vfs: Add VfsFilesystem interface and default implementation
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2 changed files with 211 additions and 3 deletions
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@ -4,12 +4,160 @@
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#include <algorithm>
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#include <algorithm>
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#include <numeric>
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#include <numeric>
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#include <string>
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#include "common/common_paths.h"
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#include "common/file_util.h"
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#include "common/file_util.h"
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#include "common/logging/backend.h"
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#include "common/logging/backend.h"
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#include "core/file_sys/vfs.h"
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#include "core/file_sys/vfs.h"
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namespace FileSys {
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namespace FileSys {
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VfsFilesystem::VfsFilesystem(VirtualDir root_) : root(std::move(root_)) {}
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VfsFilesystem::~VfsFilesystem() = default;
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std::string VfsFilesystem::GetName() const {
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return root->GetName();
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}
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bool VfsFilesystem::IsReadable() const {
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return root->IsReadable();
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}
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bool VfsFilesystem::IsWritable() const {
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return root->IsWritable();
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}
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VfsEntryType VfsFilesystem::GetEntryType(std::string_view path_) const {
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const auto path = FileUtil::SanitizePath(path_);
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if (root->GetFileRelative(path) != nullptr)
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return VfsEntryType::File;
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if (root->GetDirectoryRelative(path) != nullptr)
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return VfsEntryType::Directory;
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return VfsEntryType::None;
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}
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VirtualFile VfsFilesystem::OpenFile(std::string_view path_, Mode perms) {
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const auto path = FileUtil::SanitizePath(path_);
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return root->GetFileRelative(path);
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}
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VirtualFile VfsFilesystem::CreateFile(std::string_view path_, Mode perms) {
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const auto path = FileUtil::SanitizePath(path_);
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return root->CreateFileRelative(path);
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}
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VirtualFile VfsFilesystem::CopyFile(std::string_view old_path_, std::string_view new_path_) {
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const auto old_path = FileUtil::SanitizePath(old_path_);
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const auto new_path = FileUtil::SanitizePath(new_path_);
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// VfsDirectory impls are only required to implement copy across the current directory.
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if (FileUtil::GetParentPath(old_path) == FileUtil::GetParentPath(new_path)) {
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if (!root->Copy(FileUtil::GetFilename(old_path), FileUtil::GetFilename(new_path)))
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return nullptr;
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return OpenFile(new_path, Mode::ReadWrite);
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}
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// Do it using RawCopy. Non-default impls are encouraged to optimize this.
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const auto old_file = OpenFile(old_path, Mode::Read);
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if (old_file == nullptr)
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return nullptr;
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auto new_file = OpenFile(new_path, Mode::Read);
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if (new_file != nullptr)
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return nullptr;
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new_file = CreateFile(new_path, Mode::Write);
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if (new_file == nullptr)
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return nullptr;
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if (!VfsRawCopy(old_file, new_file))
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return nullptr;
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return new_file;
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}
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VirtualFile VfsFilesystem::MoveFile(std::string_view old_path_, std::string_view new_path_) {
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const auto old_path = FileUtil::SanitizePath(old_path_);
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const auto new_path = FileUtil::SanitizePath(new_path_);
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// Again, non-default impls are highly encouraged to provide a more optimized version of this.
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auto out = CopyFile(old_path_, new_path_);
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if (out == nullptr)
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return nullptr;
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if (DeleteFile(old_path))
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return out;
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return nullptr;
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}
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bool VfsFilesystem::DeleteFile(std::string_view path_) {
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const auto path = FileUtil::SanitizePath(path_);
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auto parent = OpenDirectory(FileUtil::GetParentPath(path), Mode::Write);
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if (parent == nullptr)
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return false;
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return parent->DeleteFile(FileUtil::GetFilename(path));
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}
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VirtualDir VfsFilesystem::OpenDirectory(std::string_view path_, Mode perms) {
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const auto path = FileUtil::SanitizePath(path_);
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return root->GetDirectoryRelative(path);
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}
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VirtualDir VfsFilesystem::CreateDirectory(std::string_view path_, Mode perms) {
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const auto path = FileUtil::SanitizePath(path_);
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return root->CreateDirectoryRelative(path);
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}
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VirtualDir VfsFilesystem::CopyDirectory(std::string_view old_path_, std::string_view new_path_) {
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const auto old_path = FileUtil::SanitizePath(old_path_);
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const auto new_path = FileUtil::SanitizePath(new_path_);
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// Non-default impls are highly encouraged to provide a more optimized version of this.
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auto old_dir = OpenDirectory(old_path, Mode::Read);
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if (old_dir == nullptr)
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return nullptr;
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auto new_dir = OpenDirectory(new_path, Mode::Read);
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if (new_dir != nullptr)
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return nullptr;
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new_dir = CreateDirectory(new_path, Mode::Write);
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if (new_dir == nullptr)
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return nullptr;
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for (const auto& file : old_dir->GetFiles()) {
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const auto x =
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CopyFile(old_path + DIR_SEP + file->GetName(), new_path + DIR_SEP + file->GetName());
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if (x == nullptr)
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return nullptr;
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}
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for (const auto& dir : old_dir->GetSubdirectories()) {
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const auto x =
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CopyDirectory(old_path + DIR_SEP + dir->GetName(), new_path + DIR_SEP + dir->GetName());
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if (x == nullptr)
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return nullptr;
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}
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return new_dir;
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}
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VirtualDir VfsFilesystem::MoveDirectory(std::string_view old_path_, std::string_view new_path_) {
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const auto old_path = FileUtil::SanitizePath(old_path_);
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const auto new_path = FileUtil::SanitizePath(new_path_);
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// Non-default impls are highly encouraged to provide a more optimized version of this.
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auto out = CopyDirectory(old_path_, new_path_);
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if (out == nullptr)
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return nullptr;
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if (DeleteDirectory(old_path))
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return out;
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return nullptr;
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}
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bool VfsFilesystem::DeleteDirectory(std::string_view path_) {
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const auto path = FileUtil::SanitizePath(path_);
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auto parent = OpenDirectory(FileUtil::GetParentPath(path), Mode::Write);
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if (parent == nullptr)
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return false;
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return parent->DeleteSubdirectoryRecursive(FileUtil::GetFilename(path));
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}
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VfsFile::~VfsFile() = default;
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VfsFile::~VfsFile() = default;
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std::string VfsFile::GetExtension() const {
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std::string VfsFile::GetExtension() const {
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@ -11,14 +11,74 @@
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#include <vector>
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#include <vector>
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#include "boost/optional.hpp"
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#include "boost/optional.hpp"
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "core/file_sys/mode.h"
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namespace FileSys {
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namespace FileSys {
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struct VfsFilesystem;
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struct VfsFile;
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struct VfsFile;
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struct VfsDirectory;
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struct VfsDirectory;
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// Convenience typedefs to use VfsDirectory and VfsFile
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// Convenience typedefs to use Vfs* interfaces
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using VirtualDir = std::shared_ptr<FileSys::VfsDirectory>;
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using VirtualFilesystem = std::shared_ptr<VfsFilesystem>;
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using VirtualFile = std::shared_ptr<FileSys::VfsFile>;
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using VirtualDir = std::shared_ptr<VfsDirectory>;
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using VirtualFile = std::shared_ptr<VfsFile>;
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// An enumeration representing what can be at the end of a path in a VfsFilesystem
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enum class VfsEntryType {
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None,
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File,
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Directory,
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};
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// A class represnting an abstract filesystem. A default implementation given the root VirtualDir is
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// provided for convenience, but if the Vfs implementation has any additional state or
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// functionality, they will need to override.
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struct VfsFilesystem : NonCopyable {
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VfsFilesystem(VirtualDir root);
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virtual ~VfsFilesystem();
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// Gets the friendly name for the filesystem.
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virtual std::string GetName() const;
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// Return whether or not the user has read permissions on this filesystem.
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virtual bool IsReadable() const;
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// Return whether or not the user has write permission on this filesystem.
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virtual bool IsWritable() const;
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// Determine if the entry at path is non-existant, a file, or a directory.
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virtual VfsEntryType GetEntryType(std::string_view path) const;
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// Opens the file with path relative to root. If it doesn't exist, returns nullptr.
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virtual VirtualFile OpenFile(std::string_view path, Mode perms);
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// Creates a new, empty file at path
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virtual VirtualFile CreateFile(std::string_view path, Mode perms);
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// Copies the file from old_path to new_path, returning the new file on success and nullptr on
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// failure.
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virtual VirtualFile CopyFile(std::string_view old_path, std::string_view new_path);
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// Moves the file from old_path to new_path, returning the moved file on success and nullptr on
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// failure.
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virtual VirtualFile MoveFile(std::string_view old_path, std::string_view new_path);
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// Deletes the file with path relative to root, returing true on success.
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virtual bool DeleteFile(std::string_view path);
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// Opens the directory with path relative to root. If it doesn't exist, returns nullptr.
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virtual VirtualDir OpenDirectory(std::string_view path, Mode perms);
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// Creates a new, empty directory at path
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virtual VirtualDir CreateDirectory(std::string_view path, Mode perms);
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// Copies the directory from old_path to new_path, returning the new directory on success and
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// nullptr on failure.
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virtual VirtualDir CopyDirectory(std::string_view old_path, std::string_view new_path);
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// Moves the directory from old_path to new_path, returning the moved directory on success and
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// nullptr on failure.
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virtual VirtualDir MoveDirectory(std::string_view old_path, std::string_view new_path);
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// Deletes the directory with path relative to root, returing true on success.
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virtual bool DeleteDirectory(std::string_view path);
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protected:
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// Root directory in default implementation.
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VirtualDir root;
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};
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// A class representing a file in an abstract filesystem.
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// A class representing a file in an abstract filesystem.
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struct VfsFile : NonCopyable {
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struct VfsFile : NonCopyable {
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