controllers/npad: Add DeviceHandle struct
A DeviceHandle describes a vibration device or six-axis sensor based on the npad type, npad id, and device index/position
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1 changed files with 55 additions and 32 deletions
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@ -39,6 +39,61 @@ public:
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// Called when input devices should be loaded
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// Called when input devices should be loaded
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void OnLoadInputDevices() override;
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void OnLoadInputDevices() override;
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enum class NPadControllerType {
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None,
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ProController,
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Handheld,
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JoyDual,
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JoyLeft,
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JoyRight,
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Pokeball,
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};
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enum class NpadType : u8 {
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ProController = 3,
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Handheld = 4,
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JoyconDual = 5,
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JoyconLeft = 6,
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JoyconRight = 7,
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Pokeball = 9,
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};
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enum class DeviceIndex : u8 {
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Left = 0,
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Right = 1,
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None = 2,
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};
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enum class GyroscopeZeroDriftMode : u32 {
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Loose = 0,
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Standard = 1,
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Tight = 2,
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};
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enum class NpadHoldType : u64 {
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Vertical = 0,
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Horizontal = 1,
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};
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enum class NPadAssignments : u32 {
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Dual = 0,
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Single = 1,
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};
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enum class NpadHandheldActivationMode : u64 {
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Dual = 0,
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Single = 1,
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None = 2,
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};
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struct DeviceHandle {
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NpadType npad_type{};
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u8 npad_id{};
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DeviceIndex device_index{};
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INSERT_PADDING_BYTES(1);
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};
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static_assert(sizeof(DeviceHandle) == 4, "DeviceHandle is an invalid size");
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struct NPadType {
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struct NPadType {
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union {
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union {
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u32_le raw{};
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u32_le raw{};
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@ -62,38 +117,6 @@ public:
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};
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};
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static_assert(sizeof(Vibration) == 0x10, "Vibration is an invalid size");
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static_assert(sizeof(Vibration) == 0x10, "Vibration is an invalid size");
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enum class GyroscopeZeroDriftMode : u32 {
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Loose = 0,
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Standard = 1,
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Tight = 2,
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};
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enum class NpadHoldType : u64 {
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Vertical = 0,
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Horizontal = 1,
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};
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enum class NPadAssignments : u32_le {
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Dual = 0,
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Single = 1,
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};
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enum class NpadHandheldActivationMode : u64 {
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Dual = 0,
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Single = 1,
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None = 2,
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};
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enum class NPadControllerType {
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None,
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ProController,
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Handheld,
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JoyDual,
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JoyLeft,
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JoyRight,
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Pokeball,
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};
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struct LedPattern {
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struct LedPattern {
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explicit LedPattern(u64 light1, u64 light2, u64 light3, u64 light4) {
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explicit LedPattern(u64 light1, u64 light2, u64 light3, u64 light4) {
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position1.Assign(light1);
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position1.Assign(light1);
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