzuSDLDeps)
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include(CopyYuzuFFmpegDeps)
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@ -66,6 +66,10 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
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#include <QUrl>
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#include <QtConcurrent/QtConcurrent>
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#ifdef HAVE_SDL2
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#include <SDL.h> // For SDL ScreenSaver functions
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#endif
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#include <fmt/format.h>
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#include "common/detached_tasks.h"
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#include "common/fs/fs.h"
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@ -287,6 +291,14 @@ GMainWindow::GMainWindow()
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ui->action_Fullscreen->setChecked(false);
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#if defined(HAVE_SDL2) && !defined(_WIN32)
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SDL_InitSubSystem(SDL_INIT_VIDEO);
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// SDL disables the screen saver by default, and setting the hint
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// SDL_HINT_VIDEO_ALLOW_SCREENSAVER doesn't seem to work, so we just enable the screen saver
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// for now.
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SDL_EnableScreenSaver();
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#endif
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QStringList args = QApplication::arguments();
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if (args.size() < 2) {
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@ -357,8 +369,9 @@ GMainWindow::GMainWindow()
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GMainWindow::~GMainWindow() {
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// will get automatically deleted otherwise
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if (render_window->parent() == nullptr)
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if (render_window->parent() == nullptr) {
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delete render_window;
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}
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}
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void GMainWindow::RegisterMetaTypes() {
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@ -1223,12 +1236,16 @@ void GMainWindow::OnDisplayTitleBars(bool show) {
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void GMainWindow::PreventOSSleep() {
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#ifdef _WIN32
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SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED);
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#elif defined(HAVE_SDL2)
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SDL_DisableScreenSaver();
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#endif
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}
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void GMainWindow::AllowOSSleep() {
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#ifdef _WIN32
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SetThreadExecutionState(ES_CONTINUOUS);
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#elif defined(HAVE_SDL2)
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SDL_EnableScreenSaver();
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#endif
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}
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