shader_decode: Implement FADD_C, FADD_R and FADD_IMM

This commit is contained in:
ReinUsesLisp 2018-12-20 23:55:19 -03:00
parent 7c192ec43f
commit 4ccaa1402d

View file

@ -78,6 +78,21 @@ u32 ShaderIR::DecodeArithmetic(BasicBlock& bb, u32 pc) {
SetRegister(bb, instr.gpr0, value);
break;
}
case OpCode::Id::FADD_C:
case OpCode::Id::FADD_R:
case OpCode::Id::FADD_IMM: {
UNIMPLEMENTED_IF_MSG(instr.generates_cc,
"Condition codes generation in FADD is not implemented");
op_a = GetOperandAbsNegFloat(op_a, instr.alu.abs_a, instr.alu.negate_a);
op_b = GetOperandAbsNegFloat(op_b, instr.alu.abs_b, instr.alu.negate_b);
Node value = Operation(OperationCode::FAdd, PRECISE, op_a, op_b);
value = GetSaturatedFloat(value, instr.alu.saturate_d);
SetRegister(bb, instr.gpr0, value);
break;
}
default:
UNIMPLEMENTED_MSG("Unhandled arithmetic instruction: {}", opcode->get().GetName());
}