Merge pull request #2966 from FernandoS27/astc-formats
Implement a series of ASTC formats and R4G4B4A4 format
This commit is contained in:
commit
219fdcb9d9
4 changed files with 211 additions and 79 deletions
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@ -93,6 +93,7 @@ static constexpr ConversionArray morton_to_linear_fns = {
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MortonCopy<true, PixelFormat::DXT23_SRGB>,
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MortonCopy<true, PixelFormat::DXT45_SRGB>,
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MortonCopy<true, PixelFormat::BC7U_SRGB>,
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MortonCopy<true, PixelFormat::R4G4B4A4U>,
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MortonCopy<true, PixelFormat::ASTC_2D_4X4_SRGB>,
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MortonCopy<true, PixelFormat::ASTC_2D_8X8_SRGB>,
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MortonCopy<true, PixelFormat::ASTC_2D_8X5_SRGB>,
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@ -101,6 +102,16 @@ static constexpr ConversionArray morton_to_linear_fns = {
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MortonCopy<true, PixelFormat::ASTC_2D_5X5_SRGB>,
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MortonCopy<true, PixelFormat::ASTC_2D_10X8>,
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MortonCopy<true, PixelFormat::ASTC_2D_10X8_SRGB>,
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MortonCopy<true, PixelFormat::ASTC_2D_6X6>,
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MortonCopy<true, PixelFormat::ASTC_2D_6X6_SRGB>,
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MortonCopy<true, PixelFormat::ASTC_2D_10X10>,
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MortonCopy<true, PixelFormat::ASTC_2D_10X10_SRGB>,
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MortonCopy<true, PixelFormat::ASTC_2D_12X12>,
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MortonCopy<true, PixelFormat::ASTC_2D_12X12_SRGB>,
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MortonCopy<true, PixelFormat::ASTC_2D_8X6>,
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MortonCopy<true, PixelFormat::ASTC_2D_8X6_SRGB>,
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MortonCopy<true, PixelFormat::ASTC_2D_6X5>,
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MortonCopy<true, PixelFormat::ASTC_2D_6X5_SRGB>,
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MortonCopy<true, PixelFormat::Z32F>,
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MortonCopy<true, PixelFormat::Z16>,
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MortonCopy<true, PixelFormat::Z24S8>,
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@ -162,6 +173,17 @@ static constexpr ConversionArray linear_to_morton_fns = {
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MortonCopy<false, PixelFormat::DXT23_SRGB>,
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MortonCopy<false, PixelFormat::DXT45_SRGB>,
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MortonCopy<false, PixelFormat::BC7U_SRGB>,
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MortonCopy<false, PixelFormat::R4G4B4A4U>,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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@ -112,6 +112,7 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format
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true}, // DXT45_SRGB
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{GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
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true}, // BC7U_SRGB
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{GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV, ComponentType::UNorm, false}, // R4G4B4A4U
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4_SRGB
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8_SRGB
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X5_SRGB
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@ -120,6 +121,16 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X5_SRGB
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X8
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X8_SRGB
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_6X6
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_6X6_SRGB
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X10
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X10_SRGB
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_12X12
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_12X12_SRGB
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X6
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X6_SRGB
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_6X5
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_6X5_SRGB
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// Depth formats
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{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F
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@ -212,6 +212,14 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
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break;
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}
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break;
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case Tegra::Texture::TextureFormat::A4B4G4R4:
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switch (component_type) {
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case Tegra::Texture::ComponentType::UNORM:
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return PixelFormat::R4G4B4A4U;
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default:
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break;
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}
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break;
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case Tegra::Texture::TextureFormat::R8:
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switch (component_type) {
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case Tegra::Texture::ComponentType::UNORM:
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@ -351,6 +359,16 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
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return is_srgb ? PixelFormat::ASTC_2D_8X5_SRGB : PixelFormat::ASTC_2D_8X5;
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case Tegra::Texture::TextureFormat::ASTC_2D_10X8:
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return is_srgb ? PixelFormat::ASTC_2D_10X8_SRGB : PixelFormat::ASTC_2D_10X8;
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case Tegra::Texture::TextureFormat::ASTC_2D_6X6:
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return is_srgb ? PixelFormat::ASTC_2D_6X6_SRGB : PixelFormat::ASTC_2D_6X6;
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case Tegra::Texture::TextureFormat::ASTC_2D_10X10:
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return is_srgb ? PixelFormat::ASTC_2D_10X10_SRGB : PixelFormat::ASTC_2D_10X10;
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case Tegra::Texture::TextureFormat::ASTC_2D_12X12:
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return is_srgb ? PixelFormat::ASTC_2D_12X12_SRGB : PixelFormat::ASTC_2D_12X12;
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case Tegra::Texture::TextureFormat::ASTC_2D_8X6:
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return is_srgb ? PixelFormat::ASTC_2D_8X6_SRGB : PixelFormat::ASTC_2D_8X6;
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case Tegra::Texture::TextureFormat::ASTC_2D_6X5:
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return is_srgb ? PixelFormat::ASTC_2D_6X5_SRGB : PixelFormat::ASTC_2D_6X5;
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case Tegra::Texture::TextureFormat::R16_G16:
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switch (component_type) {
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case Tegra::Texture::ComponentType::FLOAT:
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@ -511,6 +529,16 @@ bool IsPixelFormatASTC(PixelFormat format) {
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case PixelFormat::ASTC_2D_8X5_SRGB:
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case PixelFormat::ASTC_2D_10X8:
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case PixelFormat::ASTC_2D_10X8_SRGB:
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case PixelFormat::ASTC_2D_6X6:
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case PixelFormat::ASTC_2D_6X6_SRGB:
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case PixelFormat::ASTC_2D_10X10:
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case PixelFormat::ASTC_2D_10X10_SRGB:
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case PixelFormat::ASTC_2D_12X12:
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case PixelFormat::ASTC_2D_12X12_SRGB:
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case PixelFormat::ASTC_2D_8X6:
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case PixelFormat::ASTC_2D_8X6_SRGB:
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case PixelFormat::ASTC_2D_6X5:
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case PixelFormat::ASTC_2D_6X5_SRGB:
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return true;
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default:
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return false;
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@ -531,6 +559,11 @@ bool IsPixelFormatSRGB(PixelFormat format) {
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case PixelFormat::ASTC_2D_5X4_SRGB:
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case PixelFormat::ASTC_2D_5X5_SRGB:
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case PixelFormat::ASTC_2D_10X8_SRGB:
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case PixelFormat::ASTC_2D_6X6_SRGB:
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case PixelFormat::ASTC_2D_10X10_SRGB:
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case PixelFormat::ASTC_2D_12X12_SRGB:
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case PixelFormat::ASTC_2D_8X6_SRGB:
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case PixelFormat::ASTC_2D_6X5_SRGB:
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return true;
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default:
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return false;
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@ -67,27 +67,38 @@ enum class PixelFormat {
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DXT23_SRGB = 49,
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DXT45_SRGB = 50,
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BC7U_SRGB = 51,
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ASTC_2D_4X4_SRGB = 52,
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ASTC_2D_8X8_SRGB = 53,
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ASTC_2D_8X5_SRGB = 54,
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ASTC_2D_5X4_SRGB = 55,
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ASTC_2D_5X5 = 56,
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ASTC_2D_5X5_SRGB = 57,
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ASTC_2D_10X8 = 58,
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ASTC_2D_10X8_SRGB = 59,
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R4G4B4A4U = 52,
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ASTC_2D_4X4_SRGB = 53,
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ASTC_2D_8X8_SRGB = 54,
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ASTC_2D_8X5_SRGB = 55,
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ASTC_2D_5X4_SRGB = 56,
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ASTC_2D_5X5 = 57,
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ASTC_2D_5X5_SRGB = 58,
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ASTC_2D_10X8 = 59,
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ASTC_2D_10X8_SRGB = 60,
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ASTC_2D_6X6 = 61,
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ASTC_2D_6X6_SRGB = 62,
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ASTC_2D_10X10 = 63,
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ASTC_2D_10X10_SRGB = 64,
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ASTC_2D_12X12 = 65,
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ASTC_2D_12X12_SRGB = 66,
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ASTC_2D_8X6 = 67,
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ASTC_2D_8X6_SRGB = 68,
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ASTC_2D_6X5 = 69,
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ASTC_2D_6X5_SRGB = 70,
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MaxColorFormat,
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// Depth formats
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Z32F = 60,
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Z16 = 61,
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Z32F = 71,
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Z16 = 72,
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MaxDepthFormat,
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// DepthStencil formats
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Z24S8 = 62,
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S8Z24 = 63,
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Z32FS8 = 64,
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Z24S8 = 73,
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S8Z24 = 74,
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Z32FS8 = 75,
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MaxDepthStencilFormat,
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@ -177,6 +188,7 @@ constexpr std::array<u32, MaxPixelFormat> compression_factor_shift_table = {{
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2, // DXT23_SRGB
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2, // DXT45_SRGB
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2, // BC7U_SRGB
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0, // R4G4B4A4U
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2, // ASTC_2D_4X4_SRGB
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2, // ASTC_2D_8X8_SRGB
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2, // ASTC_2D_8X5_SRGB
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@ -185,6 +197,16 @@ constexpr std::array<u32, MaxPixelFormat> compression_factor_shift_table = {{
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2, // ASTC_2D_5X5_SRGB
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2, // ASTC_2D_10X8
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2, // ASTC_2D_10X8_SRGB
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2, // ASTC_2D_6X6
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2, // ASTC_2D_6X6_SRGB
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2, // ASTC_2D_10X10
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2, // ASTC_2D_10X10_SRGB
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2, // ASTC_2D_12X12
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2, // ASTC_2D_12X12_SRGB
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2, // ASTC_2D_8X6
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2, // ASTC_2D_8X6_SRGB
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2, // ASTC_2D_6X5
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2, // ASTC_2D_6X5_SRGB
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0, // Z32F
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0, // Z16
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0, // Z24S8
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@ -261,6 +283,7 @@ constexpr std::array<u32, MaxPixelFormat> block_width_table = {{
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4, // DXT23_SRGB
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4, // DXT45_SRGB
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4, // BC7U_SRGB
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1, // R4G4B4A4U
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4, // ASTC_2D_4X4_SRGB
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8, // ASTC_2D_8X8_SRGB
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8, // ASTC_2D_8X5_SRGB
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@ -269,6 +292,16 @@ constexpr std::array<u32, MaxPixelFormat> block_width_table = {{
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5, // ASTC_2D_5X5_SRGB
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10, // ASTC_2D_10X8
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10, // ASTC_2D_10X8_SRGB
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6, // ASTC_2D_6X6
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6, // ASTC_2D_6X6_SRGB
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10, // ASTC_2D_10X10
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10, // ASTC_2D_10X10_SRGB
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12, // ASTC_2D_12X12
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12, // ASTC_2D_12X12_SRGB
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8, // ASTC_2D_8X6
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8, // ASTC_2D_8X6_SRGB
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6, // ASTC_2D_6X5
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6, // ASTC_2D_6X5_SRGB
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1, // Z32F
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1, // Z16
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1, // Z24S8
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@ -337,6 +370,7 @@ constexpr std::array<u32, MaxPixelFormat> block_height_table = {{
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4, // DXT23_SRGB
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4, // DXT45_SRGB
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4, // BC7U_SRGB
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1, // R4G4B4A4U
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4, // ASTC_2D_4X4_SRGB
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8, // ASTC_2D_8X8_SRGB
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5, // ASTC_2D_8X5_SRGB
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@ -345,6 +379,16 @@ constexpr std::array<u32, MaxPixelFormat> block_height_table = {{
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5, // ASTC_2D_5X5_SRGB
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8, // ASTC_2D_10X8
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8, // ASTC_2D_10X8_SRGB
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6, // ASTC_2D_6X6
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6, // ASTC_2D_6X6_SRGB
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10, // ASTC_2D_10X10
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10, // ASTC_2D_10X10_SRGB
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12, // ASTC_2D_12X12
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12, // ASTC_2D_12X12_SRGB
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6, // ASTC_2D_8X6
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6, // ASTC_2D_8X6_SRGB
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5, // ASTC_2D_6X5
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5, // ASTC_2D_6X5_SRGB
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1, // Z32F
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1, // Z16
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1, // Z24S8
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@ -413,6 +457,7 @@ constexpr std::array<u32, MaxPixelFormat> bpp_table = {{
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128, // DXT23_SRGB
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128, // DXT45_SRGB
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128, // BC7U
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16, // R4G4B4A4U
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128, // ASTC_2D_4X4_SRGB
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128, // ASTC_2D_8X8_SRGB
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128, // ASTC_2D_8X5_SRGB
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@ -421,6 +466,16 @@ constexpr std::array<u32, MaxPixelFormat> bpp_table = {{
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128, // ASTC_2D_5X5_SRGB
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128, // ASTC_2D_10X8
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128, // ASTC_2D_10X8_SRGB
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128, // ASTC_2D_6X6
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128, // ASTC_2D_6X6_SRGB
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128, // ASTC_2D_10X10
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128, // ASTC_2D_10X10_SRGB
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128, // ASTC_2D_12X12
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128, // ASTC_2D_12X12_SRGB
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128, // ASTC_2D_8X6
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128, // ASTC_2D_8X6_SRGB
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128, // ASTC_2D_6X5
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128, // ASTC_2D_6X5_SRGB
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32, // Z32F
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16, // Z16
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32, // Z24S8
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@ -504,6 +559,7 @@ constexpr std::array<SurfaceCompression, MaxPixelFormat> compression_type_table
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SurfaceCompression::Compressed, // DXT23_SRGB
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SurfaceCompression::Compressed, // DXT45_SRGB
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SurfaceCompression::Compressed, // BC7U_SRGB
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SurfaceCompression::None, // R4G4B4A4U
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SurfaceCompression::Converted, // ASTC_2D_4X4_SRGB
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SurfaceCompression::Converted, // ASTC_2D_8X8_SRGB
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SurfaceCompression::Converted, // ASTC_2D_8X5_SRGB
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@ -512,6 +568,16 @@ constexpr std::array<SurfaceCompression, MaxPixelFormat> compression_type_table
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SurfaceCompression::Converted, // ASTC_2D_5X5_SRGB
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SurfaceCompression::Converted, // ASTC_2D_10X8
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SurfaceCompression::Converted, // ASTC_2D_10X8_SRGB
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SurfaceCompression::Converted, // ASTC_2D_6X6
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SurfaceCompression::Converted, // ASTC_2D_6X6_SRGB
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SurfaceCompression::Converted, // ASTC_2D_10X10
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SurfaceCompression::Converted, // ASTC_2D_10X10_SRGB
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SurfaceCompression::Converted, // ASTC_2D_12X12
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SurfaceCompression::Converted, // ASTC_2D_12X12_SRGB
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SurfaceCompression::Converted, // ASTC_2D_8X6
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SurfaceCompression::Converted, // ASTC_2D_8X6_SRGB
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SurfaceCompression::Converted, // ASTC_2D_6X5
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SurfaceCompression::Converted, // ASTC_2D_6X5_SRGB
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SurfaceCompression::None, // Z32F
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SurfaceCompression::None, // Z16
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SurfaceCompression::None, // Z24S8
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